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  1. #41
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kageaki View Post
    This for the most part. I think they'll use SMN/BLM gear 50-60 like Ninja did with monk from 1-50 and then get it's own INT set, but instead of being color swapped caster gear it will be color swapped BRD/MCH gear.
    Many 3.0 Ranged Phy. gear share model with caster and healer already. I don't see the point why must make seperate set?
    (2)

  2. #42
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kemonologist View Post
    Many 3.0 Ranged Phy. gear share model with caster and healer already. I don't see the point why must make seperate set?
    This reminded me of the, 'Jester,' like set you can buy in Ishgard at level 50, and how BRD/MCH, for some reason, had the same thing. Depressing.

    I'm kind of hoping the new armor and weapons you can buy from vendors in 4.0 will be based around some of the dungeon sets. Caster/Healer gear from Neverreap and Fractal Continuum, tanking and DRG gear from Sor Khai and Hullbreaker HM, etc... Especially if they can be dyed.
    (0)

  3. #43
    Player
    Kling-Klang's Avatar
    Join Date
    Aug 2014
    Posts
    482
    Character
    Kling Klang
    World
    Odin
    Main Class
    Red Mage Lv 90
    Just remove the restriction for glamour (as long as the job is leveled you can glam the stuff on another job)...
    (2)

  4. #44
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Dualblade View Post
    Note that while this is true, it is still possible that Red Mage will be like Dragoon and Ninja and have their own set of gear instead of sharing with Black Mage/Summoner. Given that they will be up close and personal more often then the other two it would probably have higher Defense (though not as much as melee DPS probably).
    Armor isn't really applicable when you're a melee mage with low cooldown gap closer and elusive jump
    (0)

  5. #45
    Player dice137's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Y'raja Lhiza
    World
    Balmung
    Main Class
    Bard Lv 70
    I don't get why people were assuming that a casting class would use DEX gear in the first place. (Using "well, it's a ranged DPS" isn't really an excuse because NIN is melee.)
    (4)

  6. #46
    Player
    Nirokun's Avatar
    Join Date
    Mar 2011
    Posts
    264
    Character
    Nirokun Moon
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by RaijinSupreme View Post
    True, but to take out Robes altogether simply because of the addition of RDM would also be a bad choice. BLM and SMN's should have their robes, as well as their coats, but RDM shouldn't have to be subjected to it.

    So even if RDM just get recolors of other gear, as long as it means that they don't have to get a robe because BLM and SMN got a robe, then I'm cool with it.
    I'm a SMN and I dislike that I have to share gear that always looks like BLM gear or generic mage gear. To me, SMN has always been about the horn, but we only have a few horns to work with, and one went to BRD (? pvp set unicorn). I'm hoping Stormblood gives us a much smaller horn this time for our job specific equipment.

    If anything separates the mages, it's the hat imo. Though I'm looking forward to (hopefully) less featureless blankets for body armor.
    (0)
    "Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen

  7. #47
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I'm still holding out some hope that a new expansion will bring big enough changes that they'll finally be able to fix the glamour system somehow, so that we can have a different glamour for each job, even in cases where they do share gear.

    And that they'll then add more AF like gear, where each job gets custom designs. (We just need the fix to glamour first, so we can make better use of AF designed sets.)
    (1)

  8. #48
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Cool, means I can start stockpiling poetic gear for it.

    Also, Scouting gear: why is this still a thing?
    (3)

  9. #49
    Player
    Madrone's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Madrone Damodred
    World
    Leviathan
    Main Class
    Conjurer Lv 60
    Scouting should probably be collapsed and nin put on striking along with sam. Then all eastern themed jobs have one set. I know that kind of sucks for glamor.

    They actually should probably start putting some non-main attributes on gear too... like INT for healers, MND for casters, Dex for STR jobs, pie for Dex jobs, etc. There tend to be small ways they could make use of the stats. And if there aren't, then make a small effect, like Dex giving parry rate again, or STR increasing parried amount,' but definitely something that isn't an offensive bonus.

    Healers would have less of a gap between using Cleric's Stance correctly or not.

    Caster's Physick would be more functional.

    Mcn/brd party buffs would last longer.
    (0)

  10. #50
    Player
    Xandos's Avatar
    Join Date
    Aug 2012
    Posts
    76
    Character
    Kyra Lee
    World
    Jenova
    Main Class
    Scholar Lv 70
    Historically red mage wore heavier armor similar to what the Dragoon is wearing. Red Mage was a mix between fighter, white mage, and black mage originally. They could use most of the same weapons as a fighter and wearing things like chain mail and scale mail were pretty common. They also couldn't cast the highest levels of black or white magic. They retained most of that in FFXI but tended to focus more on casting in the end game due to game design.

    I'm not a fan of pigeon holing this class into being a caster and wearing caster gear. It shouldn't be just a caster. This class really does need it's own set of gear to be what it should be. Barring that they could either find a way to increase the armor value for red mages in cloth gear or find a way to give them int and mnd from the dragoon gear. Some sort of cleric stance like ability would probably work.

    I do like the idea of adding in other stats to all the gear and making them somewhat relevant again. I am pretty sure that's how 1.0 gear worked.
    (1)

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