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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cordie View Post
    And rather than calculating it you sit there whining.




    Update

    Probability of getting an item after rolling "Need" in a light party and full party (1tank-2healers-5dps) with any composition:

    Shouldn't PLD, WAR, DRK, WHM, SCH and AST get 100% the item after rolling Need in a light party?
    (2)

  2. #2
    Player
    Cordie's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    157
    Character
    Cordelia Primerain
    World
    Lich
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Felis View Post
    Shouldn't PLD, WAR, DRK, WHM, SCH and AST get 100% the item after rolling Need in a light party?
    You are essentially asking: "Shouldn't they get 100% after getting the item?"

    You need to factor in the probability of seeing an item:
    there are 7 types of left-side gear and 5 types of accessories.


    Quote Originally Posted by Bloody View Post
    I think you need to re-label the chart to be specific in the fact that your percentages factor in a hypothetically equal drop chance first before the ability to need is factored in.
    Why would you assume otherwise? Go in blind, this is what to expect.
    "After" rolling need , because you need to account for others potentially rolling need.
    If the item type doesn't appear you will get null when "rolling need" (you can't even roll as a matter of fact).

    Quote Originally Posted by Bloody View Post
    Second, bardaboo rolling on everything does NOT mean there is agreement with your suggestion to dress up the OP's request as everyone can Need. Your attempts to twist words to fit your logic need some work. If I were to roll Greed on everything I can't Need, it means I'd like the gear if the person who it is designed for doesn't want it, not that I think all gear should be equally Needable. You basically tried to compare apples and oranges.
    It's not dressing-up the OP's request. It's a suggestion satisfying both sides.
    If you were to roll Greed on everything you can't Need you have a priori given up on the thought of all gear being equally Needable. There's no comparison for you there.


    Quote Originally Posted by Bloody View Post
    The system is designed to give someone who chooses to undertake a specific class/role priority access to gear useable by that class/role as a reward for choosing to undertake that class/role.
    And it is skewed.
    (0)
    Last edited by Cordie; 03-04-2017 at 02:43 AM.

  3. #3
    Player
    Bloody's Avatar
    Join Date
    Mar 2011
    Posts
    295
    Character
    Arkain Stormfury
    World
    Hyperion
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Cordie View Post
    It's not dressing-up the OP's request. It's a suggestion satisfying both sides.
    If you were to roll Greed on everything you can't Need you have a priori given up on the thought of all gear being equally Needable. There's no comparison for you there.

    And it is skewed.
    No, it is nigh identical to the OP: 100% equal opportunity when rolling on gear, irrespective of the role/class you are playing. The only thing you've changed is leaving the current two-tier system of priority in place for those who "don't want something as bad as others." People who disagree with the OP think that the current system is fine and giving class/roles priority on gear designed for their use is a legitimate allocation of potential rewards. You are arguing to remove that reward. That's clearly not "satisfying both parties," that's redressing the OP with slight variation.

    Skewed implies heavily imbalanced. 2% is not even close.

    Hell, if we want to use your math for probability of acquiring gear, under your suggestion, you would reduce all party members down to a 3% chance of acquiring the gear they want for left side in light party, and 1.6% in full party. Don't believe me? Take that 14.2% chance of a drop occurring, multiply by 0.25 or 0.125 based on party size, and you have the odds of getting your piece. Each party member may have a 25% or 12.5% chance on each piece that drops, but for specific drops it plummets. Bouncing between specific and general applications is less than honest if you want your argument to hold weight.
    (8)
    Last edited by Bloody; 03-05-2017 at 11:18 AM.
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