Quote Originally Posted by Shougun View Post
Sure but that way is decided by what is most effective use of time, and it already makes fights. This would only shift the standard away from quantity. I disagree that it would cause any more issue.

Making every piece of content the most linear thing possible as the solution sounds rather boring, in terms of what could be possible.
It's boring, but doing otherwise is a waste of dev work. When's the last time you saw someone do the side rooms in Sastasha in the duty finder? Or take the left path (or god forbid, both) in Toto-Rak? Or even go into the side rooms in Tam-Tara or Copperbell? I only sometimes succeed in getting people to let eggs hatch in Aurum Vale, and that actually is a much more efficient use of time. Similarly, no one gets the side loot in Wanderer's Palace, or really any dungeon unless it's literally three seconds out of the way or less (and sometimes not even then).

So what's the point of adding this content? All it does is get ignored by most of the community, and annoy those like us who actually want to explore the dungeons. Personally, I'd rather have no content to miss than be pressured to miss content.

What I do like to see to stop speed running is mechanics that punish it. However, even those tend to be totally ignored, especially once you're overgeared a bit, because people are impatient and don't really pay enough attention to mechanics in general to even notice.