Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 113

Hybrid View

  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,399
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Who knows. MCH may get an overhaul for 4.0 and be like a day and night difference like how SMN 2.0 is compared to SMN 3.0
    (0)

  2. #2
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Derio View Post
    Who knows. MCH may get an overhaul for 4.0 and be like a day and night difference like how SMN 2.0 is compared to SMN 3.0
    It wasn't a huge difference. What summoner got was a few damage dumps that denies you the core gameplay (applying and refreshing DOTs) for a few moments, as soon as Dreadwyrm Trance ends you're back to the ARR gameplay. I'm not familiar with machinist, but you probably don't want this, it was a really shallow button bloat (that I personally want to see removed)
    (1)

  3. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Mained Machinist since Heavensward day 1. Taught myself the ins and out of it before there were guides, stuck with it through it's "weak" phase and Gordias shunning, play it well, and I play on controller.

    It's not for everyone, clearly, but I doubt anyone who loves the job will just jump ship. I myself plan to level SAM and RDM, but I'll continue to remain a MCH main. Someone, somewhere in the east is going to need an adventuring gunman, and when they do, I'll be there.

    Quote Originally Posted by Kazrah View Post
    "Amazing for 20 seconds, useless forever".
    I'm guessing you don't PvP, do you? There's a reason we're the top ranged DPS, and it's not just the "Between the Eyes" skill. . .
    (3)
    Last edited by ThirdChild_ZKI; 03-31-2017 at 03:14 AM.

  4. #4
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by ThirdChild_ZKI View Post
    I'm guessing you don't PvP, do you?
    Genuinely couldn't care less about it.

    After getting the relic on it though, I can understand why people play it, but I'm still personally not completely sold on it, hence why I'd rather just wait and see what the mechanics changes will bring.
    (1)

  5. #5
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Glad to see some consolidation among the MCH mains here; BF mains it, and can't see himself playing anything else. I'm sure he has ideas on how it could be improved, as everyone does for every job, but I don't think the class is in the dire straights that everyone thinks it is. Heck, less people have AST unlocked at ALL compared to MCH (even though AST has more active players playing it...possibly for faster queues?). I don't see anyone lamenting at the death of AST and how they'll die off anytime soon, even though their census numbers look much the same as MCH, lol.
    (1)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by loreleidiangelo View Post
    Heck, less people have AST unlocked at ALL compared to MCH (even though AST has more active players playing it...possibly for faster queues?)
    Assuming this is from XIVcensus: "Active players" doesn't refer to players actively playing the job. It refers to players who:
    a) Got the Wind-Up minion from the 3.3 MSQ
    b) Unlocked the job

    There's no mention of a level restriction, so just unlocking the job/class is enough to show up in the statistic. Hence why Lancer numbers are inflated - Many pick that up solely for the cross-class skills.
    (Just for clarification here)
    (0)

  7. #7
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    I like playing my BRD because it has a good combat pace, even with Minuet on. If you understand your cast times you can still get a lot of mobility out of it and throw a lot of skills out quickly. With MCH, every time I play it, with or without, Gauss I feel like every attack its trudging and slow. It's only when i get to put on Rapid Fire that I feel good playing it because the speed picks up to match the pace of most other DPS jobs. BLM and SMN are okay because, since they're spells, casting them really feels like you're putting power behind them. With MCH it just feels like the load/fire animation is just a bunch of fumbling.

    I understand they went for the whole "Handgun technology is new to Eorzea and therefore it's really primitive" vibe, but it just lacks the engagement to be fun over a draw-out fight.
    (0)
    Last edited by Malzian; 03-31-2017 at 03:56 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  8. #8
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Malzian, if it helps, we're a weaving-heavy job. We have a lot of off-global CD skills, and weaving them between shots really makes it feel a bit faster paced, and is essential to our burst windows to maximize damage.

    If Split Shot > Slug Shot > Clean Shot feels slow to you, try Split Shot > Gauss Round > Slug Shot > Ricochet > Clean Shot (as an example, not set in stone) and see if that feels better.
    (0)

  9. #9
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    Malzian, if it helps, we're a weaving-heavy job. We have a lot of off-global CD skills, and weaving them between shots really makes it feel a bit faster paced, and is essential to our burst windows to maximize damage.

    If Split Shot > Slug Shot > Clean Shot feels slow to you, try Split Shot > Gauss Round > Slug Shot > Ricochet > Clean Shot (as an example, not set in stone) and see if that feels better.
    Oh I know about the weaving and have done it. It still feels sluggish to me. The whole animation for a single one of the normal shots ('fumble-fumble-click-click-bang') has me counting the seconds until I can do something else. I'm not saying it is objectively slow, but the the whole tone of the Job feels excessively labored to me. But that's my opinion on the matter.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  10. #10
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    I remain curious if they'll do anything to Gauss Barrel or Wanderer's Minuet. Both have caused a severe divide amongst ranged players and somewhat turned them into pseudo-casters. Can't help wondering if they'll go back to allowing both to become more mobile again.
    (2)

Page 4 of 12 FirstFirst ... 2 3 4 5 6 ... LastLast