I have no idea what you're talking about with this. Couple of linkshell peeps grouped up, tank, healer and DPS. For at least 10 minutes the queue read 3/3 Tank 6/6 Healer and 6/15 DPS. I've seen this happen just about everytime we queue for 24 man stuff. It wasn't a group in progress and no one was kicked.
The ratios don't match up across content. In 4-8 mans its 1:1:2, in 24 its 1:2:5. So you get a quick queue leveling and gearing a tank. But not so much afterwards. And I just checked the statics again, they're all looking for BRD/MCH/AST. I have yet to see one looking for PLD, WAR, or DRK.
For some odd reason, people don't believe there's that many tanks. They hit the roulette and see 0/1, 1/1, 2/2 and think no one plays tanks. They don't realize the tanks are already 60, already 260+ geared. And have nothing to do. Hell in my personal group of friends, minus online (meaning all RL friends of decades) half of them play a tank. Which is way more than we need too.
The ratio of non-endgame stuff is skewed against damage dealers. There's three tank classes, three healer classes, and Seven DPS classes. If population was even among classes, then a DPS queue ideally would be 40-45 minutes. That's... madness.
To top it off, Tanks play a little too similarly to one another. Sure its the same with MNK/DRG/NIN, but then you can play a BRD/MCH, or a BLM/SMN to switch it up. Three types of DPS that are very distinct. Tanks not so much. Healers.. a little better off than tanks.
What they should consider doing is flex the DF queues. When DPS for a specific duty get to waiting too long (only for PUGs, cannot premake a party more than 4 as normal). Flex it out to include up to 1-4 more DPS (up to 8 man) to speed things along. Adjust HP by the same margin of the mobs to balance things out (with a little extra). Sure things might get easier. But lets be honest. Expert/60/50/Level Roulette is pretty easy already. Its pull to boss, AOE, kill boss and then repeat till duty is done. if that isn't going to be fixed then at least let the DPS have a shorter queue for it.
This will allow more DPS to hit endgame more quickly and more DPS means we need more tanks. Fixing the overabundance of tanks there. Reducing the need for the flex as often.



Reply With Quote

