SMN is mechanically fine and fun to play as a class, as I am sure RDM will be, it's just that SE seems to slap a job theme on the mechanical classes fairly arbitrarily in some cases. I find that really frustrating because I like to see the playstyle and the established theme as a package - that's part of the appeal of FF repeatedly using the same jobs over and over. When you have a job like XIV's SMN that pretty much ignores summoning as a theme then I find it really frustrating as I'm not getting what the package advertises, no matter if the job is good / fun / well-designed mechanically.


Same goes for RDM. If I'm going to be nuking the whole time with the occasional diving in for an ineffectual sword slash then I'm not getting the flexible hybrid class that RDM thematically should be. SE stating that RDM will use "INT gear like BLM and SMN" demonstrates that they could potentially ignore several of what I consider to be RDM's most important attributes, even if the job is mechanically functional - hence my concern.