


I believe there was a statement from Yoshida about the cash shop revenue being used for the things she mentioned.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.




Do people even know what "pay to win" actually means? Is the potion giving you stupidly boosted stats? Is it giving the user access to broken gear not available in game or only accessible after an insane amount of playtime? I'm pretty sure the answers are no and no. Ragnarok Online is a better example of the 'pay to win' argument with stupid op gear and upgrade items only available from it's cash shop. The only things in this game's cash shop are dyes, some mounts, some furniture, clothes and QoL stuff.
A jump potion is not 'pay to win' it's 'pay to catch up'. There IS a difference.



What do stupidly boosted stats matter if you can't use them to leverage an advantage, tho?
"Pay to Win" isn't technically possible in this game unless you stretch the term to something arbitrary, since you never compete against other players outside of PvP, Lord of Verminion, Chocobo Racing and Triple Triad - PvP is synced, the rest stat independent.
Player


I agree with the OP except the fact that he/she feels like she has to buy everything. I don't agree with that sentiment but I do agree that SE is shady and put these emotes on mogstation first thing without informing anyone and that makes me a little mad, tbh. I don't like those kinds of practices. These things should be free in game because let's be honest the seasonal events are free and give free emotes.


Yeah, it's something that "P2W accusers" never acknowledge and will never see reason about. You can explain that P2W is being able to get an advantage that cannot be obtained any other way except spending real money until you're blue in the face, and they'll never listen. Of course, the sole exception being if the time acquisition to acquire it without real money is ridiculously long proportionate to the cost. That's something the other poster above me doesn't get. Companies don't dictate what people are willing to pay to skip and hour of grind... customers do. It's economics, pure and simple.Do people even know what "pay to win" actually means? Is the potion giving you stupidly boosted stats? Is it giving the user access to broken gear not available in game or only accessible after an insane amount of playtime? I'm pretty sure the answers are no and no. Ragnarok Online is a better example of the 'pay to win' argument with stupid op gear and upgrade items only available from it's cash shop. The only things in this game's cash shop are dyes, some mounts, some furniture, clothes and QoL stuff.
A jump potion is not 'pay to win' it's 'pay to catch up'. There IS a difference.


Well done SE, you realized i wont pay shit for glamour so your testing the waters on emotes. I REALLY want these emotes but I still think this cash shop is bogus and you guys are greedy as hell. The players come up with some good ideas and you turn them into cash shop items.
Well since I'm on the verge of breaking down and paying you $ for "optional items" just like everything else in the game thats an optional item but paid for through my sub... Why cant you finally give us the fenrir bike or an FF8 Hoverboard like the one zell had.
I might actually care more about the cash shop emotes and glamour if you guys were transparent with the funds and costs for creation but you guys don't tell us anything. We want to support the game, not just your pockets.
*Copied and posted from another thread cause its relevant in this one too.*
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