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  1. #101
    Player
    AsukaHamano's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    78
    Character
    Ame-no Uzume
    World
    Omega
    Main Class
    White Mage Lv 70
    For me i Used to raid but after the group took over a month just to clear A11S and with closing college deadlines i just stopped. Havent really found the energy to start raiding again but thats more to do with looking more towards Stormblood and new content rather than current content.

    Also just burned out from raiding and cbf looking for a new team xD
    (0)
    Look forward to it

  2. #102
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Tried it once, It was okay, but it wasn't my thing in the end.
    (0)

  3. #103
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    When I still did, it was because I was having fun with friends. I stopped because drama erupted and I don't play games for unnecessary dramatics. Ended up quitting for a good year, maybe more. Came back recently and no longer savage raid because I don't have the time to commit to a static anymore, don't want to pug savage content, and am having more fun with just extreme primals and the freedom of not having all of my in-game time devoted to raid prep.
    (0)

  4. #104
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I work third shift and my availability for a static is almost non existent in NA. I would go play with the japanese but I think the language barriers would create too many problems raiding. I'm not really fond of this tier styled raiding scheme either. People who decide to join/raid later into the game will have to catch up to all the people towards the end before they can join a static usually unless they are lucky enough to find others who are just starting to raid.

    The PF experience is sometimes rough with extreme primals. I don't even want to see what its like with savage honestly.
    (0)

  5. #105
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    I don't raid because of regular calendar issues and not getting much personal satisfaction out of it (and therefore wanting to do other things with my time).
    (0)


  6. #106
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    In this game, Crystal Tower is RAID, everyone did Crystal Tower, so who is not a RAIDER? ^^?

    SE named some 8men boss fights as RAID really makes some players feeling very good, very pro, very satisfied.
    (1)

  7. #107
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nicobo View Post
    In this game, Crystal Tower is RAID, everyone did Crystal Tower, so who is not a RAIDER? ^^?

    SE named some 8men boss fights as RAID really makes some players feeling very good.
    Generally "raider" refers to people who do progression raiding in some form, not anyone who has done at least one piece of content technically classified as a raid.
    (2)

  8. #108
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dzian View Post
    Really. many people would say the opposite is true. it's been proven that handing awards out to everyone devalues them in the long run... it's the same thing in every aspect of human life. the more common something is the less value it holds... and it's no different in games...


    if content maintained it's challenges and rewards then players would rise up to the challenges if they wanted the rewards. the result there would be that the average skill of the player base would likely increase, and that can be seen as a very positive thing for the game and the entire community.

    compare that to what we have now. where players can be terrible and still get everything. there's no strive for them to improve and that creates the huge skill gap that Yoshi has expressed concerns about. what the current system does is essentially promote laziness. why rise to the content when we can sit on our ass and let the content drop to us...... that massive skill gap is probably more toxic to a positive gaming environment because it actively rewards bad play and that skill gap is far more damaging to the game than keeping rewards behind a challenge that wouldn't get nerfed over time..

    one could then argue that is this current environment that exists has fostered the " toxic no bonus" culture that exists within the game.. because of how large the existing skill gap between players is... and that impacts content on the whole. recent content such as zurvan normal for example is almost impossible to fail...

    and because its impossible to fail there's no real satisfaction or reward for clearing it even at story level. and if the game isn't rewarding players won't stay playing.... which is again is not a positive gaming enviroment
    Maybe I am just weird then cause I just don't agree with this mindset. What might be easy for me may be challenging for someone else, but either way, what I do/accomplish/acquire has nothing to do with anyone else. I don't compare myself to others to determine the worth of my accomplishments. I simply appreciate them for the doing of them.

    If you don't find satisfaction from something because its "impossible to fail" I don't know what to tell you. Maybe you're just too good? What's easy to you may be quite difficult for others.

    I find satisfaction in all kinds of things, both easy and difficult. I do however tend to shy away from difficult things that are repetitive like weekly savage raiding. When I engage in something difficult its to accomplish a specific goal. Like say getting a mount from an ex primal. Once I have that mount, I'm not going back with any sort of regularity, unless I agreed to help other people get mounts as well. But my satisfaction from accomplishing that goal is not diminished in any way if they make it easier to get later on. My accomplishment is not diminished because what I do has nothing to do with what someone else does. If you let the worth of your accomplishments be dictated by how it compares to others you're basically engaging in a never ending dick measuring contest. I can't live like that.

    I do agree that if a game isn't rewarding people won't keep playing... but the same is true if the content is either too difficult for the majority of the population... or even if its just so tedious that most players don't want to be bothered with it. Game developers have to develop the lion's share of content for the average player. Without the "scrubs" to keep the lights on, the elites won't have a game to play at all.

