Results 1 to 10 of 91

Hybrid View

  1. #1
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    3 tanks to 15 dps thats a close ratio to the roughly 20ish percentile of healer/tank to dps. But your problem wasnt shortages, it was human conditioning, not knowing how the other alliances multikicked afk dps, dps going f this i got work in half an hour, or anything relative to what happened in your run. could be bad tanks and awful healers, could be anything. DPS leaving a 24 man is usually highly the fact they got their drop finally and said f it.

    Quote Originally Posted by Kaethra View Post
    This isn't correct.

    I just did a few 8 and 24 mans today and each time we had to wait for DPS to fill the queue. Specifically.. raids. 3 Tanks, 6 Healers, and 15 DPS. You need FIVE DPS for every tank. Compared to 4 mans which require only Two DPS for every tank.

    Tank shortage? Not at the endgame. Everyone that wants to tank, is either tanking. Or rerolled because its too congested. Think about that for a moment. What senses does it make to roll and level a tank if you likely will have to roll a DPS to do content you mean to do?

    I get that not everyone raids. But honestly. I don't believe everyone spends their time PUGing on Sastasha. Eventually you move up to something. And like most MMOs, statics/guilds like to use a specific tank. They don't often (but not always) swap tanks around. That's true from raiding, to trials, to even 4 man roulette. Just take a look at your own servers requests. It usually DPS of some sort. Followed by Healers, and lastly by tanks.

    You can level fast as a tank. In the leveling queues and roulette, you get an instant queue. You can run a dungeon as soon as you finish the one you're on. So everyone who figured they'd get fast levels got to max level (and ilvl) then realized.. there's not a place for them. So now they're back in the queues as DPS.


    So think really log and hard about dedicated tanks and healers who get no new job to slog the first week of stormblood in. I want to play red mage, but im going to do story as smn or blm. Ive seen this happen in hw, and was one of those level the new shiny first ty[es/ Thhe best approach is to let others server first that 7p while youre already got a full set of tome gear in the time it took them to start story. because "no new tanks and no new healers make career tanks and healers something something."
    (0)
    Last edited by ADVSS; 04-11-2017 at 02:58 PM.

  2. #2
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ADVSS View Post
    So think really log and hard about dedicated tanks and healers who get no new job to slog the first week of stormblood in. I want to play red mage, but im going to do story as smn or blm. Ive seen this happen in hw, and was one of those level the new shiny first ty[es/ Thhe best approach is to let others server first that 7p while youre already got a full set of tome gear in the time it took them to start story. because "no new tanks and no new healers make career tanks and healers something something."
    I'm actually stoked there are no new healers and tanks in Stormblood.

    It means that from day 1, there's a stable base of both of them going into the expansion, people who know what the hell they're doing on their jobs, unlike with HW, where I met far too many toy healers unable to keep their groups alive (and without a clue why they'd even need crossclass skills) -- and I still meet far too many (undergeared) toy DRK's without ANY crossclass levels (Money quote: "I don't need Provoke, I have Unmend!") unable to maintain even small pull aggro even in dungeons.

    So going into Stormblood, there's going to be a reliable base of healers that know what they can do, when to do it, and why - and the same for tanks.

    So no, I don't mind the lack of new tank/heal jobs - I'd much rather have fewer new jobs that are actually well designed and offer new synergies rather than a flood of "it's like job X but not as we know it" additions.
    (1)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by St0rmchild View Post
    I'm actually stoked there are no new healers and tanks in Stormblood.

    It means that from day 1, there's a stable base of both of them going into the expansion, people who know what the hell they're doing on their jobs, unlike with HW, where I met far too many toy healers unable to keep their groups alive (and without a clue why they'd even need crossclass skills) -- and I still meet far too many (undergeared) toy DRK's without ANY crossclass levels (Money quote: "I don't need Provoke, I have Unmend!") unable to maintain even small pull aggro even in dungeons.

    So going into Stormblood, there's going to be a reliable base of healers that know what they can do, when to do it, and why - and the same for tanks.

    So no, I don't mind the lack of new tank/heal jobs - I'd much rather have fewer new jobs that are actually well designed and offer new synergies rather than a flood of "it's like job X but not as we know it" additions.
    Quite a few career tanks and healers are about to hop onto the SAM and RDM boats because they are their "true' mains. Is it the same case for them? Especially if they have limited experience playing a DPS role? This is a legitimate question and not an argument. I have very limited experience playing as DPS.

    A big burden that healers and tanks carry is that their mistakes are far more visible to others. If a DPS lets a buff drop, or isn't in proper position to optimize damage, the only one that generally notices are them. When I've run as tank or healer, I have no clue when a DPS member muffs their rotation. I only notice when things take longer to kill than normal, which requires very crappy DPS; or when a DPS member requires more heals than the tank, which might be the tank's fault. If you screw up as a healer or tank though? Prepare to start over.

    In this sense tanks and healers carry a heavy burden, but it is still on the DPS to kill that which wants to eat the healer and the tank. I totally get why DPS want to see those big numbers, because they are the sole indicator of how well they are doing their job.

    That said, the effect of low experience DPS players queueing in 50+ content will be felt just as much, if not more than new tanks and healers in HW. The reason being with HW, the extra jobs started at 30, and this is still very much training wheel content. 50+ though, these training wheels should be a distant memory. I believe there will be skilled players, particularly current DPS players, who pick up things quickly, but for every one of them, expect at least two of the opposite.
    (4)