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  1. #1
    Player
    Arkune's Avatar
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    Arkune Bloodedge
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    Usually, i am not up to get into "Why Raiders do need higher Ilevel Stuff" but to be honest, they deserve it. I am a non-raider since this Kind of Raids (Coil/Alex) doesnt apeal to me since it doesnt feel like a raid to me, just more like Primals. There is a reason why People raiding, some are just motivated to clear it and doesnt care about Gear and others (which is basicly the minority) do it for Looks and Ilevel to be ahead of everyoneelse who cannot Raid due RL issues or dont want to.

    For me, SEs design is really bad because Tome Gear should be needed to get into Savage and not be the equivalent to the Raiders Gear. The numbers of Raiders in this Game (in my opinion) isnt that low because ist "too hard", its just low because it doesnt worth it.

    SE added back to release of Alex a Normal Mode to let casual Players experience the Story and also gave them Gear as reward. Without the Gear Progression behind it, People would just do it once and would never touch it again.
    Same goes for Savage, if it doesnt reward you in your desire, its not worth doin it, thats the Point.

    People should stop asking to be carried from this Game, if you dont Raid, then the highest possible Ilevel isnt for you.

    ps.: The reasson why Raiders "need" the highest Ilevel is because new Content get released over and over and should be allowed to get right into the next Raid Content and not farming Tomes again.
    (2)
    Last edited by Arkune; 04-09-2017 at 08:49 AM.

  2. #2
    Player
    Nicodemus_Mercy's Avatar
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    Nicodemus Mercy
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    Quote Originally Posted by Arkune View Post
    Usually, i am not up to get into "Why Raiders do need higher Ilevel Stuff" but to be honest, they deserve it. I am a non-raider since this Kind of Raids (Coil/Alex) doesnt apeal to me since it doesnt feel like a raid to me, just more like Primals. There is a reason why People raiding, some are just motivated to clear it and doesnt care about Gear and others (which is basicly the majority) do it for Looks and Ilevel to be ahead of everyoneelse who cannot Raid due RL issues or dont want to.

    For me, SEs design is really bad because Tome Gear should be needed to get into Savage and not be the equivalent to the Raiders Gear. The numbers of Raiders in this Game (in my opinion) isnt that low because ist "too hard", its just low because it doesnt worth it.

    SE added back to release of Alex a Normal Mode to let casual Players experience the Story and also gave them Gear as reward. Without the Gear Progression behind it, People would just do it once and would never touch it again.
    Same goes for Savage, if it doesnt reward you in your desire, its not worth doin it, thats the Point.

    People should stop asking to be carried from this Game, if you dont Raid, then the highest possible Ilevel isnt for you.

    ps.: The reasson why Raiders "need" the highest Ilevel is because new Content get released over and over and should be allowed to get right into the next Raid Content and not farming Tomes again.
    Again I don't agree.

    At a quick glance, asking "why do non-raiders need similar ilvl gear to raiders" does look like a fair question. If you are not doing raids and world and dungeon mobs really don't get all that much tougher, why would you need to do 3k dps vs. 1k (making up numbers here)? The answer? First and Foremost this is a gear progression based game for the most part. Even casual players will get all their drops in dungeons or crafted gear eventually. And once that happens where do you go from there? Without a continuous goal to strive for, players end up drifting away. Case in point, the reduction of players waiting for Stormblood. Most of them likely have all the gear they need and have little to work towards in the lull before the xpac drops.

    SE tries to get us content on a regular basis, but in all honesty they will never ever be able to produce it as quickly as we consume it. So it gives players something to work towards if raiding doesn't fit their play style. This is one of the reasons tomestone gear exists and is as good as it is. Those non-raiders have something to work towards after they've gotten what they can get from the content they engage in. Raiders also benefit from it as tomestone gear supplements their raid drops allowing them to make up for poor rng and/or get geared faster.

    I've mentioned this before but player power is one of the biggest motivators to play the game and SE most certainly wants as many people playing the game as possible. Player power also doesn't exist in a vacuum. If the gear disparity is too great between raiders and non-raiders, then raiders have a large advantage in ALL content, not just raiding. Saying that the "majority" of raiders raid just to clear the content is BS. Because if that were true, we wouldn't be having this discussion right now, and raiders wouldn't have had a conniption fit over Gordias Savage and the Anima going to 275.

