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  1. #221
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
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    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I'm still of the opinion that DPS spells on healer should cost alot more mp, especially holy and other classes AOE equivalent. Think BLM fire aoe spell costs but maybe a little less. Single target spells should use 10% or more MP, especially stone III. DoT spells should be very low cause those are perfect for downtimes healing.

    Another problem IMHO is that there is too many mechanics in this game that are simply dodge and win. There is not enough unavoidables that dish out damage forcing a healer to heal in this game. There could even be stages of avoidance, a spot where you take 100% dmg, 75% dmg, 50% dmg similar to meteors that scale depending how far away you are but will always hit you.

    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe. Other people in the party will probably stop blasting healers as much for not DPSing for anything other than DoTs.

    Also: Get rid of clerics stance, there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool. This lets a healer time manage their spare MP and more freely toss out a DPS spell or DoTs when they feel confident their MP can spare it.
    (5)
    Last edited by Mycow8me; 05-11-2017 at 12:00 AM.

  2. #222
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Faliandra View Post
    how many more times do people need to repeat it to you: What are we supposed to do in group content when theres nothing else to do?


    And how do you expect them to change up our options with a bunch of more support skills to use in the meantime without blowing up our skillbars completely?
    How about altering the way -existing- spells work with a different stance, allowing the healer to target party members to produce completely different effects? Or Talents doing the same? Imagine if, say, a WHM could use Stone 1-3 to apply a Damage Reduction buff to one or more party members? Aero 1-3 to reduce magical damage? Fluid Aura on the tank - every time they take damage the healer regains some MP. Maybe casting a friendly Holy instantly consumes Heal over Time effects to heal for twice their total healing?

    Honestly, there are a lot of ways SE could give healers the opportunity to do more, without bloating the hot bars.
    (1)

  3. #223
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Vexander View Post
    How about altering the way -existing- spells work with a different stance, allowing the healer to target party members to produce completely different effects? Or Talents doing the same? Imagine if, say, a WHM could use Stone 1-3 to apply a Damage Reduction buff to one or more party members? Aero 1-3 to reduce magical damage? Fluid Aura on
    i agree with a few t hings you say but I play whm cause I can do damage if i wana buff Ill play astro, Cleric stance the main issue here and to many people assume that jugglin a stance is the only way to have fun as a healer which I think its truely false
    (2)

  4. #224
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mycow8me View Post
    I'm still of the opinion that DPS spells on healer should cost alot more mp, especially holy and other classes AOE equivalent. Think BLM fire aoe spell costs but maybe alittle less. Single target spells should use 10% or more MP, especially stone III. DoT spells should be very low cause those are perfect for downtimes healing.

    Another problem IMHO is that there is too many mechanics in this game that are simply dodge and win. There is not enough unavoidables that dish out damage forcing a healer to heal in this game. There could even be stages of avoidance, a spot where you take 100% dmg, 75% dmg, 50% dmg similar to meteors that scale depending how far away you are but will always hit you.

    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe. Other people in the party will probably stop blasting healers as much for not DPSing for anything other than DoTs.

    Also: Get rid of clerics stance, there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool. This lets a healer time manage their spare MP and more freely toss out a DPS spell or DoTs when they feel confident their MP can spare it.
    You have not played whm, no, MP costs are too high actually for holy esp.

    yep 50 whm, funny how you can tell people's experiences with what they say.

    10/10
    (0)
    Last edited by Ama_Hamada; 05-11-2017 at 12:26 AM.

  5. #225
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    My whm is 50, i played it back in 2.0 and holy spam is a ridiculous aspect. The reason it should be higher is so that it obviously cannot be spammed without zeroing out your MP. There is no reason for a healer to be able to spam their highest dmg AOE spell and retain alot of MP. The lower your MP cost, the more you will be expected to DPS. The more Healer will be forced to participate into a DPS clock. The more... The more... The more... Do you see where this is going? Your own mentality is the reason you are all becoming DPS with healing spells.

    Healers should not be DPSing so much in this game. MP management should be an actual thing. If anything MP management was one of the things FFXI did a great job on. You could literally make or break your MP pools with how well you strategized your MP pool.
    (2)

  6. #226
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mycow8me View Post
    My whm is 50, i played it back in 2.0 and holy spam is a ridiculous aspect. The reason it should be higher is so that it obviously cannot be spammed without zeroing out your MP. There is no reason for a healer to be able to spam their highest dmg AOE spell and retain alot of MP. The lower your MP cost, the more you will be expected to DPS. The more Healer will be forced to participate into a DPS clock. The more... The more... The more... Do you see where this is going? Your own mentality is the reason you are all becoming DPS with healing spells.

