


i have been waiting Ishgard housing since 3.0, simply because the snow
it kinda remind me where I came from, and if the housing in Ishgard lose it iconic snow, then there is no point getting a house there
Thanks for link. Am still curious about when going from lvl 60 to 70, will we get 2, or 5 new skills?This was quite enjoyable to read! http://twinfinite.net/2017/03/ffxiv-...view-pax-east/
Also, he expects tanks and healers to lvl their mains first, but they'll start from lvl 60, while new RDM, and SAMs from 50...?
Last edited by Keiko_Kumiko; 03-19-2017 at 04:34 AM.
Yoshida, that's because you started them at such a low level. Drk/Ast/Mch should have started at 50. Sam/Rdm should start at 60. Period.I’ve mentioned this on stream on several occasions before, looking at the data all throughout the 3.0 series, people who have been playing as a tank or healer whenever a new expansion is introduced, they will first try to level their main job, and we did introduce the Dark Knight and Astrologian as tank and healer respectively. The player population didn’t seem to change too drastically…



Cool, interesting gear? In an MMORPG? Screw that, throw some mounts (that never get used because there is no reason to be in a zone in which they can be used) at raiders. That's what they really want.
Gotta keep chasing those new players at the expense of the veterans.
Even zelda starts adding gameplay altering effects on gear. It's unbelievable to see how SE is out of touch in regard to game design currently, especially taking into account the company used to design such effects on gear in the past.
I really wonder who they re really chasing at this point, because if people complained about something in RPG, it was never about effects on gear.Gotta keep chasing those new players at the expense of the veterans.
Last edited by Stanelis; 03-19-2017 at 04:48 AM.




Most raiders don't care provided whatever gear they can acquire is BiS. That's partly why they don't add effects and whatnot. Yoshi even specifically mentioned the min/max philosophy people have. Don't get me wrong, I'd like something a bit more unique than Crit > everything else but putting multiple sets of the same ilvl sprinkled around the map isn't going to get people to care. Hell, that's precisely why they stuffed a 280 weapon in Diadem. They were afraid a 270 or 275 one wouldn't attract the raiders.Cool, interesting gear? In an MMORPG? Screw that, throw some mounts (that never get used because there is no reason to be in a zone in which they can be used) at raiders. That's what they really want.
Gotta keep chasing those new players at the expense of the veterans.
Zelda is a single player game. It can do whatever it wants because you aren't competing against other players. Blade & Soul has a whole skill tree outline. Guess what happened when Jaesung, the best PvPer in the game, released his preferred setup. They copied it.
Last edited by Bourne_Endeavor; 03-19-2017 at 04:58 AM.
League of legends is a pvp game in which item have effects and where you're competing against other players. There are several builds for a single character.
Zelda is a single player game. It can do whatever it wants because you aren't competing against other players. Blade & Soul has a whole skill tree outline. Guess what happened when Jaesung, the best PvPer in the game, released his preferred setup. They copied it.
Furthermore, item effects can be deactivated in PVP.
Also, the fact the game is a MMO doesn't imply the game design should be poor.




LoL is a moba, which is an entirely different type of game. I don't follow LoL, but I'd hazard a guess they have a similar min/max philosophy. Keep in mind, FFXIV's version of custom builds is being able to play every job on one character.League of legends is a pvp game in which item have effects and where you're competing against other players. There are several builds for a single character.
Furthermore, item effects can be deactivated in PVP.
Also, the fact the game is a MMO doesn't imply the game design should be poor.
Then what's the point? Why ask the developments to focus on something that will or can be deactivated? Speaking of PvP, we can actually customize those skills. Every guide I've looked up on the subject advises the same handful of skills to prioritize because they're simply better.
I never said the design was good. Just that asking for a bunch of special effects isn't going to arbitrarily make it better. Say one piece of gear increases the damage potency of Blood for Blood while another the duration of BotD. No matter how they attempt to balance that, one will inevitably be superior, and thus, favored.
LoL is a moba based on RPG class design. Also, no, ffxiv's version of playing custom builds isn't the class system, it is something totally different and you can have one and the other.



Speak for yourself. My sample size of my group pretty much despises this game's gear at this point. The reason they don't add effects - or any variation at all - is because the dev team is afraid of players feeling rejected because they don't have specific pieces of gear. This has been stated in the past.
The question to ask raiders isn't "would you like an interesting piece of gear or a good piece of gear," but "would you enjoy acquiring items more if they weren't so boring?" Getting cool stuff is exciting. Getting 2% more damage isn't, especially when you've been getting that same exact upgrade since 2014. Putting gear that's actually cool into the game might motivate people to go do the content where it drops and might actually help with player retention.
Also, making gear interesting doesn't necessarily mean giving it a unique effect. Something as simple as less MND than other pieces of its ilvl, but more VIT on a piece of healer gear is enough to make that item stand out from the endless march of Main Stat, VIT, one high substat, one low substat
Last edited by Brannigan; 03-19-2017 at 05:31 AM.
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