Quote Originally Posted by Shougun View Post
I would love SE to take a stance against bare minimum speed running in a friendly way. In all content. By friendly I mean not messing up player's efficiency rate making the game as a whole slower to progress, but making it far more efficient to 100% content.

In other words, the speed run of now (bare minimum) would be less effective than the speed run patch I'd like to see where doing more is more efficient (players will always want to go fast but now they go fast doing it all, but new players will greatly benefit from this mentality of "do it all"). Also taking away the bare minimum encouragement will allow SE to make dungeons more interesting with designs that would normally get ignored because it "was" all about doing the bare minimum. Side rooms, shifting passages, puzzles, mutations, flash objectives, although especially on puzzles about that shifting/not always there aspect, a puzzle you always have to do will kill people's excitement (unless it is a incredibly well hidden reward to the very attentive, like a dev secret to test how long it takes players to figure out).
While I also hate the speed running mindset, I actually disagree with this idea. No matter how much or how little content is optional, there's going to be an accepted way that content is done after it's been around a while. It's just the nature of MMOs. At best, this would just mean everyone does everything, and at worst, it would cause nasty fights between people who just want to be done quickly and people who want the best overall reward for their time. There is a way to ensure everyone does everything... and it's to not have optional dungeon content. Which appears to be what they're already doing. Honestly, I think that's for the best.