    Ultimately the game as a whole benefits from keeping the gear gaps small. Why? Because, simply put, it eases the engaging of ALL content. As a raider, you'll invariably lose members of your static to a variety of reasons from burn out to babies. Getting new raiders to fill that spot isn't always easy, but a small gear gap does help in that regard in that your pool of potential recruits will typically not be too far behind gearwise for the raid content you're engaging in. In non-raid content, how many of us /facepalm when we see someone in our dungeon who's just gotten to a high enough ilvl to qualify for it? The runs go slower when the lower ilvl tank has only half the hp of the raid tank, or the low ilvl healer can't keep up with healing large pulls, or the low ilvl dps can't kill the packs fast enough for the tank and healer to last through. It's less fun for everyone. While that's inevitable to some degree, for the most part people don't stay at those ilvls for too long since the tomestone gear does allow them to catch up in a decent amount of time.

    There's more to endgame in FFXIV than raiding and that's something that I think many people struggle with. FFXIV is not really a "raid or die" game. It's more a "raid if you want a small edge and access to exclusive cosmetics (armor models, mounts, etc)" type of game. The difference in player power due to gear is very small in FFXIV and thats a good thing! Why? Because it makes it so skill will make more of a difference in your performance than just having a huge gap in ilvl between players. It also gives players who aren't raiders something to strive for and facilitates their entry into raiding if they so desire.

    If anyone can't see the benefits of the small gear gap we have in FFXIV right now, then I say they either aren't looking hard enough, or they're too self centered to see the bigger picture.
    (5)
    Last edited by Nicodemus_Mercy; 04-09-2017 at 04:28 AM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  3. #3
    Player
    Arkune's Avatar
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    Arkune Bloodedge
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    Ragnarok
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    Pugilist Lv 60
    Quote Originally Posted by Nicodemus_Mercy View Post
    .
    I am not going into every single Point you have mentioned.

    1) Disagree because it is no "fair" question why Raiders are allowed to have the Best Gear or Highest Ilevel ingame. They work for it and some of them have to Training Alot and should be rewarded for it. To be honest, running Dungeon on Minimum Ilevel Gear required for it, is still easy so why should it be rewarded with Gear which is smililar to a 8 PPL Raid which required Skill and Class Knowledge?

    2) I never said any word in my Post how huge the Gap between Raiders and Non-Raiders should be, but 10Ilevels should make the deal.

    3) I never facepalm because i cannot speedrun anything, i never did in ARR and never did in HW. Aslong as they know how to Play their Job and know the Boss mechanics i am perfectly fine.

    4) To argue that u cannot fill your static and they Need the Ilevel to be viable for the Raids is completly cheap. Look at those PF Groups which set the ilevels to numbers which arent necassary to those fights, and those "farm" Groups fail hard. Gear doesnt make a bad Player a better one. If you cannot understand mechanics, if you cannot Play your Job (take MCH as example with his 12 skills opener for max. DPS) then this Job or the Raid isnt for you. -And before you going to tell me i am such an elitst, i am not raiding in those Kind of games, i am helpful to newer Players and i am one of those who explains stuff to Players they dont understand the mechanics.

    5) No Themepark MMO i have played has a real "Raid or Die" mentality, a "Raid or Die" Mentality would mean -> Level up, farm Dungeon Gear, get into Raid. so People they dont Raid just have Dungeon Gear and they are done with this Game. And about the Mounts and Glamour Stuff you mentioned, srsly cannot remember the release of HW with Alexander 1-4? Same Gear out of the Savage just with the Option to dye it? exclusive Glamour i guess lol.

    So to argue that having no real gap i case of ilevel and Gear is a good Thing, is just one side of the medal.
    (0)

  4. #4
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    Nicodemus_Mercy's Avatar
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    Nicodemus Mercy
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    Midgardsormr
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    Quote Originally Posted by Arkune View Post
    I am not going into every single Point you have mentioned.

    1) Disagree because it is no "fair" question why Raiders are allowed to have the Best Gear or Highest Ilevel ingame. They work for it and some of them have to Training Alot and should be rewarded for it. To be honest, running Dungeon on Minimum Ilevel Gear required for it, is still easy so why should it be rewarded with Gear which is smililar to a 8 PPL Raid which required Skill and Class Knowledge?

    2) I never said any word in my Post how huge the Gap between Raiders and Non-Raiders should be, but 10Ilevels should make the deal.

