

Then. Why a party who do perfectly the mechanics, down the boss, but didn't skip first soar is a bad party? Because that's he problem right now. You can do the fight with no deaths and all perfect without skip soar and people sill will say sucks because no skip soar. That's the thing here.
I think that should be up to the party leader and the people who join, to be honest.Then. Why a party who do perfectly the mechanics, down the boss, but didn't skip first soar is a bad party? Because that's he problem right now. You can do the fight with no deaths and all perfect without skip soar and people sill will say sucks because no skip soar. That's the thing here.
If one person creates a party saying that they want to skip soar and they get a ton of people clawing to want to get in and then another person makes a party that says DPS doesn't matter as long as they clear and is a ghost town... well, the community has spoken. Vice versa is also true.
Regardless, if you join group A, then you should be held to the standard that's expected, yes? Just as much as someone who complains about low DPS in party B should be shown the door.
Existence is reasonable
Let's make things better

A party that can't skip Soar with 6 DPS means that those 6 DPS cannot even perform an adequate opener. Players that can not even do an adequate opener, a very basic function in their chosen class, are bad. A party consisting of bad players is also bad.Then. Why a party who do perfectly the mechanics, down the boss, but didn't skip first soar is a bad party? Because that's he problem right now. You can do the fight with no deaths and all perfect without skip soar and people sill will say sucks because no skip soar. That's the thing here.
Of course the same can be said about a group of people that can do their opener but can't do mechanics.
Then again, if your party doesn't want to skip Soar, which is all fine and good, then just get 2 heals and tanks. Playing with 5-6 DPS makes very little sense if Soar is not skipped anyways.
It's all a matter of perspective and how you look at it: why bring extra DPS players and make the run more cumbersome for tanks/healers if you're not expecting them to carry their weight in the first place?
Last edited by ShaneDawn; 02-27-2017 at 08:45 PM.
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