Quote Originally Posted by Bourne_Endeavor View Post
Define different. Do you want more innovative in dungeon design, steeper challenges or the whole GCD reduced? Two of those things are reasonable expectations to push for, the latter isn't. Tomestones fall into a similar category. They need some way of limiting gear progression in order to incentivize content. Increasing the base cap from 450? Could be done without rocking the boat, so to speak. Making it unlimited? Never going to happen. So what, if I may ask, would you fancy seeing?
I don't want something specific, but in the same regard, I want the content to be different. I've played many MMORPG's over the past decade and generally an expansion will change how you obtain something to a certain degree, and will change the fights to the a certain degree, and will just make things different enough to where it's interesting, but it's still the same game in the process.

I'm not here to shoot direct ideas to them, I'd like to see them invent ideas that surprise me, and honestly, at this point, I'd be easily surprised because their content of 2.0 and 3.0 is too vastly similar that anything that would rock the boat would be enough to wow me.

If I were to ask for something specific, I'd ask them to stop doing the same thing. The gameplay itself will remain as it should, but the container it is in can vary and give us new experiences. That's what I desire.