:< not sure where you're going.Oh please. What we have now is anything BUT a grind.
If jobs are to start with or have the same level with their class, then what we deserve is an immediate level 75 cap implementation backed by level breaks (Genkais) with a hard-as-hell solo fight at 65 and a group-required fight at 70.
Sadly its not a generalization. I know plenty of players during my stint in XI that didn't enjoy any of the starting classes. It may not be a majority, but it was a significant problem for a lot of people. At least this way, the class you choose to level up contributes to your main job.
I agree, I may have had a different outlook on the game if I enjoyed the starting classes a bit more. However the fact that you have to go back and relevel everything in XI was a huge drag. People are already tired of guildleves, and the overall MMO community (outside of XI purists) have moved on from monotonous archaic grinds. If XIV wants to attract new players, they need to move away from poorly designed XI time sinks and overall repetitiveness.That you didn't enjoy those starting jobs is fine.. that's your personal experience and preference. But don't make the mistake of thinking your own preferences/likes/dislikes were everyone else's as well.
I feel the armory system is a huge improvement upon XI's flawed character progression. Having jobs with individual EXP bars is just a step backwards.
One of XI's major problems was leveling up everything. First you got to 18 on a class you didn't want to play, then you got to 30 on another class you didn't want to play. Then you unlocked the job you finally wanted to play, but since you don't have a subjob to support that you have to go back and level up another subjob (probably Ninja, which is itself another topic...), and by the time you get back to level 30 you've already done the same content over and over and over and over and over.Your stance contradicts itself. You are saying that XI's issue was having to level multiple classes (sub jobs). Well first of all sub jobs were only half of your main level, and getting to 37 was a lot easier than getting to 75.Sadly its not a generalization. I know plenty of players during my stint in XI that didn't enjoy any of the starting classes. It may not be a majority, but it was a significant problem for a lot of people. [B]At least this way, the class you choose to level up contributes to your main job.
As a 50 GLA I need MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require you to level multiple classes to their max level in order to just play your main class properly. Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
No offence but this thread is a pathetic attempt to try inject more grind into the game. Nice try. And I dont mean to hamper your attempt to get a "sense of accomplishment", but LOL. Come on? Get real.
The reasons jobs are being implemented is to help define roles in parties and also add the oft-requested Final Fantasy feeling into the game.
They arent adding jobs to satisfy whatever fetish everyone on this forum has with grinding their precious EXP and see numbers get bigger.
It was stupid enough how you had to go back and level sub jobs everytime you gained a level in FFXI, it will be even worse levelling a job in FFXIV, and will go against the whole point of the ssytem in the first place.
I know right. It's bad enough already.Your stance contradicts itself. You are saying that XI's issue was having to level multiple classes (sub jobs). Well first of all sub jobs were only half of your main level, and getting to 37 was a lot easier than getting to 75.
As a 50 GLA I need MRD to at least 48 for Defender II, CNJ 40+ for Cure III, etc, etc, you get the point. XIV is worse than XI in the respect some classes require you to level multiple classes to their max level in order to just play your main class properly. Even with jobs having their own EXP bar, I'd rather level GLA to 50 and then PLD to 50 than level GLA to 50 and then every other class to 50. Granted, having it auto-to 50 would make this process faster but that is the whole point of this thread which you have failed to address.
And I mean, you will be "levelling" Paladin in FFXIV anyway. But you'll just be doing it through quests.
Do people seriously think it is better game design to make people grind through boring crap just to play the game? People have said themselves they thought this was an issue with FFXIV. Now they want to exacerbate the issue by having to level the job alongside other classes?
Quests are a much more interesting form of progression, surely. And I think grinding the base class will be enough to satisfy the crowd that want a "sense of accomplishment" or whatever B.S. reason.
Last edited by ellohwell; 10-24-2011 at 04:56 AM.
Okay, I'll try make sense for someone like you. Since you clearly can't read, Tibian's issue with XI was leveling classes he did not like. As a Gladiator if I like tanking would I rather A) Level every other class in the game, most of which I have no interest in otherwise I'd have main'd those instead. or B) Spend that time (likely less since a second EXP curve, even if higher than the initial, is going to be less exp than 1.7mil x 6) advancing my ability to tank to a higher level by capping out Paladin? I would much rather chose option B.You will be "levelling" Paladin in FFXIV.
But you'll be judt doing it through quests.
You think it is better game design to make people grind through boring crap just to play the game? You said yourself you thought this was an issue with FFXIV. Now you want to exacerbate the issue by having to level the job alongside other classes?
Now of course under the current system I could take my time with gladiator on it's initial trip to 50 making sure I learn how to use every ability to its maximum effectiveness and get lv50 PLD as a reward at the end. But then someone like you could get power leveled to 50 PLD in a day and fail at tanking.
I prefer the jobs to be leveled on their own as well, similar to the system in FFXI. I was disappointed to hear that the jobs would be linked to your classes levels, as I was looking forward to party play as a Paladin, Black Mage, and Monk. As it currently stands, I won't have any reason to exp on those jobs except to build spirit bond equipment.
Personally, I've liked everything Yoshi's said about the jobs. It sounds fun and different from my experiences. I would not like being lumped down to level 1 on a job, especially considering that what he plans to do is expand the classes with the jobs. They're not separate entities, they're extensions. That's the key mindset.
Basically you want to introduce another problem into the game. That's all I hear, sorry.Okay, I'll try make sense for someone like you. Since you clearly can't read, Tibian's issue with XI was leveling classes he did not like. As a Gladiator if I like tanking would I rather A) Level every other class in the game, most of which I have no interest in otherwise I'd have main'd those instead. or B) Spend that time (likely less since a second EXP curve, even if higher than the initial, is going to be less exp than 1.7mil x 6) advancing my ability to tank to a higher level by capping out Paladin? I would much rather chose option B.
Now of course under the current system I could take my time with gladiator on it's initial trip to 50 making sure I learn how to use every ability to its maximum effectiveness and get lv50 PLD as a reward at the end. But then someone like you could get power leveled to 50 PLD in a day and fail at tanking.
Two wrongs dont make a right.
I vote no for this for 3 reason
1. As the OP above me said, make ppl grind though boring grind is not a prefer game play
2. Imo it will simply kill the class or it will become "Have-to-do-after-job-max-out"
3. as the way the job being develop, they will be as a job, not a class but a job
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.