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  1. #11
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I’ve mentioned this on stream on several occasions before, looking at the data all throughout the 3.0 series, people who have been playing as a tank or healer whenever a new expansion is introduced, they will first try to level their main job, and we did introduce the Dark Knight and Astrologian as tank and healer respectively. The player population didn’t seem to change too drastically…
    Yoshida, that's because you started them at such a low level. Drk/Ast/Mch should have started at 50. Sam/Rdm should start at 60. Period.
    (3)

  2. #12
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Cool, interesting gear? In an MMORPG? Screw that, throw some mounts (that never get used because there is no reason to be in a zone in which they can be used) at raiders. That's what they really want.

    Gotta keep chasing those new players at the expense of the veterans.
    (12)

  3. #13
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Even zelda starts adding gameplay altering effects on gear. It's unbelievable to see how SE is out of touch in regard to game design currently, especially taking into account the company used to design such effects on gear in the past.

    Gotta keep chasing those new players at the expense of the veterans.
    I really wonder who they re really chasing at this point, because if people complained about something in RPG, it was never about effects on gear.
    (10)
    Last edited by Stanelis; 03-19-2017 at 04:48 AM.

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Brannigan View Post
    Cool, interesting gear? In an MMORPG? Screw that, throw some mounts (that never get used because there is no reason to be in a zone in which they can be used) at raiders. That's what they really want.

    Gotta keep chasing those new players at the expense of the veterans.
    Most raiders don't care provided whatever gear they can acquire is BiS. That's partly why they don't add effects and whatnot. Yoshi even specifically mentioned the min/max philosophy people have. Don't get me wrong, I'd like something a bit more unique than Crit > everything else but putting multiple sets of the same ilvl sprinkled around the map isn't going to get people to care. Hell, that's precisely why they stuffed a 280 weapon in Diadem. They were afraid a 270 or 275 one wouldn't attract the raiders.

    Quote Originally Posted by Stanelis View Post
    Even zelda starts adding gameplay altering effects on gear. It's unbelievable to see how SE is out of touch in regard to game design currently, especially taking into account the company used to design such effects on gear in the past.
    Zelda is a single player game. It can do whatever it wants because you aren't competing against other players. Blade & Soul has a whole skill tree outline. Guess what happened when Jaesung, the best PvPer in the game, released his preferred setup. They copied it.
    (12)
    Last edited by Bourne_Endeavor; 03-19-2017 at 04:58 AM.

  5. #15
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Lol the gear part makes me really wonder, what I'd love to see is some more fair choice / build options (would promote horizontal play) and less stuff like accuracy. I find accuracy to be a very boring stat, get so much until you don't anymore and then you avoid it like the plague as it is basically just a gear killer and for those who don't pay attention to it just a very annoying combo killer (tl;dr, try to pay attention to accuracy until you don't, and all it offers is that you do something that everyone takes for granted already ~ lol). Enemy evasion should be based on mechanics only, imo. Like blind changed from % chance to X number of times, dodging being a mechanic and not a chance, can leave it alone against monsters though (player spells onto monsters).

    I'd like to see accuracy nixed entirely, but I'd like to also see some stuff like in FFXI & even WoW, or heck Diablo 3 lol. If they don't want to make horizontal ilvl growth they could make it so the special abilities on items can be extracted, just add a few more QoL to materia system and that shouldn't be too worrisome (and make it so only one ability effect per item so you couldn't take an ability from three other items and materia it into one item that already has one). I think it's silly that there are many contents where you have to run it but you want none of the gear they offer (except for glamour/log) because the next step invalidates it all, like the next step 10 minutes away - I'm not talking big level jumps and stuff that of course makes sense.

    WoW has sets (special effects), items with abilities, gem relics (materia with abilities basically), and enchanter (some abilities, some pure stat enchants), as well as trinket slots that are dedicated to this idea of items with abilities (so multiple opportunities to see "special effect" stats). FFXI obviously had special effects even. D3 is a harder comparison (different game style) but the legendary are pretty fun, albeit you quickly go from 500 options to 3 once you get near the end game / difficulty level (better than 1 imo, but you can't do whatever at the end - easily can do whatever in casual content though and it's a lot of fun).

    Of course meta can narrow down some of the usefulness of effects but usually only matters in the harder tiers (like savage you'll need more specific answers, but a normal mode dungeon could be more free).

    Still praying they'll make instanced housing.. Of course would like to see an Ishgard theme but you could do that in another system too and allow players to be more creative/wishy wasyhy friendly. I want snowflakes today and rainbows tomorrow! The current system makes you have to bleed yourself out before you could switch, and that's as they add hundreds more houses to servers that don't need them and missing many thousands of houses on bigger ones. There's no balance xD.
    (2)
    Last edited by Shougun; 03-19-2017 at 05:15 AM.

  6. #16
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,471
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Boots of +12.
    Jacket of +20.


    Can't wait.
    (14)

    http://king.canadane.com

  7. #17
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Bourne_Endeavor View Post

    Zelda is a single player game. It can do whatever it wants because you aren't competing against other players. Blade & Soul has a whole skill tree outline. Guess what happened when Jaesung, the best PvPer in the game, released his preferred setup. They copied it.
    League of legends is a pvp game in which item have effects and where you're competing against other players. There are several builds for a single character.

    Furthermore, item effects can be deactivated in PVP.

    Also, the fact the game is a MMO doesn't imply the game design should be poor.
    (3)

  8. #18
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    I'd love to see acc removed.
    (13)

  9. #19
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    gear sets with added bonuses don't work in mmo. People will math out which is the best gear to get. My gf said ff11 had tons of that gear and people just math'ed out what was good, and players had to get th gear or would be "bad". We see that enough in ff14 with how people play their class. We don't need to had more player made rules.

    sry but i rather not have a random joe insult me because im not banging my head on content i don't have fun with just for that "must have"item.
    (7)

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by BigRed5392 View Post
    gear sets with added bonuses don't work in mmo. People will math out which is the best gear to get. My gf said ff11 had tons of that gear and people just math'ed out what was good, and players had to get th gear or would be "bad". We see that enough in ff14 with how people play their class. We don't need to had more player made rules.

    sry but i rather not have a random joe insult me because im not banging my head on content i don't have fun with just for that "must have"item.
    /Whatever you want to do/ sets don't work, but they absolutely do work seeing as FFXI and WoW both made them work. You just had to actually think about them, can't build your gear like high on popotos and people will be okay with it. I think that's the hardest part for people to understand, just because it has an effect doesn't mean you can wear it without thought - you still have to think about your build.

    FFXI was a bit strict but in both WoW and FFXI there were multiple options and the change to core mechanics you've been using for a long time is very refreshing. D3 has it similar, you could drunkenly build yourself for all of the game until you get to the later end torments then you go from like 500 options to 5 max or less but the game would be so much more boring if you only had one option.

    "Omg, I need to use this ability now, the effect is so cool!" and for the next 10 hours how you play the game changes, its awesome. She's right people will narrow your choices down real fast, but she'd be wrong that they can't work or there will only ever be one path.

    Also consider that if we had effects but kept our linear growth, in that each set is always better than the previous but each set has unique effects - this still changes up the play slightly and adds refreshing touches to core principles you've been using, while never actually having to consider if its better or worse because the answer is simply (is it a higher or lower ilvl?).
    (8)
    Last edited by Shougun; 03-19-2017 at 05:29 AM.

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