1.0 had more wrong with it then just graphics, which ultimately was SE upper management fault for pushing out the game too early, the 1.0 director was just the fall guy for it.You do realize that this is because SE themselves decided to 'tone back' a perceived obsession SE had with graphic quality at the expense of everything else? (To paraphrase Yoshi's own phrasing, he wanted to escape from "the graphics disease" that doomed FFXIV 1.0 due to Crystal Tools requiring (for the time) ridiculously high system requirements to run the PC version of the game). So he toned back the graphics slightly for ARR so as to allow the development team to focus instead on gameplay and content which 1.0's development had been sacrificed for.




Yes and no. 1.0 had numerous design decisions that were inherently flawed from the get go. There are interviews with the dev team who outright laughed at the idea of adding something as simple as jumping because "it's not gonna be needed." SE's insistence on releasing it prematurely guaranteed the forthcoming financial disaster but Tanaka and Komoto share a large portion of the blame too.
Are they at fault some yes? I don't think they share majority or even large part of the blame cause I'm sure there were people above them over seeing their work. If there was then they knew a crap product was being made and hence should of never been released in that state. So ultimately SE upper management takes most the blame. They shoved it out earlier (September 2010) to compete against WoW new expansion Cataclysm (December 2010) and lost that battle along a lot more then just their pride.Yes and no. 1.0 had numerous design decisions that were inherently flawed from the get go. There are interviews with the dev team who outright laughed at the idea of adding something as simple as jumping because "it's not gonna be needed." SE's insistence on releasing it prematurely guaranteed the forthcoming financial disaster but Tanaka and Komoto share a large portion of the blame too.
They aren't broken as such.
During development we were told they were very conscious of the memory footprint of each feature. Each hairstyle has a certain amount of memory reserved for it so the designers need to ensure any new styles dont go over than. If you have a complex design then you need to find some way of reducing it's memory footprint so you lower the quality. Now before you bring the PS3 into it you also have low spec PCs too. A subscription MMO needs as much players as it can and some of those players run laptops and low spec PCs. I have noticed this myself but unless you zoom in it's not a huge problem unless you're nitpicking.
No, for the glasses. This is just my theory but I think it's realistic.
We all know about clipping, the bane of MMO armor. FF14 doesn't have a huge amount of character customisation but with each customisation that means that problems can crop up with clipping. For instance there's several nose variants, items dont follow the rules of gravity like the real world so you need to place them but how do you do that without complex physics calculations or clipping. There's also a huge array of emotes for each character and take an example that alters the characters eye movement; how do you stop that from clipping. By having the glasses hover over the character slightly it eliminates those problems.
You clearly dont know sloppy or lazy. Considering FF14 has no outside testing server it works remarkably well. I wish some western (and Korean) developers focused on quality like this.
Last edited by Saccharin; 03-06-2017 at 01:07 AM. Reason: spelling





I believe they have a certain size for hairstyles, so the textures for some of the more complex hairstyles look worse due to that. Probably some kind of design constraint, that isnt usually even noticeable.
I don't think i'd call their work shoddy.
Im telling not about bad texture resolution.... I understand why they low...
Im not understand why so big difference in quality between some hairs and why some hairs have crossed lines that should not be in hairs...
Last edited by Heroboy; 03-05-2017 at 12:14 PM.
Okay so this is how textures for 3D things work:
Everythign has to be laid out and painted there. So you only have so much space to do the texture on. Now, if you have a simple hairstyle, like the (I think Miqo exclusive?) one that is just straight, shoulder-lenght hair and bangs, you don't have a lot of faces to put down on the texture. It's all just one flat thing, so you have fewer pieces to texture and can make them larger on the texture itself.
Now, if you have a more complex hairstyle, you'll have more faces to put down, and each of them has fewer space there. Thus, while the overall texture quality remains the same, each individual part has less pixels on it.
dank meme
i remember this photo i saw on FFXIV reddit:
http://i.imgur.com/bCtvVlG.png
i really hope that someday we get an optional HD texture option (additional download from SE servers) in the launcher for those who want/can run it


Yep this is what we got now and there are no signs of improving the horrible textures. They really need to address this along with some other things.i remember this photo i saw on FFXIV reddit:
http://i.imgur.com/bCtvVlG.png
i really hope that someday we get an optional HD texture option (additional download from SE servers) in the launcher for those who want/can run it
Dev time is a limited resource. You obviously have no idea what kind of effort goes into producing a game of this scale and quality.
I can guarantee 99.9% of players would rather have new playable content instead of glasses that fit perfectly on their toon's nose or hair that doesn't clip.
If you don't like it, cancel your sub and go play something else that suits your own personal taste in graphics.
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