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  1. #1
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Naunet View Post
    If they put any ilvl requirements on leveling dungeons, they need to practically hand out the gear needed to meet those requirements. At no point should you be leveling and find yourself up against a wall of "I need to grind for better gear" - save that for when you're at endgame.
    they do hand out the gear. for example, All the quests leading up to dusk vigil rain down level 51 HQ gear and there are vendors that sell proper level gear for rather cheap prices in the various outposts along the way and the levequests hand out level appropriate gear too and poetics gear is dirt cheap too
    Not having people in sub-50 gear for HW dungeons that just get one shot by everything and don't contribute any damage isn't that much to ask for
    (2)

  2. #2
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734
    i think all dungeons need a ilvl requirement with in reason. it will teach people that they need to gear up, and update gear. This will add incentive for crafter to make afforable low level gear, and have low level crafters able to make gil. They should also add more loot to all chests in each so getting a full set of leveling gear from a dungeon is easier/faster.

    like all bonus chest drop gear loot. (not just pink, but green ect)

    my g/f even stated that gearing up in this game is weird compared to ff11 as you would just go to the AH to buy your next set of gear. this game you don't see a lot of crafted gear on the MB least of all for a reasonable price.

    either that or have all job quests give a full set of gear (it makes sense) this way there is no excuse to not have up to date gear. As a lit of excuse is "i wasn't lucky in dungeon" or "im not in an fc with crafters" or "i don't craft" "i can't afford it/none on the mb"
    (2)

  3. #3
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Yeah I ran into a bard in vault with an ilvl 55 weapon and i90 job gear. He died on every boss from low HP.
    (3)

  4. #4
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    YES. If i had a dollar for every time I went into Dusk vigil to find a player at ilvl 50 when you can vendor buy 115 who knew and didn't care then i would have....6 dollars.
    (2)

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Now on topic, I want to say that I agree with adding a min. ilevel for the various dungeons in HW. Force people to actively invest in their gear and make them realize that they actually need to gear up, it's a good thing to know once you reach level 60 that you'll need to gear up at some point if you want to keep going. Now, with that being said, I don't think that the ilevel is generally a problem until you reach two specific points in the dungeon content.

    The first point is when you reach Nidhogg, when one dps that is geared gets hit by Sable Price, the undergeared dps is almost never able to actually break them out of it and as a result they die and makes the rest of the fight that much harder, not only that, but it can also make you struggle on the add phase, and with burning him down after he does Massacre and starts to spam his aoe damage attacks at you.

    The second point where it really becomes a problem is during the Vault when you reach the second boss and third boss, both of whom can potentially overwhelm a healer if they aren't killed quickly enough by the party as they can be very taxing on your mp with just how much damage they can do. There have been times where due to those bad dps I have been legitimately unable to clear those dungeons even when I would go Cleric as a healer or try to DPS stance as a tank. When you reach those two points it really starts to show. Vigil and Sohm Al on the other hand? Having low dps won't necessarily mean your group will lose, it just means those dungeons will drag on which, while boring, are still able to be beaten.
    (1)

  6. #6
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Khalithar View Post
    I don't think that the ilevel is generally a problem until you reach two specific points in the dungeon content.
    Hrm I wouldn't leave Sohm Al out of the list.

    I've been in groups multiple times where we had trouble on second boss and last boss.

    Players queuing for Sohm Al wearing like i70-i90 gear you get either one shotted by unavoidable damage or you almost die every 5 seconds. Pretty hard on the healer. Been lucky I've never seen an undergeared tank because it likely would end the same as what I describe about Dusk Vigil below this.

    Also have had issues in Dusk Vigil before so its wrong to leave that one out too.

    Four times have gotten tanks wearing really low item level gear and wearing an i42 weapon one time <.< suffice it to say he couldn't hold hate and was getting rekt so bad the healer ends up dead from healing him and we had to vote kick...in the end we waited 10 mins for a rep tank and never got one so we all had to requeue.

    As for the other instances of it almost the same thing happened just minor differences like one guy opting to leave on his own because he didn't realize he needed stronger gear for it. All in all quite a bit of wasted time that the game itself shouldn't let happen.

    So really, unlike what you say here, ilevel is a problem before The Aery too.
    (4)

  7. #7
    Player
    LunaFaye's Avatar
    Join Date
    Apr 2014
    Posts
    1,037
    Character
    Luna Faye
    World
    Leviathan
    Main Class
    Weaver Lv 51
    I know people will not like it, but if we're looking at the other topics, especially the duty finder thread and pay close attention to our own experiences, we will find that in most cases it isn't the gear. Now I am aware that some people run under geared or "cheat" gear into dungeons, and I am not saying that's ok or should be tolerated, however maybe we should implement a actual skill requirement. I've seen people in full BiS and yet they can't play their job. You can't argue well that are the people that level'd via potd, because sadly to say, it isn't. Some of these people I know were playing the game and job before potd was even a thing. If we would add both ilvl and skill requirement to all of the 4.0 content that's accessible via DF/RF, we maybe would be better off, if not than my opinion is that neither of the content need any requirements and is going to continue to be a waste of every bodies time/money.
    (0)

  8. #8
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LunaFaye View Post
    I know people will not like it, but if we're looking at the other topics, especially the duty finder thread and pay close attention to our own experiences, we will find that in most cases it isn't the gear. Now I am aware that some people run under geared or "cheat" gear into dungeons, and I am not saying that's ok or should be tolerated, however maybe we should implement a actual skill requirement. I've seen people in full BiS and yet they can't play their job. You can't argue well that are the people that level'd via potd, because sadly to say, it isn't. Some of these people I know were playing the game and job before potd was even a thing. If we would add both ilvl and skill requirement to all of the 4.0 content that's accessible via DF/RF, we maybe would be better off, if not than my opinion is that neither of the content need any requirements and is going to continue to be a waste of every bodies time/money.
    You're correct about skill being more important than gear. I will not deny that. But others brought up the fact that there are unavoidable attacks that hit real hard even at the highest synced item level, especially the ones from pretty much every boss of the Vault (Ser Adelphel's limit break sword attack on a non-tank, and Ser Charibert's chains and room-wide aoe come to mind.)
    (3)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #9
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    There is a post above waiting for a reply that I made.
    (0)

  10. #10
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    This entire thread is basically tl;dr, but I'd like to propose an alternate solution of my own.

    Make accessories not contribute towards item level at all.

    In the vast majority of cases where undergeared players cheese item level requirements to get into dungeons that they have little to no chance of clearing (or expect a carry), it's done through equipping accessories that don't even belong to their class, because accessories have no class restrictions. And accessories also happen to be the easiest high item level gear to get. In such cases, it's BLATANTLY clear that the ONLY reason they're equipping such accessories is because they want people to carry them through something they shouldn't have any business doing in the first place.

    This type of solution will basically ensure that players WILL actually meet the statistical requirement to make a meaningful contribution towards dungeon runs, if only because the weapons and armors have much tighter class restrictions to equip them.
    (0)

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