That would fix the pvp and chat restrictions Ama is constantly pointing out right away as well, because of the signs. Genius, I'll support your petition.I thought it was called a 'hunt' - so go out and find them (but they're kinda all known, but still "out there in the wild").
I guess we could just have all of them stand next to the hunt board in Stormblood's major quest hub, in an orderly line, holding signs saying what order to take them and any strat tips.
Traveling time has nothing to do with your lack of attention as to what spawns when and what seems feasible and what doesn't.
It's not a fault of the system that FATE x had 5s left when you decided to travel to it, which would take 30s, instead of going to a FATE that had just spawned with 15m left.
It's not a fault of the system that hunts are out in the open, and that people like to pull before you get there.
It's not a fault of the system that nodes spawn at SPECIFIC hours of the day, giving you the time PRIOR to that node spawning to make your way there.
First world problems, is what this thread adds up to.
Get over yourself.
♥ Baby, tell me, what's your motive? ♥
I'd have welcomed an Aetheryte outside Idyllshire (that little goblin outpost perhaps?). Doing a scrip run I found it was just possible to get from the Adamanitite ore in Azys to the Morels in Dravanian Hinterlands, if you got the Adamantite as soon as it popped and went to Anyx as opposed to trying to go through Idyllshire. Even then it needed a bit of luck; I got sick of nodes slamming shut in my face just as I got to them in both Dravania and Sea of Clouds.
So, if the Devs are going to continue with only having timed-nodes up for 55 Eorzean minutes, placing Aetherytes to allow people to bypass areas where lots of players congregate would not be a bad idea, nor would spreading them more evenly across an area to enable access to timed nodes.
Personally, I'd prefer a return to the more relaxed gathering we had in ARR, with timed nodes up for 3 hours so you could actually run to them instead of being forced to teleport everywhere, but that's another discussion.
Last edited by Solarra; 05-08-2017 at 03:32 AM.
yeah exactly, I do not know why took someone this long with some sense to comment on the gathering issues. Oh yeah that is another thing, why is it 55 mins or so and not 1 hr? it feels like it is bugged and they feel like depopping sooner then they shouldI'd have welcomed an Aetheryte outside Idyllshire (that little goblin outpost perhaps?). Doing a scrip run I found it was just possible to get from the Adamanitite ore in Azys to the Morels in Dravanian Hinterlands, if you got the Adamantite as soon as it popped and went to Anyx as opposed to trying to go through Idyllshire. Even then it needed a bit of luck; I got sick of nodes slamming shut in my face just as I got to them in both Dravania and Sea of Clouds.
So, if the Devs are going to continue with only having timed-nodes up for 55 Eorzean minutes, placing Aetherytes to allow people to bypass areas where lots of players congregate would not be a bad idea, nor would spreading them more evenly across an area to enable access to timed nodes.
Personally, I'd prefer a return to the more relaxed gathering we had in ARR, with timed nodes up for 3 hours so you could actually run to them instead of being forced to teleport everywhere, but that's another discussion.
Well, the whole point is that you prep for all the nodes, if you got the Adamantite node as it spawned, you'd be able to get the Morel node straight away, fully guaranteed.
The way OP is complaining is that it is such a long trek between nodes, but it absolutely isn't? OP is the type of person to use the Camp Cloudtop aetheryte to get to the Honeydew Almond node, and then say the Ok'Zundu aetheryte is too far away. What? If you get to the node before it pops, what does it matter what distance it is from the aetheryte? That isn't the problem of the aetheryte system, but a problem of your personal disorganization or lack of common sense as to which is closer.
It's not depopping sooner than they should. It's 55 min. And there have been people commenting with sense, your own personal lack of timing and punctuality as to when the node(s) spawn is not the game's fault, but your own.
Basically, to put your issue into words "THE GAME SHOULD HAVE WAITED FOR ME BEFORE IT DEPOPPED! THE GAME SHOULD'VE MADE THAT HUNT INVULNERABLE FOR ME BEFORE PLAYERS KILLED IT! THE GAME SHOULD'VE INCREASED THE TIME ON THAT FATE BEFORE PLAYERS FINISHED IT!".
♥ Baby, tell me, what's your motive? ♥
There is nothing wrong with gathering, it just people being bad with time management and/or not knowing what they want/need. As another person in the thread said.
Yup, at some point it's with the player. Lots of single player games let you change settings in order to better suit your needs. When I played Civ 6, I thought the idea of barbarians swarming you as early as turn 5 was ridiculous (If something like that happens to you on higher difficulties of the game then you might as well just restart because you'll never catch up to the AI) It happened to me a few times and I had to restart. You know what I did? I turned the barbarians off.
You can't do things like that in a MMO. It's not just you playing the game. At some point you just have to suck it up.
Last edited by ToasterMan; 05-08-2017 at 04:32 AM.
It's kind of weird that you posted about hunts and fates in the OP and then complain at everyone who doesn't talk about gathering.
Its not weird at all, its very typical for an Ama_Hamada thread.
But honestly the whole gathering node thing, as long as you plan ahead and keep an eye on time either via sites or ingame /echos and the like its really quite simple. You only miss out if you purposely don't keep track of the time / absent mindedly do something else which really begs the question do you really care you missed that node if you weren't keeping track?
As a 4 star crafter and gather I think I can say they wouldn't. I know timed nodes are annoying and all, but some stuff you have to deal with.But honestly the whole gathering node thing, as long as you plan ahead and keep an eye on time either via sites or ingame /echos and the like its really quite simple. You only miss out if you purposely don't keep track of the time / absent mindedly do something else which really begs the question do you really care you missed that node if you weren't keeping track?
If materials that were traditionally gotten from timed nodes were made to be obtainable all the time, then there would less reason to buy them. It helps the economy but keeping it controlled so that the market isn't flooded any more than it already is.
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