    I heal in FFXIV primarily because none of the dps classes are appealing to me... and that stems from the complexity of several of them. I'm good at healing though, good enough to do savage raids if I were so inclined. I just don't want to cause I'm not really interested in that sort of content. As for dps, I can't handle the finger gymnastics many of the dps classes require and positional attacks beyond "be behind the enemy" is just too hectic a playstyle for me (so yea Monk is out of the question). Bard was somewhat appealing until Wanderer's Minuet entered the equation. BLM less so, but became far worse with Enochian, which is thankfully going away in SB. I'm holding out hope that Red Mage might be the dps job for me, but I'm not optimistic. I'm not "skilled" at finger gymnastic/hectic/twitch play. That's why I avoid games with "action" combat like Tera. Where I do have some skill is in my situational awareness and ability to quickly learn encounter mechanics. I may screw up the first time but I rarely repeat a mistake once I've seen how a mechanic works. Maybe there's a lot of people like me that just don't gel well with how many of the dps classes are designed, and since dps is the driving force of encounters in this game, that might be why there's so many "bad" dps out there, not because they are "lazy" and waiting for content to "drop to them".

    Maybe you're really good at that sort of gameplay, but not everyone is and not everyone can be. I will never be good at that sort for thing. It's the same reason I could never master playing the piano. I just don't have that type of coordination... and I'm almost certainly not the only person out there like that. That's why I heal. It's something I am good at and I still manage to dps quite a bit while keeping my groups alive. Heck I've even been praised for doing good dps as a healer.

    Just to be clear though, players can't "be terrible and get everything"... at least not unless they are being carried by others. "Bad" players can't get savage content down when its current.... and if they go back and do it an xpac later... who gives a flying fart in space? Your accomplishment isn't diminished in the slightest by that and if you think it is I say there's something wrong with the way you think. "Bad" players aren't getting into progression statics, or at least not for very long. Sure "bad" players can get an ilvl approaching that of "good" players but player power is ultimately a goal everyone wants to achieve, and a large gap between those who engage in raid content and those that don't is definitively not healthy for the game. So the "good" players will just have to be satisfied with a slight ilvl advantage, cool mounts, titles and glamours, and getting all that stuff while its current while the "bad" players have to wait till they outlevel and outgear the content and hope that mechanics still don't cockblock them just to get some of that out of date glory.

    Again if your sense of accomplishment is predicated on how it compares to others, then you're doing it wrong as far as I'm concerned.
    (7)
    Last edited by Nicodemus_Mercy; 04-18-2017 at 01:42 PM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  9. #109
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i was a raider in wow and other mmorpg, it was extremely time consuming, was often leading to drama that was draining the fun from the game.

    - why i don't raid anymore? i don't have the static...
    - why i don't look for the static? i'm on Ragnarok, enter a static in middle of a raid cycle is not possible.... or very hard.
    - why you don't make a static? because i don't have a lot of friend ingame, the drama i have mention before have make me warry of other player and raider in general (no offense)
    - you don't like challenge? i do like challenge... but i don't like the mindset some raider have... i like to fail and progress, i know it can take time and don't go smoothly... some people will need more time to adapt to a fight or mechanic. but for some elitist, it's unforgivable, maybe some of you don't remember or haven't seen, but i still remember the 1 error = kick PF message... how you want people try to join the raiding community when you see this sort of message?

    what you think is needed to change for make you raid? honestly? raid at 8 savage don't interest me, i want to enjoy the game, but when challenge create drama and toxic community i prefer avoid it.

    plus i think FF14 lack a massive part of it content, we come from group at 4 and directly jump to raid to 8.... the content at 4 are rarely hard, nor challenging, it's hard to train our own capacity of player in content to 8... FF14 lack a challenging content at 4, means as training and entrance to raid to 8. i will take a good example from WoW Vanilla, my raid was using Zul gurub that was at 20 for train for raid at 40. it was easier to create a teamplay like this, make people know each other in smaller group can make bigger group far easier to work together. but in FF14 you directly jump into raid at 8, story are not hard enough for be a good training ground.
    we need in FF14 a challenging content to 4... something that will force player to play together. to learn to play them class in the best... you can't expect people become better if all the content to 4 is freaking easy!

    plus add a content challenging to 4 can maybe make people meet other one, create more community than simple guild... because ls have loose a lot of them utility that we was using in the V1. some people out have FC that don't raid, by lack of people and don't want to leave it... then ls can help them... but for this they need to meet and train together! training in raid at 8 is the worst idea ever, you can't master your class if you are not in small group into hard and challenging content, forcing you to play at the best!!!
    (0)

  10. #110
    Player
    Zhao's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Varyll Zhao
    World
    Famfrit
    Main Class
    Monk Lv 80
    Mostly just scared to do super hardcore raiding. The most I've done has been 24man and EX primals.
    I still haven't done Zurvan ex. However, Sophia is super fun (I love the music), and I have been enjoying that fight since it released.
    I'm also rather shy, so theres a lot of fear in my head when considering raiding. Furthermore, its usually my friends who push me to go out of my comfort zone. Its a Paradox! _xD
    Lastly, Stormblood is almost out, so I might as well wait until then if I am going to do it.....right?
    (0)

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