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  1. #1
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lexia View Post
    It not required to function as a crafter, I have all my crafts and gatherers to 60 and use only use one extra retainer on top of the two it already gives.
    That does not prove anything. How often do you craft? how much do you sell daily? It is so easy to get to 60, how you use them, is a whole different manner.

    Quote Originally Posted by Eclair_Xysha View Post
    I really do hope that was sarcasm?
    I am dead serious, I want to know how it will effect "balance" in this game. With the players i seen in top gear, I just do not see it.
    (2)

  2. #2
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Quote Originally Posted by Ama_Hamada View Post
    That does not prove anything. How often do you craft? how much do you sell daily? It is so easy to get to 60, how you use them, is a whole different manner.
    Crafting and gathering take up a lot of my gameplay cause I don't do raiding. I have 3 specialists and 90% of my gear is made by myself.
    (0)

  3. #3
    Player
    Eclair_Xysha's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    277
    Character
    Eclair Xysha
    World
    Gilgamesh
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    I am dead serious, I want to know how it will effect "balance" in this game. With the players i seen in top gear, I just do not see it.
    Because end-game content is for people who actually worked for it? Worked... for... it...? Like its not for casuals?

    Say it's $40 (or more) for an i270 gear.... You have not worked for that gear. You're buying your way through for power and just did so to beat everyone that hasn't even payed for that gear. Immunity grant. This will enrage so many players in this game. I mean if you think the reaction of some when Yoshi-P made an announcement about a "leveling" potion is bad.... Selling i270 gear to individuals will create an outrage.

    Pay to play + Pay to win combinations do not mix.

    And yoshi-p talked about why he doesn't want pay to win options but rather pay to glamour.

    Do you wanna give me reasons why you think your view is better to maybe enlighten me or have me think about why pay to win is better?
    (0)
    Last edited by Eclair_Xysha; 03-01-2017 at 12:00 PM.

  4. #4
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Eclair_Xysha View Post
    Because end-game content is for people who actually worked for it? Worked... for... it...? Like its not for casuals?

    Say it's $40 (or more) for an i270 gear.... You have not worked for that gear. You're buying your way through for power and just did so to beat everyone that hasn't even payed for that gear. Immunity grant. This will enrage so many players in this game. I mean if you think the reaction of some when Yoshi-P made an announcement about a "leveling" potion is bad.... Selling i270 gear to individuals will create an outrage.

    Pay to play + Pay to win combinations do not mix.

    And yoshi-p talked about why he doesn't want pay to win options but rather pay to glamour.

    Do you wanna give me reasons why you think your view is better to maybe enlighten me or have me think about why pay to win is better?
    Yes, they did. They worked for the money that they used to pay for it.

    Just because they didn't work in-game doesn't make their work any less valid. If someone doesn't have the time to play enough to max out their tomes every week and do Dun Scaith or rare hunts, then it's perfectly fair for them to trade time for money. That is reality. Time is money and we trade time for money every day. That's economics and society.

    And your accusation that it would be pay to win is false. It would only be pay to win if you couldn't earn the gear normally through playing the game in a reasonable amount of time proportionate to what the cost of the gear would be in real money.

    Not saying they should or shouldn't do it... I have no horse in that race and don't care. But there's nothing detrimental or "un-balancing" about it, and definitely not pay to win. It's just trading time for money... which is a daily reality.
    (0)

  5. #5
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kaedan View Post
    Yes, they did. They worked for the money that they used to pay for it.

    Just because they didn't work in-game doesn't make their work any less valid. If someone doesn't have the time to play enough to max out their tomes every week and do Dun Scaith or rare hunts, then it's perfectly fair for them to trade time for money. That is reality. Time is money and we trade time for money every day. That's economics and society.

    And your accusation that it would be pay to win is false. It would only be pay to win if you couldn't earn the gear normally through playing the game in a reasonable amount of time proportionate to what the cost of the gear would be in real money.

    Not saying they should or shouldn't do it... I have no horse in that race and don't care. But there's nothing detrimental or "un-balancing" about it, and definitely not pay to win. It's just trading time for money... which is a daily reality.
    12 weeks to full i270 set at about 3-4 hours a day ; median salary in the U.S. ~$52k, 50 work weeks ~$1040/week, 40 hours/week ~$26/Hour so around $500/week is a proportional game time:work time value - ok. so shell out $6k on Mog Station for a full i270 set, works for me - I vote yes!
    (0)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Llus View Post
    12 weeks to full i270 set at about 3-4 hours a day ; median salary in the U.S. ~$52k, 50 work weeks ~$1040/week, 40 hours/week ~$26/Hour so around $500/week is a proportional game time:work time value - ok. so shell out $6k on Mog Station for a full i270 set, works for me - I vote yes!
    The industry Time:Value ratio is between $1-3 per hour. Meaning that the price equilibrium for what people are expected to pay to "skip" an hour of acquisition time is ~$2.

    It takes roughly an hour a day (20-30 min for tanks), 4 days a week to cap your tomes. It takes about 11 weeks of capping tomes to get a full set of 260.

    So 11 weeks * 4 hours per week = 44 hours to earn a full set of 260. Not going to try to calculate how long it takes to earn the raid coins vs rare hunts, so I'm just going to round it off to about 60 hours for a full set of 270.

    So 60 hours * $2 = $120 for a full set of 270. Far more than what someone would have to pay in subs and time to earn it in-game
    (1)

  7. #7
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Kaedan View Post
    And your accusation that it would be pay to win is false. It would only be pay to win if you couldn't earn the gear normally through playing the game in a reasonable amount of time proportionate to what the cost of the gear would be in real money.

    Quote Originally Posted by Kaedan View Post
    The industry Time:Value ratio is between $1-3 per hour.
    Bar lowered much?
    (1)

  8. #8
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Llus View Post
    Bar lowered much?
    I don't decide what the Time:Value ratio in regards to the MMO industry is. That's pure economics. Some F2P games only charge $0.80 to skip an hour of acquisition time. Others, like WoW, are closer to $1-2. Some more expensive games are $3-4 per hour. But the industry average is $1-3.
    (1)