Lol
You do know it will not work.
The people that wont to know how to play will read what the skills do and how they work.the people that dont care(90-99% of them) will say somthing like "just play and lets me play" or stfu or fuck off.
I don't decide what the Time:Value ratio in regards to the MMO industry is. That's pure economics. Some F2P games only charge $0.80 to skip an hour of acquisition time. Others, like WoW, are closer to $1-2. Some more expensive games are $3-4 per hour. But the industry average is $1-3.
You know if they would show us that these cash shop sells are going into creating new content for us...well than I could maybe accept it a little better. (We dont know this and as a big company all the money that they will get from us are probably going to SE and into other games..) But still even if we would know it, the price still remains as insane. Why not sell it for 1$? If 2k players buy this its still 2k$ and since its a digital good you only have the cost of the production and nothing more..I never understand the thought to make these things expensive. How many more would have bought the two-seater mount if it was half the price?
Well with that decision now they make people angry, quite some will not buy it because its way too expensive for an emote -> not really good for SE.
In the end its really bad if our sub money cant pay for the production because this would mean that we will see more and more of these cash shop items which might mean that people wont even sub anymore or will not start the game -> less money -> more items for CS. This can turn really bad in the future and I am quite sure that even those that are totally fine with it now will have a line where its crossed but then its too late. It would be imo way better to just increase the price of the sub by 1 or 2 $. I would gladly pay a little bit (not 5 per month or something crazy) more and have everything in game than having to see all these items landing in the cash shop..
I don't decide what the Time:Value ratio in regards to the MMO industry is. That's pure economics. Some F2P games only charge $0.80 to skip an hour of acquisition time. Others, like WoW, are closer to $1-2. Some more expensive games are $3-4 per hour. But the industry average is $1-3.
$1-$2 an hour is not a reasonable amount of time proportionate to the cost of gear in real money. that's what the company believes players would pay for an item, hence bar lowered from reasonable and proportionate to what would sell and would be 100% pay to winYes, they did. They worked for the money that they used to pay for it.
Just because they didn't work in-game doesn't make their work any less valid. If someone doesn't have the time to play enough to max out their tomes every week and do Dun Scaith or rare hunts, then it's perfectly fair for them to trade time for money. That is reality. Time is money and we trade time for money every day. That's economics and society.
And your accusation that it would be pay to win is false. It would only be pay to win if you couldn't earn the gear normally through playing the game in a reasonable amount of time proportionate to what the cost of the gear would be in real money.
Not saying they should or shouldn't do it... I have no horse in that race and don't care. But there's nothing detrimental or "un-balancing" about it, and definitely not pay to win. It's just trading time for money... which is a daily reality.
Do people even know what "pay to win" actually means? Is the potion giving you stupidly boosted stats? Is it giving the user access to broken gear not available in game or only accessible after an insane amount of playtime? I'm pretty sure the answers are no and no. Ragnarok Online is a better example of the 'pay to win' argument with stupid op gear and upgrade items only available from it's cash shop. The only things in this game's cash shop are dyes, some mounts, some furniture, clothes and QoL stuff.
A jump potion is not 'pay to win' it's 'pay to catch up'. There IS a difference.
Well done SE, you realized i wont pay shit for glamour so your testing the waters on emotes. I REALLY want these emotes but I still think this cash shop is bogus and you guys are greedy as hell. The players come up with some good ideas and you turn them into cash shop items.
Well since I'm on the verge of breaking down and paying you $ for "optional items" just like everything else in the game thats an optional item but paid for through my sub... Why cant you finally give us the fenrir bike or an FF8 Hoverboard like the one zell had.
I might actually care more about the cash shop emotes and glamour if you guys were transparent with the funds and costs for creation but you guys don't tell us anything. We want to support the game, not just your pockets.
*Copied and posted from another thread cause its relevant in this one too.*
What do stupidly boosted stats matter if you can't use them to leverage an advantage, tho?
"Pay to Win" isn't technically possible in this game unless you stretch the term to something arbitrary, since you never compete against other players outside of PvP, Lord of Verminion, Chocobo Racing and Triple Triad - PvP is synced, the rest stat independent.
This is so funny that this thread even exist considering how many people I saw with the emote yesterday, Im starting to think the forums and the people that play the game are in two different worlds.
Player
I agree with the OP except the fact that he/she feels like she has to buy everything. I don't agree with that sentiment but I do agree that SE is shady and put these emotes on mogstation first thing without informing anyone and that makes me a little mad, tbh. I don't like those kinds of practices. These things should be free in game because let's be honest the seasonal events are free and give free emotes.
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