    Healers should not be DPSing so much in this game. MP management should be an actual thing. If anything MP management was one of the things FFXI did a great job on. You could literally make or break your MP pools with how well you strategized your MP pool.
    Quote Originally Posted by Mycow8me View Post
    I'm still of the opinion that DPS spells on healer should cost alot more mp, especially holy and other classes AOE equivalent. Think BLM fire aoe spell costs but maybe a little less. Single target spells should use 10% or more MP, especially stone III. DoT spells should be very low cause those are perfect for downtimes healing.

    Another problem IMHO is that there is too many mechanics in this game that are simply dodge and win. There is not enough unavoidables that dish out damage forcing a healer to heal in this game. There could even be stages of avoidance, a spot where you take 100% dmg, 75% dmg, 50% dmg similar to meteors that scale depending how far away you are but will always hit you.

    I really think though, that dps spells should cost alot more mp cause this will not only bring more skill into play but more strategy cause a healer has to decide whether or not DPSing is going to make or break their MP pool and cause a wipe. Other people in the party will probably stop blasting healers as much for not DPSing for anything other than DoTs.

    Also: Get rid of clerics stance, there's no need to have to switch to a dps stance when casting 10 dps spells is going to zero out your MP pool. This lets a healer time manage their spare MP and more freely toss out a DPS spell or DoTs when they feel confident their MP can spare it.
    again, 10/10
    troll is troll
    (0)
    Last edited by Ama_Hamada; 05-11-2017 at 12:40 AM.

  7. #227
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by bswpayton View Post
    i agree with a few t hings you say but I play whm cause I can do damage if i wana buff Ill play astro, Cleric stance the main issue here and to many people assume that jugglin a stance is the only way to have fun as a healer which I think its truely false
    I don't disagree, my point was, there are other things one could realistically do other than heal and DPS as a healer, if Square was willing to give healers the tools to make them an option. Personally I wouldn't mind if we had it all. A less Clunky Cleric Stance or replacement (+accuracy instead of +damage, with a talent to give +10% damage baseline), DPS spells, and a stance to make your DPS spells friendly-target with buffs.
    (0)

  8. #228
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by Ama_Hamada View Post
    again, 10/10
    troll is troll
    I'm a troll for giving my opinion? I quit whm at 50 because of how ridiculous holy spam and dps spells were. Scholar is 60 and I still feel like a DPS with healer and a few mitigation spells.

    The only one trolling here is you for resorting to name calling. I'm not even going to waste anymore time with you.

    Either you misunderstood my Cleric stance opinion or you just disagree but the overall idea is that if DPS spells cost alot more there would not really be a need for cleric stance for anything other than skill bloat and annoyance because you will be spending alot less time IN cleric stance. Switching into it just to recast DoTs would be annoying. Since I stated earlier in that same post that I think spells should cost 10% MP or more, Casting a DPS spell 10 times would zero out your MP. Cleric stance would just be annoying at that point more than a healer skill level increaser.
    (5)
    Last edited by Mycow8me; 05-11-2017 at 12:43 AM.

  9. #229
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Mycow8me View Post
    My whm is 50, i played it back in 2.0 and holy spam is a ridiculous aspect. The reason it should be higher is so that it obviously cannot be spammed without zeroing out your MP. There is no reason for a healer to be able to spam their highest dmg AOE spell and retain alot of MP. The lower your MP cost, the more you will be expected to DPS. The more Healer will be forced to participate into a DPS clock.
    Nerfs are never good and to effect peoples options as to how they can play is just not something thats good for the game. Im of the mind to give people choices and I like cleric but it has issues , I would just simply like to dps witout worrying about a stance nobody wants to make it harder to dps people want it more simplified.
    (1)

  10. #230
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mycow8me View Post
    Healers should not be DPSing so much in this game. MP management should be an actual thing..
    1. If I want to DPS as a healer, I'm going to DPS as a healer. Also, if you didn't notice, it literally takes 8 casts of Holy in battle to run out of MP at 60 with a full accuracy melded gearset. You will zero out either way if you spam your skills.
    2. MP management is a thing if you're going to go accuracy melds, because you literally can't meld anything BUT accuracy if you're aiming for 100% accuracy as a healer.
    3. How is the 10% MP increase going to affect people who CURRENTLY don't DPS? It's going to make the healers who do actually DPS strategize their MP cost instead of when they can do DPS since Cleric is gone. I can guarantee, the 10% increase won't get anyone to play healers, even with the added bonus of no Cleric Stance.

    I don't believe you've ever played a healer in either Dun Scaith, Weeping City or any of the Coils/Alexander raids. THAT is where you really get to test out your MP management.
    (1)
    Last edited by ErryK; 05-11-2017 at 12:55 AM.



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