MSQ quest rewards (HQ version), Leves, Market Board and vendor NPCsIf they put any ilvl requirements on leveling dungeons, they need to practically hand out the gear needed to meet those requirements. At no point should you be leveling and find yourself up against a wall of "I need to grind for better gear" - save that for when you're at endgame.
Last edited by Felis; 03-07-2017 at 10:26 AM.
This is one of the issue we have in game as 3.X patchIf they put any ilvl requirements on leveling dungeons, they need to practically hand out the gear needed to meet those requirements. At no point should you be leveling and find yourself up against a wall of "I need to grind for better gear" - save that for when you're at endgame.
at the very last patch we have to do a dungeon as MSQ required
which the dungeon have 230 il requirement
if a player do MSQ only, he/she can only grind Tomestone of Lore to gear a full set of 230
but the player will not reach il230 by it, since no weapon and missing 1 ring
thus, the player have to grind scripture to exchange some 260 gear
not to mention how limit weapon will be
I am not against setting iL for leveling and MSQ dungeon, but the dev have to make sure they have provide enough way to obtain equipment during the MSQ or NPC selling them
I'd say the level 50 dungeons with the poetics are a great way to level alts and get started with leveling from 50 and beyond.
I mean, the prices of the poetic gear were halved from what they originally sold for. With these cheaper tome prices, players can gear their characters up without having to spend lots of gil.
Not to mention the Carboncoat and Carbontwine can improve said gear.
My Current Characters:
Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/
"Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn
http://xivdb.com/?search=heavy+metal...ZvbmU9aXRlbXM=This is one of the issue we have in game as 3.X patch
at the very last patch we have to do a dungeon as MSQ required
which the dungeon have 230 il requirement
if a player do MSQ only, he/she can only grind Tomestone of Lore to gear a full set of 230
but the player will not reach il230 by it, since no weapon and missing 1 ring
thus, the player have to grind scripture to exchange some 260 gear
not to mention how limit weapon will be
I am not against setting iL for leveling and MSQ dungeon, but the dev have to make sure they have provide enough way to obtain equipment during the MSQ or NPC selling them
Alexander (normal) tokens
Palace of the Dead
And the thread is about leveling dungeons (lv17-49, lv51-59 and lv61-69) and not level cap dungeons.
Last edited by Felis; 03-07-2017 at 07:34 PM.
only assuming new player would do Midas story and PotDhttp://xivdb.com/?search=heavy+metal...ZvbmU9aXRlbXM=
Alexander (normal) tokens
Palace of the Dead
And the thread is about leveling dungeons (lv17-49, lv51-59 and lv61-69) and not level cap dungeons.
60 dun or leveling is not the issue in my thread, it is SE put a MSQ dung with a specific iL requirement which would appear to be not so easy to reach by doing MSQ only
what I am trying to say is, if leveling dungeon is going to have il requirement, this Baelsar's Wall 230 non-sense have no room in 4.9
either they have to give out main hand progression in MSQ, NPC vendor or drop in lower level MSQ dung
The thing you have to remember is you're talking about a 3.5 MSQ.only assuming new player would do Midas story and PotD
60 dun or leveling is not the issue in my thread, it is SE put a MSQ dung with a specific iL requirement which would appear to be not so easy to reach by doing MSQ only
what I am trying to say is, if leveling dungeon is going to have il requirement, this Baelsar's Wall 230 non-sense have no room in 4.9
either they have to give out main hand progression in MSQ, NPC vendor or drop in lower level MSQ dung
There are 5 full patches between hitting fresh level 60 and the MSQ you're talking about. It's rather expected that a player grinds gear between 3.0 and 3.5 to some extent.
You can't just finish 3.0 and expect to keep zerging MSQ until 3.5.. There's like 1.5 years worth of content there.
Might I suggest just doing PVP? You only need a 140-150 ilevel piece in each slot and can get a decent ilevel 235 set that is more than enough to get you through any of the 4/8 man content currently required for the MSQ and doesn't take that long to get. Just running shatter for a few hours and you'll have more than enough marks. I say shatter because of the huge group size, one person being a little undergeared doesn't make too big of a difference.
I'm a "new player" with 249 I LvL at just ended 3.2 MSQ with no real farming.This is one of the issue we have in game as 3.X patch
at the very last patch we have to do a dungeon as MSQ required
which the dungeon have 230 il requirement
if a player do MSQ only, he/she can only grind Tomestone of Lore to gear a full set of 230
but the player will not reach il230 by it, since no weapon and missing 1 ring
thus, the player have to grind scripture to exchange some 260 gear
not to mention how limit weapon will be
I am not against setting iL for leveling and MSQ dungeon, but the dev have to make sure they have provide enough way to obtain equipment during the MSQ or NPC selling them
You are also missing our point..
There are 1.5 years between a fresh level 60 (3.0) and the current MSQ (3.5)..
It is absolutely expected that the MSQ for 3.5 be relevant to the patch in terms of required iLvl and difficulty.
If the iLvl requirement was lower, then the difficulty would have to be a joke.
If you got handed gear just by doing the MSQ - there would be no reason to farm during these 3-6 months.
We farmed for 3-6 months in raids and trials between each patch for these MSQs. It shouldn't be expected that you can just jump straight from 3.0 to 3.5 with little to no farming for gear.
In fact, the iLvl requirement for MSQs is MUCH lower than the other content for these patches.
For example, the iLvl requirement for these dungeons are 230 - however the gear available to players when this came out was 270.
If you're struggling to make the iLvl just by zerging the MSQ, you really are too far ahead in the story for your gear, and you need to go farm gear to continue.
At the tail end of every major patch there is "catch up" content that is created, for this very reason. Farm that catch up content, proceed with the MSQ, repeat..
Last edited by Altena; 03-09-2017 at 09:31 AM.
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