Regardless, the FFXI summons/primals/egis/whatever you want to call them all very impressive. I much prefer XI's Ramuh to XIV's Ramuh, which is like, 99% beard. It's terrible...
this thread not about what Im/you like or dislike... and not about graphics quality...
it's about how squareenix do his work...... and I showed examples...
I just hope that squareenix will not be so lazy and fix some... someday...
Last edited by Heroboy; 03-05-2017 at 11:46 AM.
I believe they have a certain size for hairstyles, so the textures for some of the more complex hairstyles look worse due to that. Probably some kind of design constraint, that isnt usually even noticeable.
I don't think i'd call their work shoddy.
FFXIV's Ramuh is closer to the original Ramuh from older FF games.
As for the egi, they are supposed to be essences of primals (mostly a condensed natural element (fire etc.) that shapes a bit like the primal of same element) while in other FF games you literally summoned the primals themselves (or in FFXI case, a weaker form of a primal that you previously defeated and put back to sleep).
In the end, it's all about personal taste but at least there is some sens behind the devs decisions.
I agree about the bad graphics but then again I'm one of those dreamers who hope one day we'll finally get HD textures..
replying for gf.
g/f: Those things were too big When people used them they just flew in the way nothing is more groan worthy then seeing titans thong in your face.
Im telling not about bad texture resolution.... I understand why they low...
Im not understand why so big difference in quality between some hairs and why some hairs have crossed lines that should not be in hairs...
Last edited by Heroboy; 03-05-2017 at 12:14 PM.
You do realize that this is because SE themselves decided to 'tone back' a perceived obsession SE had with graphic quality at the expense of everything else? (To paraphrase Yoshi's own phrasing, he wanted to escape from "the graphics disease" that doomed FFXIV 1.0 due to Crystal Tools requiring (for the time) ridiculously high system requirements to run the PC version of the game). So he toned back the graphics slightly for ARR so as to allow the development team to focus instead on gameplay and content which 1.0's development had been sacrificed for.
Besides, if WoW can still pull in millions of players despite having worse graphics than even, say the sixteen year old FFXI, clearly it's not something SE are too concerned about (nor are most players too for that matter). It's one of those cases of 'can't have your cake and eat it too' I'm afraid.
Last edited by Enkidoh; 03-05-2017 at 12:29 PM.
1.0 had more wrong with it then just graphics, which ultimately was SE upper management fault for pushing out the game too early, the 1.0 director was just the fall guy for it.You do realize that this is because SE themselves decided to 'tone back' a perceived obsession SE had with graphic quality at the expense of everything else? (To paraphrase Yoshi's own phrasing, he wanted to escape from "the graphics disease" that doomed FFXIV 1.0 due to Crystal Tools requiring (for the time) ridiculously high system requirements to run the PC version of the game). So he toned back the graphics slightly for ARR so as to allow the development team to focus instead on gameplay and content which 1.0's development had been sacrificed for.
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