Did everybody just miss this? Finally, a constructive idea to positively empower the discussion here! Not sure if this idea will work, but I like it!Forcing limitations onto omnicrafters, just to allow players with 1-3 crafting jobs leveled to be competitive, isn't the way to go, as it's more of a negative thing (ie: if you pick these three jobs you can't craft those other recipes). It'd have been better if the specialist system was introduced with a more positive effect to it. Like if a specialist were able to craft things with less materials (y'know, since they specialise in crafting specific things). It'd encourage players to pick a specialist without feeling limited.![]()
This would be hard to implement, which recipes would require less mats? all of them? Just the top tier? And how would that address the original cause for specialist in the first place (giving non-omni crafters better utilities for success and preventing a handful of top tier crafters from cornering the market [more interdependence])??
We know the system isn't changing overall b/c they said it isn't changing overall, but we know spc will get a few new perks, red's will become uncapped, and omni crafters will return to being king of the market without being the ONLY ones on the market.
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