    3) I never facepalm because i cannot speedrun anything, i never did in ARR and never did in HW. Aslong as they know how to Play their Job and know the Boss mechanics i am perfectly fine.

    4) To argue that u cannot fill your static and they Need the Ilevel to be viable for the Raids is completly cheap. Look at those PF Groups which set the ilevels to numbers which arent necassary to those fights, and those "farm" Groups fail hard. Gear doesnt make a bad Player a better one. If you cannot understand mechanics, if you cannot Play your Job (take MCH as example with his 12 skills opener for max. DPS) then this Job or the Raid isnt for you. -And before you going to tell me i am such an elitst, i am not raiding in those Kind of games, i am helpful to newer Players and i am one of those who explains stuff to Players they dont understand the mechanics.

    5) No Themepark MMO i have played has a real "Raid or Die" mentality, a "Raid or Die" Mentality would mean -> Level up, farm Dungeon Gear, get into Raid. so People they dont Raid just have Dungeon Gear and they are done with this Game. And about the Mounts and Glamour Stuff you mentioned, srsly cannot remember the release of HW with Alexander 1-4? Same Gear out of the Savage just with the Option to dye it? exclusive Glamour i guess lol.

    So to argue that having no real gap i case of ilevel and Gear is a good Thing, is just one side of the medal.
    Raiders ARE rewarded for their efforts. With cosmetics such as unique armor models, unique mounts and prestigious titles. With all that, coupled with a slight edge in ilvl, why do raiders need even more reward?

    I have presented several benefits to how our minimal ilvl gap is GOOD for the game, and trying to handwave away those points a) doesn't work and b) doesn't support your position in any way. They are actual benefits to the game. Where a larger ivll gap between raiders and non-raiders does not, in any way, benefit the game as a whole.

    Not one single person who advocates for raiders being put on a pedestal has put forth any benefits a larger ilvl gap would provide. Raiders are already rewarded enough. They don't need even more rewards on top of that which they already get. So if there's another "side" to this, please by all means elaborate. But don't just post how "raiders work so hard! of course they should get the best! And non-raiders shouldn't get anywhere near what raiders get!" because that isn't supporting your position. All that does is say raiders are entitled gits, which I know is generally not true.
    (1)
    Last edited by Nicodemus_Mercy; 04-09-2017 at 07:31 PM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  5. #5
    Player
    Arkune's Avatar
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    Arkune Bloodedge
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    Pugilist Lv 60
    Quote Originally Posted by Nicodemus_Mercy View Post
    .
    Again, also Raiders want Gear Progression thats why Ilevel worthing so much in todays MMORPGs. It is also not healthy for the Game to Keep Raiders on the tight leash in a way of Gear Progression, which this game does.
    In my opinion Raiders are allowed to be "entitled gits" (taking your wording here), if its healthy for the community or not is another Story.

    It is by far not "GOOD" to drive away the Raidersgroup from this Game because we have to Focus on the non-raiders here. If SE thinks that Cosmetics/Mounts and Titels are enough to Keep the Raiding Players in this Game then SE will be totally wrong on the Long road. Do i Need to mention the Ilevel 280 Diadem Weapons threads here?

    At the end, its in SEs Hand to decide how to Build their Game.

    While i get some of your Points, you basicly not seems to see my Points or want it to understand my Point of view. Thats why this discussion Ends for me here.
    (0)

  6. #6
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    Nicodemus_Mercy's Avatar
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    Nicodemus Mercy
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    Quote Originally Posted by Arkune View Post
    Again, also Raiders want Gear Progression thats why Ilevel worthing so much in todays MMORPGs. It is also not healthy for the Game to Keep Raiders on the tight leash in a way of Gear Progression, which this game does.
    In my opinion Raiders are allowed to be "entitled gits" (taking your wording here), if its healthy for the community or not is another Story.

    It is by far not "GOOD" to drive away the Raidersgroup from this Game because we have to Focus on the non-raiders here. If SE thinks that Cosmetics/Mounts and Titels are enough to Keep the Raiding Players in this Game then SE will be totally wrong on the Long road. Do i Need to mention the Ilevel 280 Diadem Weapons threads here?

    At the end, its in SEs Hand to decide how to Build their Game.

