Quote Originally Posted by Stanelis View Post
League of legends is a pvp game in which item have effects and where you're competing against other players. There are several builds for a single character.
Furthermore, item effects can be deactivated in PVP.

Also, the fact the game is a MMO doesn't imply the game design should be poor.
LoL is a moba, which is an entirely different type of game. I don't follow LoL, but I'd hazard a guess they have a similar min/max philosophy. Keep in mind, FFXIV's version of custom builds is being able to play every job on one character.

Then what's the point? Why ask the developments to focus on something that will or can be deactivated? Speaking of PvP, we can actually customize those skills. Every guide I've looked up on the subject advises the same handful of skills to prioritize because they're simply better.

I never said the design was good. Just that asking for a bunch of special effects isn't going to arbitrarily make it better. Say one piece of gear increases the damage potency of Blood for Blood while another the duration of BotD. No matter how they attempt to balance that, one will inevitably be superior, and thus, favored.