Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 174
  1. #131
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    Every MMO is repetitive, you can't do new content every day. The "repetitive issue" is with the formula itself. I didn't rushed anything and, after a few month, the content I didn't do is now useless, most content on odd patches is worthless unless I play several roles.

    Sorry for double post. I forgot to say, I think the dev team expect the longevity in this game to be created by swapping roles/jobs and experiencing something different via this method. I can imagine if you're constantly 1 class how boring it can get, but that's down to the player and not the game. If the player chooses not to experience everything it offers, well then..... not much they can do there.
    (0)

  2. #132
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    The only reason I even stuck with this game after trying it is because I like the formula. I've tried several other MMO's that tried many new things and I simply didn't like them. Didn't even get burned out on them, they just literally bore me. I don't know if that's a good thing or a bad thing.

    What's worse is I am having the most fun with the class that most closely resembles the class I played in my last main mmo, so it's like I just subconsciously want to play more of the same for some reason.
    (1)
    Last edited by SturmChurro; 03-07-2017 at 03:58 AM.

  3. #133
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    If you want there to be a definitive move in Stormblood, then you will need to take definitive action, and there is nothing more definitive than a vote with your wallet.
    I'll talk with my wallet by spending three times less money into the game.
    Quote Originally Posted by addz3 View Post
    I still don't understand... You yourself acknowledge that MMO's are repetitive? Then if this is of major concern to you then these are obviously not the games for you surely? This isn't a dig at you either.
    The feeling I have with XIV is that the content itself doesn't matter at all, thanks to tomestones. People complain about doing the same two dungeons for 6 months ? For me, the game is asking me to do the same routine for 4 years. And, no, FFXI didn't keep the same setup for that long.

    The problem with the vertical progression in XIV is that only one content can hold really meaningful gear. So, all other content is quickly useless, to the point that every odd patch doesn't offer any real gear progression.
    Quote Originally Posted by addz3 View Post
    I forgot to say, I think the dev team expect the longevity in this game to be created by swapping roles/jobs and experiencing something different via this method.
    Problem is, this is not so much different. After you leveled one crafter, you can't really expect other crafters to be a whole new experience. Same for gatherers, and not so much different for Disciple of War and Magic.
    (4)

  4. #134
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I'll be here. I like the art style of the game, I like the story led nature of it. I like the ability to catch up even if you stepped off the gear train long ago, and I like the bazillion things to do besides leveling and progressing my main job through story and gear. I never lack for something to do, and as long as I do not approach the game like a job or chore to be done as efficiently as possible, I have fun playing. I suspect that will continue to be the case.

    This game like all good MMOS has a balance of solo and group content. The more mini-games and meta-games that are added the better. Each and every one gives players something more to do besides the primary content.
    (1)
    Last edited by Kosmos992k; 03-07-2017 at 04:18 AM.

  5. #135
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post

    The feeling I have with XIV is that the content itself doesn't matter at all, thanks to tomestones. For me, the game is asking me to do the same routine for 4 years.
    Problem is, this is not so much different. After you leveled one crafter, you can't really expect other crafters to be a whole new experience. Same for gatherers, and not so much different for Disciple of War and Magic.
    FFXI's setup for EXP was the same since launch? The tomes aspect of this game just takes it away from being consumed by gil, which FFXI was. I do understand what you're saying, but I think there is enough difference between DoM/DoW, Crafting and Gathering to make most happy and to enjoy a varied experience. Tanking, isn't like Healing and Healing isn't like DPS etc. I just think that too many people pillage content and then are bored when you don't have to. The dungeons in XIV are much better than raping the same Goblins for 10+ hours like in XI.
    (1)

  6. #136
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by addz3 View Post
    FFXI's setup for EXP was the same since launch?
    The XP part is a bit peculiar. Leveling was slow and tedious, but it gave you new tools very often, so you had something to experiment with you character. And the subjob added a lot of depth, too. In XIV, leveling is really fast, so you "know" how your character works very soon.
    Quote Originally Posted by addz3 View Post
    The tomes aspect of this game just takes it away from being consumed by gil, which FFXI was.
    Gils is less mandatory for progression in XI that tomestones are in XIV. In all my XI years, I was constantly poor
    Quote Originally Posted by addz3 View Post
    I do understand what you're saying, but I think there is enough difference between DoM/DoW, Crafting and Gathering to make most happy and to enjoy a varied experience.
    Indeed, but, seriously, how long does it take to level one of each ? Right now, I have several jobs at 60. I'm leveling my first healer so that I can be a mentor. By paying only one month at the launch of SB, I'm pretty sure I can level one tank, one DPS, one healer, one crafter and one gatherer at 70. I'm also pretty sure I can clear every content except Savage. What will keep me playing between 4.0 and 4.1 ?
    (1)
    Last edited by Reynhart; 03-07-2017 at 04:55 AM.

  7. #137
    Player
    addz3's Avatar
    Join Date
    Dec 2014
    Posts
    156
    Character
    Bauer Auditore
    World
    Sagittarius
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Reynhart View Post
    Gils is less mandatory for progression in XI that tomestones are in XIV

    By only one month at the launch of SB, I'm pretty sure I can level one tank, one DPS, one healer, one crafter and one gatherer at 70. What will keep me playing between 4.0 and 4.1 ?
    Gil was everything on Asura, that's how you gained most equip unless you camped NM's which was the most boring task ever in any game lol.

    I think that's 'the problem' One month to complete an entire expansion? I guess I just play a lot less and therefore have more to do over a longer period of time. I may get a few dungeons in a night, and get some other bits done like a stack or 2 of whatever for mining etc. I'm pretty content with that. But sometimes I won't play for days because of real life excuses.
    (2)

  8. #138
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by addz3 View Post
    Gil was everything on Asura, that's how you gained most equip unless you camped NM's which was the most boring task ever in any game lol.
    As I said before, without Tomestones, you would have been stuck at Neverreap and Fractal in HW.
    Quote Originally Posted by addz3 View Post
    I think that's 'the problem' One month to complete an entire expansion ?
    It's not a very long time, in fact. I'll try to follow my playtime to see how long it takes to clear everything. To be honest, I'm not really motivated by keeping that much job at level 70, so I'll probablyt stick with DRK and DRG and MIB, to unlock lvl 70 for my three retainers.
    (1)

  9. #139
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reynhart View Post
    It's not a very long time, in fact. I'll try to follow my playtime to see how long it takes to clear everything. To be honest, I'm not really motivated by keeping that much job at level 70, so I'll probablyt stick with DRK and DRG and MIB, to unlock lvl 70 for my three retainers.
    Hmm...the first clear of Coil Turn 5 was when, late October 2013? A scant two months after the game went live (2 months which included a fair amount of down time and server side change ue to unexpected demand)? Of course that was pre-nerf T5, and people had been hitting their heads off the coil for a while by that time. I wonder how many players who were part of the main progression group had completed everything but Coils by 4-6 weeks after go-live? Seems like 4-6 weeks to complete the Stormblood expansion would be about right, considering...

    I'm just saying that 4-6 weeks of solid play for the price of a game isn't bad at all. The fact is, you can take your time and it will take a lot longer to complete. That depends very much on play-style though.
    (1)
    Last edited by Kosmos992k; 03-07-2017 at 05:19 AM.

  10. #140
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Reynhart View Post
    I'll talk with my wallet by spending three times less money into the game.
    You'll still be paying that sub, but ok lol
    (0)

Page 14 of 18 FirstFirst ... 4 12 13 14 15 16 ... LastLast