Quote Originally Posted by Ogulbuk View Post
...ideally, Healers would simply be improved by giving them more support tools OTHER than healing.

I posted this somewhere else: Imagine if SCH had a vulnerability soil that boosts everyone else's damage, WHM Stone landed a vulnerability on the target and AST was able to give everyone a haste or damage buff, and all these would require their own meta-games to sustain.
More support tools would be nice, but I'd like them to do something more interesting than a "set and forget" kind of thing, like how AST's card are now. For example, stone putting up a vuln buff doesn't really change the playstyle or help with downtime at all - WHMs will just have to DPS as they do now to keep the debuff up. I can't remember where somebody mentioned it but I liked the idea of channeled buffs. Filling downtime with a channeled move that buffs the party's dps or speed would be interesting. Of course, with aoes and dodging, the cooldown would have to be fairly short (similar to the current cleric stance, even) so that you can channel your buffs whenever heals aren't needed.