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  1. #1
    Player
    AnaviAnael's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    What's funny is I mentioned this shortly after HW's release and got met with, "OMG NO!"

    Quote Originally Posted by JunseiKei View Post
    To answer the question,

    No, they shouldn't. However, there may need to start adding one in since some players don't want to use common sense. No one should be in the Vault with level 30 gear.
    This is the big reason why it needs to be done. People don't want to use common sense. Why people think that after going through all the level 50 dungeons (dungeons that require certain item levels) only to go into 51-59 dungeons wearing mostly i90 attire is beyond me.
    (3)

  2. #2
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AnaviAnael View Post
    What's funny is I mentioned this shortly after HW's release and got met with, "OMG NO!"


    This is the big reason why it needs to be done. People don't want to use common sense. Why people think that after going through all the level 50 dungeons (dungeons that require certain item levels) only to go into 51-59 dungeons wearing mostly i90 attire is beyond me.
    People most likely was not expecting people to do what we are currently seeing. Maybe back then it was less of an issue too? I am not sure, but I do know for a fact it is getting worse and worse to the point something needs changing.

    For the people saying "it is not raid content it is not needed" it is possible to be under geared so much you can't pass them, keep this in mind:
    Quote Originally Posted by Rita1989 View Post
    Would be nice was running the Vault today and the healer was so under geared that if the first boss used his LB move on them it would one shot them and it took 3 runs getting lucky that they didn't get targeted to beat it
    (4)
    Last edited by Ama_Hamada; 03-06-2017 at 06:19 AM.

  3. #3
    Player
    AnaviAnael's Avatar
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    Mar 2011
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    Ul'dah
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    1,030
    Character
    Anavi Anael
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    People most likely was not expecting people to do what we are currently seeing. Maybe back then it was less of an issue too? I am not sure, but I do know for a fact it is getting worse and worse to the point something needs changing.

    For the people saying "it is not raid content it is not needed" it is possible to be under geared so much you can't pass them, keep this in mind:
    It was an issue back then too. One of the reasons why I would see wipes on Bismarck NM was because people were still using their i90-i100 relic weapons. The maxed out versions I could understand, but 90-100 in a lv 57 trial?
    (3)

  4. #4
    Player
    Ama_Hamada's Avatar
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    Jan 2017
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    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AnaviAnael View Post
    It was an issue back then too. One of the reasons why I would see wipes on Bismarck NM was because people were still using their i90-i100 relic weapons. The maxed out versions I could understand, but 90-100 in a lv 57 trial?
    oh wow, even with that people still told you no?

    but ya 135 is def passable there, not 90-100, and isn't one of those versions not a true 100 weapon or something? also speaking of gimp level 50 relics:
    http://forum.square-enix.com/ffxiv/t...s-this-allowed

    THIS WILL REPEAT for STORMBLOOD! more requirements ARE NEEDED. ALL DF need entry requirements including outlining what your weapon should be since that holds soo much weight in your performance then what a simple gear average accounts for.
    Quote Originally Posted by Miste View Post
    Just because you haven't encountered it doesn't mean it is rare. Like if you had never seen a cricket...does that mean they don't exist or must be very rare? I don't know about you but I hear them all over the place in the summer at night even if I don't see them with my eyes.

    People have shared problems with people queuing with improper gear so it exists. The main issue isn't about how often it happens just the fact that it would be simple to stop it from being possible at all and avoid annoyance and wasted time.

    You can vote kick people, sure, but in the end they still wasted their time and everyone elses because now you have to sit there waiting for member in progress which sometimes a long time passes and you don't get a replacement and then sometimes whole group just ends up leaving and having to requeue...so...move on with your day? Maybe or maybe you end up wasting 20-40 minutes.

    Why put up with that wasted time when it could all be solved by just adjusting the DF system a bit. A lot of DF content already has item level requirements on it so obviously it wouldn't be difficult to do the same for the content that is currently missing item level reqs.
    If you saw that person talking to me it should be clear they do not respect others. Also you need to consider some people force you to deal with it, while other times, 5 minutes is too long of a wait to kick someone. Remove that timer or let us kick in battle. I know kicking in battle is a very bad idea as it can lead to MPK, something I seen already in deep before but something needs to be done.

    But yes it should be prevented.
    (0)
    Last edited by Ama_Hamada; 03-06-2017 at 06:58 AM.

  5. #5
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Heavensward leveling dungeons?

    ALL group content should have stat requirements on them unless a group in full statless gear can beat it. What do you think the point of such requirements is? To ensure that any group can beat the content, even one where everyone is at the absolute minimum to enter. It's the same reason you can't just queue as DoH/DoL into DoW/DoM content, why they demand a group to have tanks, healers and DPS, why they demand to have a full 4/8/24 man party and demand to have the appropriate level. It isn't some measure meant to annoy people, it's a measure to create functional groups in a duty finder environment with random people. Consequently, some of them don't even apply to premade parties.

