Well, a lot of people like to dance - as in: following a choreography (I mean, its the very origin of the word, right?) - instead of just jumping around the ballroom freely like a little bunny.
While quickly reacting and judging a situation can be a lot of fun too, following a certain pattern and executing it perfectly has a certain... beauty to me - maybe I'm sounding a bit to melodramatic here, but a well structured fight, that allows you to slide from one mechanic into the next one without chaos breaking lose has a certain appeal to it!
...and if I want chaos and reacting to new situations, I do some PvP - which can be more challenging than any EX-primal.
In addition to the whole "HMs need rewards again"-thing... HMs replaced the storymodes pretty much. The only HMs with rewards (beside the rare drop and the TT-card) are Garuda, Titan and Ifrit. The reason for that being: The HM was already the more difficult, challenging version of the storymode (a fight that didnt gave rewards at all!). Since then, we basically lost the storymode and replaced it with the HM-version. The Hardmodes are now the storymodes while the Extreme version has techincally replaced the HM.
I'm not saying that I dont want rewards from HMs (slightly weaker weapons could be nice for example) but I'd like to point out that this more a "naming error" in a sense. Hardmodes arent hardmoes - they're storymodes.
I dont actually believe/agree a 100% with this because you forget another reason to give people this incentive: Its in place to keep them playing and give them "something to do". Ypu gotta keep people busy or they'll unsub - so putting this drops in place turns ex-primals into a grind, thats going to make people stick to the game. Its not only to help new people to get their clears, its also to make sure that experienced people have a reason to keep playing after they killed that primal.



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