If the topic is ok then I answer but if the topic is something like "my cat is white" "I hate my neighbors" or "my dog is so silly" out of nowhere, then I dont bother replying.
If the topic is ok then I answer but if the topic is something like "my cat is white" "I hate my neighbors" or "my dog is so silly" out of nowhere, then I dont bother replying.
I am guilty of being silent in dungeons. I play on Ps4 and I do have a keyboard attached, it's just I can't talk while in a fight. Ill be standing for seconds typing and nobody wants that. I'm also a slow typer and not good at small talk, but I will reply if someone addresses me.and I do try to say hi at beginning and thank you at end.
Celi Roronoa || WHM | DNC | BRD
I'm female IRL. My sister is Kuroashi/Aoi Kurogane.
Player
This post is silly.
If you're just standing around in Gridania where you're not doing anything then there is time to put the controller down and chat to people.
If you're in a dungeon you're rarely ever going to keep typing to other players when your fighting regardless if you're playing on a keyboard.
How'd it get 10 likes?
To be fair, this game probably wouldn't exist without the consoles this game plays on.
So I guess there's the trade off
I would be more chatty in dungeons but I typically heal... and typing to chat often means risking the deaths of my fellow party members due to the pace at which pulls tend to go. >_>
Last edited by Nicodemus_Mercy; 04-04-2017 at 03:41 PM.
Its like this in most MMORPGs. And I'm going to say this right now as PCMR. It is NOT the PS4's fault for this. Go play any other MMO (other than Everquest), and you will see the same silent treatment.
EQ is one of the few not like this due to the slower pace of combat. You pull a mob, one mob (more than that requires CC or wipe), and it takes about a minute or two to kill it. There's plenty of time between abilities and spell casts to be sociable.
One anomaly is Planetside 2. Being a MMOFPS you'd think the fastest pace of first person combat would lend to poor chatter, but due to the ingame squad/platoon voice, there's actually alot of sociability in that game. It gets even weirder that people are actually nice to each other.. in a FPS, that's F2P, and totally PVP. But I think it has to do with it being a MMOFPS, a rare genre (its one of two, the other being Defiance.. if its still up).
So its the speed and pace of combat that does this. Even ESO being action based is a bit slower paced and allows for a little bit (not much) of chatter. This isn't a bad thing. I socialize all the time using VOIP (in the form of Teamspeak) but that requires an outside setup with established friends.
I personally don't mind the silence. It's honestly better than reading the whole theatre I get by times when in Dun Scaith. Now that's something!
When I enter something through Duty Finder I always start with "Good morning/afternoon/evening.", and end the dungeon with a general /goodbye.
If nothing is said by the others I won't start a conversation either. Gotta keep up with the pace anyway~
In Party Finder I find myself more chatty. I do greet everyone when they join and try to talk to people to try to have fun whilst waiting, although most tend to be afk or doing something else during the wait.
Stranger danger. I talk sometimes but...strangers.
Definitely agree with this. In this game and most other more recent MMOs, you have to press another button every second or so and your resources almost all return after every combat. That doesn't leave any room to type that doesn't either slow people down or get them killed. In older games like EQ and FFXI, there was built-in downtime that lent to people being able to chat - long cooldowns, waiting for pulls, resting, etc.Its like this in most MMORPGs. And I'm going to say this right now as PCMR. It is NOT the PS4's fault for this. Go play any other MMO (other than Everquest), and you will see the same silent treatment.
EQ is one of the few not like this due to the slower pace of combat. You pull a mob, one mob (more than that requires CC or wipe), and it takes about a minute or two to kill it. There's plenty of time between abilities and spell casts to be sociable.
One anomaly is Planetside 2. Being a MMOFPS you'd think the fastest pace of first person combat would lend to poor chatter, but due to the ingame squad/platoon voice, there's actually alot of sociability in that game. It gets even weirder that people are actually nice to each other.. in a FPS, that's F2P, and totally PVP. But I think it has to do with it being a MMOFPS, a rare genre (its one of two, the other being Defiance.. if its still up).
So its the speed and pace of combat that does this. Even ESO being action based is a bit slower paced and allows for a little bit (not much) of chatter. This isn't a bad thing. I socialize all the time using VOIP (in the form of Teamspeak) but that requires an outside setup with established friends.
Not saying either one is better or worse, but it kind of comes with the territory in either case.
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