this thread not about what Im/you like or dislike... and not about graphics quality...
it's about how squareenix do his work...... and I showed examples...
I just hope that squareenix will not be so lazy and fix some... someday...
this thread not about what Im/you like or dislike... and not about graphics quality...
it's about how squareenix do his work...... and I showed examples...
I just hope that squareenix will not be so lazy and fix some... someday...
Last edited by Heroboy; 03-05-2017 at 11:46 AM.





You do realize that this is because SE themselves decided to 'tone back' a perceived obsession SE had with graphic quality at the expense of everything else? (To paraphrase Yoshi's own phrasing, he wanted to escape from "the graphics disease" that doomed FFXIV 1.0 due to Crystal Tools requiring (for the time) ridiculously high system requirements to run the PC version of the game). So he toned back the graphics slightly for ARR so as to allow the development team to focus instead on gameplay and content which 1.0's development had been sacrificed for.
Besides, if WoW can still pull in millions of players despite having worse graphics than even, say the sixteen year old FFXI, clearly it's not something SE are too concerned about (nor are most players too for that matter). It's one of those cases of 'can't have your cake and eat it too' I'm afraid.
Last edited by Enkidoh; 03-05-2017 at 12:29 PM.
1.0 had more wrong with it then just graphics, which ultimately was SE upper management fault for pushing out the game too early, the 1.0 director was just the fall guy for it.You do realize that this is because SE themselves decided to 'tone back' a perceived obsession SE had with graphic quality at the expense of everything else? (To paraphrase Yoshi's own phrasing, he wanted to escape from "the graphics disease" that doomed FFXIV 1.0 due to Crystal Tools requiring (for the time) ridiculously high system requirements to run the PC version of the game). So he toned back the graphics slightly for ARR so as to allow the development team to focus instead on gameplay and content which 1.0's development had been sacrificed for.




Yes and no. 1.0 had numerous design decisions that were inherently flawed from the get go. There are interviews with the dev team who outright laughed at the idea of adding something as simple as jumping because "it's not gonna be needed." SE's insistence on releasing it prematurely guaranteed the forthcoming financial disaster but Tanaka and Komoto share a large portion of the blame too.
Are they at fault some yes? I don't think they share majority or even large part of the blame cause I'm sure there were people above them over seeing their work. If there was then they knew a crap product was being made and hence should of never been released in that state. So ultimately SE upper management takes most the blame. They shoved it out earlier (September 2010) to compete against WoW new expansion Cataclysm (December 2010) and lost that battle along a lot more then just their pride.Yes and no. 1.0 had numerous design decisions that were inherently flawed from the get go. There are interviews with the dev team who outright laughed at the idea of adding something as simple as jumping because "it's not gonna be needed." SE's insistence on releasing it prematurely guaranteed the forthcoming financial disaster but Tanaka and Komoto share a large portion of the blame too.
I never noticed that until I see this post. One thing I really do hate about this game is the ugly menu systems. Reminds me of my Amiga 1200.
Has this been confirmed. I find it hard to believe that a Japanese game was worried doubt a western release, even if it was WoW.Are they at fault some yes? I don't think they share majority or even large part of the blame cause I'm sure there were people above them over seeing their work. If there was then they knew a crap product was being made and hence should of never been released in that state. So ultimately SE upper management takes most the blame. They shoved it out earlier (September 2010) to compete against WoW new expansion Cataclysm (December 2010) and lost that battle along a lot more then just their pride.
Back in like 2009, which the game was released less then a year later two months before a WoW expansion came out.
Taking that to heart, Wada believes that, despite WoW being "tough competition", Final Fantasy XIV could definitely become a "serious rival" to Blizzard's juggernaut.http://www.develop-online.net/news/f...s-wada/0105940Asked if he thought Final Fantasy XIV was a serious rival to World of Warcraft’s throne, Wada said “yes, but the flipside is that they are a tough competition.”
http://kotaku.com/5428344/final-fant...to-take-on-wow
They aren't broken as such.
During development we were told they were very conscious of the memory footprint of each feature. Each hairstyle has a certain amount of memory reserved for it so the designers need to ensure any new styles dont go over than. If you have a complex design then you need to find some way of reducing it's memory footprint so you lower the quality. Now before you bring the PS3 into it you also have low spec PCs too. A subscription MMO needs as much players as it can and some of those players run laptops and low spec PCs. I have noticed this myself but unless you zoom in it's not a huge problem unless you're nitpicking.
No, for the glasses. This is just my theory but I think it's realistic.
We all know about clipping, the bane of MMO armor. FF14 doesn't have a huge amount of character customisation but with each customisation that means that problems can crop up with clipping. For instance there's several nose variants, items dont follow the rules of gravity like the real world so you need to place them but how do you do that without complex physics calculations or clipping. There's also a huge array of emotes for each character and take an example that alters the characters eye movement; how do you stop that from clipping. By having the glasses hover over the character slightly it eliminates those problems.
You clearly dont know sloppy or lazy. Considering FF14 has no outside testing server it works remarkably well. I wish some western (and Korean) developers focused on quality like this.
Last edited by Saccharin; 03-06-2017 at 01:07 AM. Reason: spelling
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