Quote Originally Posted by Nezerius View Post
Forcing limitations onto omnicrafters, just to allow players with 1-3 crafting jobs leveled to be competitive, isn't the way to go, as it's more of a negative thing (ie: if you pick these three jobs you can't craft those other recipes). It'd have been better if the specialist system was introduced with a more positive effect to it. Like if a specialist were able to craft things with less materials (y'know, since they specialise in crafting specific things). It'd encourage players to pick a specialist without feeling limited.
Did everybody just miss this? Finally, a constructive idea to positively empower the discussion here! Not sure if this idea will work, but I like it!