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  1. #1
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Delmontyb View Post
    would that be better?
    Cleric Stance isn't the problem.
    What would be better is if they gave healers more to do in party play (especially at higher higher ilvls compared to the content) that directly influence the success of the party beyond keeping the green bars full.

    Boredom is what led to Healers contributing DPS in the first place.
    Healers are the only role in the party that doesn't need to do something every 2 - 2.5 seconds. Find something to fill those gaps with that helps the party beyond simply being a DPS with a Cure spell.
    (5)

  2. #2
    Player
    marewa's Avatar
    Join Date
    Nov 2013
    Posts
    256
    Character
    Jadzia Dolet
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Reversal. Like in that dungeon with the Kiribu boss. Cure, Cura, Curaja, Curaga, Regen etc all do damage.
    (2)

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Personal thoughts on DPS meta aside, I've never cared for it as an action either. It's pretty obvious that it was was a "fix" for SCH DoTs and the fact that WHMs used to be able to cross Thunder (a THM action). The damage modifiers always seemed like a smokescreen for that fix to give the illusion of risk vs reward, or maybe to make things more balanced while soloing (hence the original 12 second timer). It's never struck me as particularly intelligent design. I wouldn't mind seeing healer damage spells re-tooled for MND instead.
    (2)

  4. #4
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    I don't play healer but to satisfy most parties (some are pretty head strong that healers are never meant to deal damage under any circumstances), I think they should keep the stance dancing but alter the risk/reward aspects of it. Remove the 5s cooldown completely but make it cost a paltry sum of MP, say 1/4 or 1/2 the MP needed for Cure 1 (or the other jobs' basic cure). Stance dancing remains for those that like it, stance dancing is much easier with negligible problems for those who need to work on it, misclicks or mistimed cleric stances won't create panic attacks, yet on the other side of the coin if you over abuse the stance dancing, you'll slowly put yourself into an MP issue.
    (0)

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,620
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    They could introduce a single target DPS spell for healers that is based on their MND that is weaker than their stronger spells as a way to give them the opportunity to DPS without Cleric Stance. The loss in DPS would be from either not using the DoTs or them being weaker and not using your stronger DPS spells, but it would at least give them the opportunity to deal safer damage however those who feel comfortable would have the opportunity to use Cleric Stance.

    I think the same mentality they are using for Enochain should go into other jobs as well, just lower the ceiling so it's safer for those who don't feel comfortable going into Cleric Stance to DPS so that they can do something when there is no healing required.

    However overall I think that if you want anything relevant done on the healer focus, the Dev team has to go to the drawing board and introduce content which offer unique mechanics to the support jobs and gives them reward for reacting to them properly.
    (0)

  6. #6
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Airget View Post
    They could introduce a single target DPS spell for healers that is based on their MND that is weaker than their stronger spells as a way to give them the opportunity to DPS without Cleric Stance. The loss in DPS would be from either not using the DoTs or them being weaker and not using your stronger DPS spells, but it would at least give them the opportunity to deal safer damage however those who feel comfortable would have the opportunity to use Cleric Stance.

    I think the same mentality they are using for Enochain should go into other jobs as well, just lower the ceiling so it's safer for those who don't feel comfortable going intoCleric Stance to DPS so that they can do something when there is no healing required.

    However overall I think that if you want anything relevant done on the healer focus, the Dev team has to go to the drawing board and introduce content which offer unique mechanics to the support jobs and gives them reward for reacting to them properly.
    Enochain is not the same as cleric stance. Enochain change is needed because how mechanics cause you to move and have the thing vanish at times. Also when you die on a new Enochain, your down time is way too large. All these problems is not shared with cleric stance.

    Enochain was not changed to only make things easier, it was changed because it is an unfair mechanic compared to other jobs. I am farily sure after a death, BLM's damage was just way too far behind of any other class, same with vanishing boss mechanics. PLUS! BLMs have to stand still for too long, compered to others.
    (1)
    Last edited by Ama_Hamada; 03-14-2017 at 01:26 AM.

  7. #7
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I think way more people would do damage as healer if didn't have to worry about stance dancing, some might find it boring but it be better overall for everyone. Then the actual "your bad/lazy healer cause you don't dps" would be a valid argument cause they be able to heal/dps which ever is needed without having to worry about what stance they are in.
    (3)

  8. #8
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I'd probably go back to healing IF they got rid of CS. It's clunky/messy and only gets worse for those with higher latency. considering button space is at a premium, this is one we can do without.
    (5)

  9. #9
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    I don't main healers in this game because of this meta-thought of "dps must heal or kick", but I have played enough healers in the past and in other games to say this: When I heal in those games, I can dps just fine without sacrificing anything. No silly stance mechanic, no crappy stat swapping, nothing, and this actually encouraged me to be more offensive at times, although I might forgetting one or two games where this was an exception. (excluding FFXIV of course)

    With that said, I think they could make healers benefit from MND to their damage and yes it will require a lot of rebalancing (which is not our problem: they ARE an AAA company, they should be able to do this) but not only it could basically incite healers to dps more but could also open new possible classes (like a melee based healer). Having one stat to work for all instead of focusing on two really benefits the class (heck I still want tanks to only have VIT without any STR in their gear!)

    But I dunno and until then, I'll stick with tanks. Press 1-2-3 to win and good stance dancing too (I'm a warrior)
    (4)
    Last edited by Voltyblast; 03-14-2017 at 01:19 AM.

  10. #10
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I don't know about all this healer dps stuff but seriously... If they intend healer DPS to continue. They are going to have to do something about the growing accuracy problem at some point. Having to meld a ton of accuracy is not a fix.
    (7)

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