Quote Originally Posted by Vexander View Post
Having its own set of gear wouldn't really make Red Mage, 'Unique.' It's gameplay style will make it unique. Let's wait and see what we get, shall we?

Honestly, any set that isn't an Artifact set fits a theme, not a class anyways. Most caster gear is already well disposed towards the Red Mage aesthetic since Coats are SE's way of compromising between players who want robes (back and front covered all the way down to the toes) and those who don't.
Besides the aesthetic oddity, I think it was a fine enough choice, not even sure how much bigger our armory is actually going to get, so it will be nice to have it condensed with my other casters. Besides what matters is the main stats and desirable secondaries, What exactly would a different armor type actually do besides maybe different defense/m def(which I guess could be arguable since rdm used to be a bit sturdier than whm/blm) looks to me like they arent expecting us to be up on the enemies the majority of the time, so no need probably. Saves dev time too, esp with sam also sharing sets with mnk. So I hope they spent that time developing more on the gameplay of these jobs. Just gotta wait and see I guess