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  1. #1
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tint View Post
    for me it was the most disappointing. i want ishgard housing especially because i want to live in the snow... _._
    i have been waiting Ishgard housing since 3.0, simply because the snow
    it kinda remind me where I came from, and if the housing in Ishgard lose it iconic snow, then there is no point getting a house there
    (2)

  2. #2
    Player
    Keiko_Kumiko's Avatar
    Join Date
    Feb 2015
    Posts
    47
    Character
    Keiko Kumiko
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by DamianFatale View Post
    Thanks for link. Am still curious about when going from lvl 60 to 70, will we get 2, or 5 new skills?
    Also, he expects tanks and healers to lvl their mains first, but they'll start from lvl 60, while new RDM, and SAMs from 50...?
    (0)
    Last edited by Keiko_Kumiko; 03-19-2017 at 04:34 AM.

  3. #3
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I’ve mentioned this on stream on several occasions before, looking at the data all throughout the 3.0 series, people who have been playing as a tank or healer whenever a new expansion is introduced, they will first try to level their main job, and we did introduce the Dark Knight and Astrologian as tank and healer respectively. The player population didn’t seem to change too drastically…
    Yoshida, that's because you started them at such a low level. Drk/Ast/Mch should have started at 50. Sam/Rdm should start at 60. Period.
    (3)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Cool, interesting gear? In an MMORPG? Screw that, throw some mounts (that never get used because there is no reason to be in a zone in which they can be used) at raiders. That's what they really want.

    Gotta keep chasing those new players at the expense of the veterans.
    (12)

  5. #5
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Even zelda starts adding gameplay altering effects on gear. It's unbelievable to see how SE is out of touch in regard to game design currently, especially taking into account the company used to design such effects on gear in the past.

    Gotta keep chasing those new players at the expense of the veterans.
    I really wonder who they re really chasing at this point, because if people complained about something in RPG, it was never about effects on gear.
    (10)
    Last edited by Stanelis; 03-19-2017 at 04:48 AM.

  6. #6
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Brannigan View Post
    Cool, interesting gear? In an MMORPG? Screw that, throw some mounts (that never get used because there is no reason to be in a zone in which they can be used) at raiders. That's what they really want.

    Gotta keep chasing those new players at the expense of the veterans.
    Most raiders don't care provided whatever gear they can acquire is BiS. That's partly why they don't add effects and whatnot. Yoshi even specifically mentioned the min/max philosophy people have. Don't get me wrong, I'd like something a bit more unique than Crit > everything else but putting multiple sets of the same ilvl sprinkled around the map isn't going to get people to care. Hell, that's precisely why they stuffed a 280 weapon in Diadem. They were afraid a 270 or 275 one wouldn't attract the raiders.

    Quote Originally Posted by Stanelis View Post
    Even zelda starts adding gameplay altering effects on gear. It's unbelievable to see how SE is out of touch in regard to game design currently, especially taking into account the company used to design such effects on gear in the past.
    Zelda is a single player game. It can do whatever it wants because you aren't competing against other players. Blade & Soul has a whole skill tree outline. Guess what happened when Jaesung, the best PvPer in the game, released his preferred setup. They copied it.
    (12)
    Last edited by Bourne_Endeavor; 03-19-2017 at 04:58 AM.

  7. #7
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Bourne_Endeavor View Post

    Zelda is a single player game. It can do whatever it wants because you aren't competing against other players. Blade & Soul has a whole skill tree outline. Guess what happened when Jaesung, the best PvPer in the game, released his preferred setup. They copied it.
    League of legends is a pvp game in which item have effects and where you're competing against other players. There are several builds for a single character.

    Furthermore, item effects can be deactivated in PVP.

    Also, the fact the game is a MMO doesn't imply the game design should be poor.
    (3)

  8. #8
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Stanelis View Post
    League of legends is a pvp game in which item have effects and where you're competing against other players. There are several builds for a single character.
    Furthermore, item effects can be deactivated in PVP.

    Also, the fact the game is a MMO doesn't imply the game design should be poor.
    LoL is a moba, which is an entirely different type of game. I don't follow LoL, but I'd hazard a guess they have a similar min/max philosophy. Keep in mind, FFXIV's version of custom builds is being able to play every job on one character.

    Then what's the point? Why ask the developments to focus on something that will or can be deactivated? Speaking of PvP, we can actually customize those skills. Every guide I've looked up on the subject advises the same handful of skills to prioritize because they're simply better.

    I never said the design was good. Just that asking for a bunch of special effects isn't going to arbitrarily make it better. Say one piece of gear increases the damage potency of Blood for Blood while another the duration of BotD. No matter how they attempt to balance that, one will inevitably be superior, and thus, favored.
    (6)

  9. #9
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Bourne_Endeavor View Post
    LoL is a moba, which is an entirely different type of game. I don't follow LoL, but I'd hazard a guess they have a similar min/max philosophy. Keep in mind, FFXIV's version of custom builds is being able to play every job on one character.
    LoL is a moba based on RPG class design. Also, no, ffxiv's version of playing custom builds isn't the class system, it is something totally different and you can have one and the other.
    (0)

  10. #10
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Most raiders don't care provided whatever gear they can acquire is BiS.
    Speak for yourself. My sample size of my group pretty much despises this game's gear at this point. The reason they don't add effects - or any variation at all - is because the dev team is afraid of players feeling rejected because they don't have specific pieces of gear. This has been stated in the past.

    The question to ask raiders isn't "would you like an interesting piece of gear or a good piece of gear," but "would you enjoy acquiring items more if they weren't so boring?" Getting cool stuff is exciting. Getting 2% more damage isn't, especially when you've been getting that same exact upgrade since 2014. Putting gear that's actually cool into the game might motivate people to go do the content where it drops and might actually help with player retention.

    Also, making gear interesting doesn't necessarily mean giving it a unique effect. Something as simple as less MND than other pieces of its ilvl, but more VIT on a piece of healer gear is enough to make that item stand out from the endless march of Main Stat, VIT, one high substat, one low substat
    (15)
    Last edited by Brannigan; 03-19-2017 at 05:31 AM.

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