Quote Originally Posted by Silverbane View Post
Is that how far you have to go to "make" your point? An absurd hypothetical?
It's not absurd, since it's exactly what happened with DoH jobs.

Quote Originally Posted by Silverbane
It's a game. We play by their rules, and they change them for reasons that are not your reasons.
Me, I'll adapt and have fun or I'll leave.
Just because it's a game, doesn't mean its players can't complain about a change that they don't like. It isn't always the players that have to adapt to a change. The fact that players complained is why we're no longer in the same situation as the one in 3.0-3.1, with suboptimal crafted DoW/M gear, and the awful Favors system.

Quote Originally Posted by javid View Post
EVEN STILL..... this thread was a suppose to be about what you're hoping to find with the SPECIALIST SYSTEM WE KNOW WE'LL GET !! So lets get bk to what do you want to see?????
What I'm wanting to see is a system that favours time investment on one character, without forcing that time requirement on crafters that are only able/interested to put in a limited amount of time. If I want to spend more time to be able to craft everything on one character, then I should be able to do so. The fact that both crafting and gathering will no longer have weekly caps in 4.0 suggests that the system is moving into this direction.