    While i get some of your Points, you basicly not seems to see my Points or want it to understand my Point of view. Thats why this discussion Ends for me here.
    Encouraging people to be "entitled gits" is never good for the game. And raiders aren't the only ones who want gear progression. That's kinda what I have been saying. EVERYONE wants gear progression... but not everyone wants to raid. Having ALTERNATIVE ways to get similar gear progression is GOOD for the game. Keeping gear progression locked behind only one type of content is definitively NOT GOOD for the game.

    That's why FFXIV does as well as it does. Those who don't wish to engage in raid content can still progress their gear nearly as high as those that do raid. And its a fact that non-raiders outnumber raiders by far. I get your point of view... but its a "selfish" point of view. I say selfish because it comes from the perspective of a single segment of players (raiders) who want exclusivity. They don't want anyone who doesn't do what they do to have anywhere near the player power/gear progression they do. And that's just not healthy for the game overall because as I said in multiple posts, raider or not, EVERYONE is motivated by gear progression. That's why the small gear gap we currently have in FFXIV is a good thing. Fostering a sense of second-class citizenry does NOTHING GOOD for the game. Treating the vast majority of the player base (non-raiders) as "less than" just to make a much smaller number of players feel better about themselves is not only bad for the game, its stupid.

    No one is "driving raiders from the game". Outside of being close to a new xpac and people taking breaks, I don't see raiders leaving in droves due to how gearing works in FFXIV. They have a small ilvl edge, unique glamours, unique mounts, unique titles, and bragging rights in regards to clearing the hard content. They are adequately rewarded already. I don't agree that engaging in difficult content is a free pass to being an entitled git and it certainly is NOT HEALTHY for the game in any case. I am curious though, why you think its not healthy to keep raiders "on a tight leash" as far as gear progression goes? That leash applies to pretty much everyone, not just raiders. Again, EVERYONE wants gear progression, not just raiders, and again it comes down to raiders feeling like they deserve oh so much more than they get even though they already DO get more than everyone else already.

    If you've got an 8 inch dick and the other guy has a 7.8 inch dick, you're already bigger than the other guy. So why do you feel like you need a 9 inch dick?
    (3)
    Last edited by Nicodemus_Mercy; 04-09-2017 at 09:53 PM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  7. #7
    Player
    Arkune's Avatar
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    Ragnarok
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    Quote Originally Posted by Nicodemus_Mercy View Post
    .
    Nice Bait.
    To be honest, noone said that non-raiders shouldnt have Gear Progression, but in my opinion you are pretty new to MMORPGs. If you had experience over Years in the raiding Scene, otherwise you could answer the question in your last sentence by your own.

    Why does People always wants to earn more Money? Because you never can have enough Money. Same goes for your kinky example about dicks. It is called Human nature. People always want MORE. Thats the reason why MMORPGs turned this way we have it now. Non-Raiders and Casual Gamers found this genre and enjoyed it, but they didnt wanted to spend so much time in a "Game" but they also payed their Monthly Subs. Sure every Company would do everything to earn Money. And all about losing Raiders and stuff is because of a break will remain as speculation by your side.

    Themepark MMOs tend to have linear Gearprogression -> Ilevel over Ilevel over Ilevel, over and over and over. If it goes on Topic, i already said - Caps should be per Job and not Character. And with the "on the tight leash" i meant that 5ilevels are a joke for the time you have spend into the raid. All stays and falls with the rewards. Glamour/Mounts/Titels can be farmed later on, if the Content is old. Nerf happens, new max Level is added, etc.. etc..

    Ill take another example for other situations: PvP, People did alot PvP to get their Rank up for the cool Looks, later on SE lifted the rank requirements for those PvP Sets, so everyone could buy that Items just for PvP Points w/o any ranks. Alot People flamed them for do so, same goes for the Anima Steps, reducing the Prices for the Anima weapons also isnt a healthy way for the Players they did the anima steps from the beginning.

    So, i.e. i would absolutly follow your Point of View if the Mounts/Titel and Gear will be just obtainable aslong the Raid Content remains as relvant. Which means at the Moment when a new xpac Releases, there will be no rewards anymore for doin that raid, just an achievment for Clearing and the Storytelling.

    And before you ask yourself, why do i see Things like this, for me it doesnt Count If i am the first one or last one who obtained Mount XYZ or Gear XYZ, aslong as These Items remain as "Rare" aslong as this Game exists.
    (0)