    And IMO, they should stop using average item level to measure that. It's faulty, the stats need to be checked directly.
    (0)

  6. #6
    Player
    Misutoraru's Avatar
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    Aug 2013
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    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    If it is going to implement, then it should be carefully set what iL
    if I am going to set iL for 3.0 leveling dung,
    I would say 90-100 up to The Aery
    Then 110 to The Vault, and may be 120 for ARF
    full set of ironwork can be easily obtain with 2.0 era contents
    and 100-120 is pretty much enough to go through all 3.0 leveling dungeon
    unlike loot in dun which is pretty much luck or RNG, if RNGesus troll you
    you could end up like my AST who have to wear Ironwork upper till I reach the Vault
    as for future 4.0 leveling, if iL is going to implement, i think no higher than iL230 should be set
    (2)

  7. #7
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
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    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Misutoraru View Post
    If it is going to implement, then it should be carefully set what iL
    if I am going to set iL for 3.0 leveling dung,
    I would say 90-100 up to The Aery
    Then 110 to The Vault, and may be 120 for ARF
    full set of ironwork can be easily obtain with 2.0 era contents
    and 100-120 is pretty much enough to go through all 3.0 leveling dungeon
    unlike loot in dun which is pretty much luck or RNG, if RNGesus troll you
    you could end up like my AST who have to wear Ironwork upper till I reach the Vault
    as for future 4.0 leveling, if iL is going to implement, i think no higher than iL230 should be set
    The thing about this is that you can easily buy gear well over that from vendors. You don't need to deal with RNG. You don't need to deal with the MB. Just set it a few levels below what vendors sell. Eg, 105 for Dusk Vigil. By the time you reach Vault, vendors sell 120 gear. By the time you reach ARF NPCs sell 150 gear.

    It really is not asking too much of someone to have gear that allows them to properly contribute and not waste the time of their fellow party members.

    Edit: And I'd like to point out that the MSQ gives you a full set of 110 gear, including accessories. SE's expects you to be at least 110 going into Heavensward. I think that's a fair expectation for people going into the leveling dungeons there, too.
    (4)
    Last edited by CyrilLucifer; 03-05-2017 at 08:47 PM.

  8. #8
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
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    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    Edit: And I'd like to point out that the MSQ gives you a full set of 110 gear, including accessories. SE's expects you to be at least 110 going into Heavensward. I think that's a fair expectation for people going into the leveling dungeons there, too.
    then it would depend how difficult the content in 4.0 be
    i can understand to set a iL around 100-110 up to Aery
    the Vault i think min 120-130 would do the job
    as i remember 3.0 MSQ does give me some upgrade better than Ironwork
    but it have to be easily obtainable
    just please no more the Baelsar's Wall issue all over again in 4.0
    (0)
    Last edited by Misutoraru; 03-05-2017 at 09:12 PM.

  9. #9
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Misutoraru View Post
    If it is going to implement, then it should be carefully set what iL
    if I am going to set iL for 3.0 leveling dung,
    I would say 90-100 up to The Aery
    Then 110 to The Vault, and may be 120 for ARF
    full set of ironwork can be easily obtain with 2.0 era contents
    and 100-120 is pretty much enough to go through all 3.0 leveling dungeon
    unlike loot in dun which is pretty much luck or RNG, if RNGesus troll you
    you could end up like my AST who have to wear Ironwork upper till I reach the Vault
    as for future 4.0 leveling, if iL is going to implement, i think no higher than iL230 should be set
    ARF has already a minimum average ilvl of 142

    Quote Originally Posted by addz3 View Post
    That's what I said...

    I'm not against this idea, but I can see it being a slippery slope to more complaints and more whining. Its pretty easily solved with common sense... as I said before. I don't think anyone really goes into a dungeon with crap gear on purpose.
    Common sense went out the window the moment i saw people with i120 accessoires of any kind but their mainstat in WoD back in ARR and the rest of the gear below i70 even below i50.
    (2)
    Last edited by Legion88; 03-05-2017 at 08:52 PM.

  10. #10
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Legion88 View Post
    ARF has already a minimum average ilvl of 142
    I dont even remember that
    i have only enter ARF twice, 1 for MSQ, and so far 60 roulette get me in once only
    but there actually is a problem in 3.X MSQ
    we need to fight Baelsar's Wall in our MSQ, and it have a minimum iL of 230
    230 set could be obtain with tomestone of lore or Wiping city of Mhach, yet it will left out main hand and 1 ring
    so in order to do this quest player have to grind tomestone of scripture to get 260 accessories, which is fine, since all 60 dun give scripture, and 450 is enough for 1 ring
    now the issue are obviously main hand, the best new player get is probably 210 which can obtain by clan hunt seal and upgrade
    the only way to get better main hand will be crafting/extreme primal/savage/PotD/Relic/4 weeks of Midas
    so new player or returning player will be unable to progress the MSQ for weeks, since I am quite sure full set 230 with 260 ring and 210 main hand wont get you overall 230 iL
    and i afraid this kind of mistake will appear again in 4.0
    (0)

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