Who knows. MCH may get an overhaul for 4.0 and be like a day and night difference like how SMN 2.0 is compared to SMN 3.0



Who knows. MCH may get an overhaul for 4.0 and be like a day and night difference like how SMN 2.0 is compared to SMN 3.0



It wasn't a huge difference. What summoner got was a few damage dumps that denies you the core gameplay (applying and refreshing DOTs) for a few moments, as soon as Dreadwyrm Trance ends you're back to the ARR gameplay. I'm not familiar with machinist, but you probably don't want this, it was a really shallow button bloat (that I personally want to see removed)
Mained Machinist since Heavensward day 1. Taught myself the ins and out of it before there were guides, stuck with it through it's "weak" phase and Gordias shunning, play it well, and I play on controller.
It's not for everyone, clearly, but I doubt anyone who loves the job will just jump ship. I myself plan to level SAM and RDM, but I'll continue to remain a MCH main. Someone, somewhere in the east is going to need an adventuring gunman, and when they do, I'll be there.
I'm guessing you don't PvP, do you? There's a reason we're the top ranged DPS, and it's not just the "Between the Eyes" skill. . .
Last edited by ThirdChild_ZKI; 03-31-2017 at 03:14 AM.
Genuinely couldn't care less about it.
After getting the relic on it though, I can understand why people play it, but I'm still personally not completely sold on it, hence why I'd rather just wait and see what the mechanics changes will bring.



Glad to see some consolidation among the MCH mains here; BF mains it, and can't see himself playing anything else. I'm sure he has ideas on how it could be improved, as everyone does for every job, but I don't think the class is in the dire straights that everyone thinks it is. Heck, less people have AST unlocked at ALL compared to MCH (even though AST has more active players playing it...possibly for faster queues?). I don't see anyone lamenting at the death of AST and how they'll die off anytime soon, even though their census numbers look much the same as MCH, lol.



Assuming this is from XIVcensus: "Active players" doesn't refer to players actively playing the job. It refers to players who:
a) Got the Wind-Up minion from the 3.3 MSQ
b) Unlocked the job
There's no mention of a level restriction, so just unlocking the job/class is enough to show up in the statistic. Hence why Lancer numbers are inflated - Many pick that up solely for the cross-class skills.
(Just for clarification here)


I like playing my BRD because it has a good combat pace, even with Minuet on. If you understand your cast times you can still get a lot of mobility out of it and throw a lot of skills out quickly. With MCH, every time I play it, with or without, Gauss I feel like every attack its trudging and slow. It's only when i get to put on Rapid Fire that I feel good playing it because the speed picks up to match the pace of most other DPS jobs. BLM and SMN are okay because, since they're spells, casting them really feels like you're putting power behind them. With MCH it just feels like the load/fire animation is just a bunch of fumbling.
I understand they went for the whole "Handgun technology is new to Eorzea and therefore it's really primitive" vibe, but it just lacks the engagement to be fun over a draw-out fight.
Last edited by Malzian; 03-31-2017 at 03:56 AM.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
Malzian, if it helps, we're a weaving-heavy job. We have a lot of off-global CD skills, and weaving them between shots really makes it feel a bit faster paced, and is essential to our burst windows to maximize damage.
If Split Shot > Slug Shot > Clean Shot feels slow to you, try Split Shot > Gauss Round > Slug Shot > Ricochet > Clean Shot (as an example, not set in stone) and see if that feels better.


Oh I know about the weaving and have done it. It still feels sluggish to me. The whole animation for a single one of the normal shots ('fumble-fumble-click-click-bang') has me counting the seconds until I can do something else. I'm not saying it is objectively slow, but the the whole tone of the Job feels excessively labored to me. But that's my opinion on the matter.Malzian, if it helps, we're a weaving-heavy job. We have a lot of off-global CD skills, and weaving them between shots really makes it feel a bit faster paced, and is essential to our burst windows to maximize damage.
If Split Shot > Slug Shot > Clean Shot feels slow to you, try Split Shot > Gauss Round > Slug Shot > Ricochet > Clean Shot (as an example, not set in stone) and see if that feels better.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE




I remain curious if they'll do anything to Gauss Barrel or Wanderer's Minuet. Both have caused a severe divide amongst ranged players and somewhat turned them into pseudo-casters. Can't help wondering if they'll go back to allowing both to become more mobile again.
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