Last I checked tanks will switch into dps stances once hate is controlled properly. Dps will use their utility spells to boost the group. Sadly for you, this topic is about healers. I know you want to grasp at straws here, but keep on topic or make the comment arguable please. Again, it comes down to laziness. If that's how a player wants to play, they have every right to. Just like any other player has every right to punish them for it. Be it a kick, leaving, standing in aoe, etc.
Tanks are expected to hold hate, mitigate damage and DPS (with stance swapping). Healers are expected to buff and heal the party and DPS. DDs have much more complicated rotations than the two other roles, and in addition to DPS they're expected to buff themselves and the party and provide support (especially songs and turrets).
To put it simply, all the jobs are expected to use all of their useful abilities in as effective manner as possible. Furthermore, all the jobs are expected to aim for as high activity % as possible - while being active in a meaningful way. A healer who refuses to DPS in situations in which they could is failing both of these expectations.
While I won't disagree with laziness if a healer refuses to DPS, I have to ask - if the Dev's have stated healer DPS contribution is not calculated into their design, why would a healer not DPSing be a hindrance to the party? They're performing their baseline and expected duties by completing their healing role. Any DPS added by the healer is a bonus to party.
Why is it that DPS constantly have to press their buttons, tanks constantly have to press their buttons but healers don't?
Actually, you're right - we should nerf healing to the extreme so they have no choice but to constantly heal.
The problem with that is that devs wouldn't make that remark since they gave all healers a varying arsenal of dps abilities. Healers do very good dps as well. The other issue is that if a healer isn't dpsing it means enemies aren't dying as fast. Which in turn means more healing, more time involved, yet still less overall activity from the healer. That's the very definition of hindering/inefficient. Players can multitask easily in this game. They're simply choosing the lazy route.While I won't disagree with laziness if a healer refuses to DPS, I have to ask - if the Dev's have stated healer DPS contribution is not calculated into their design, why would a healer not DPSing be a hindrance to the party? They're performing their baseline and expected duties by completing their healing role. Any DPS added by the healer is a bonus to party.
It makes more sense to toss up the necessary regens/shields/buffs and then dps when the chances are there.
Last edited by dotsforlife; 02-25-2017 at 12:50 AM.
"Had to be me. Someone else might have gotten it wrong." - Mordin Solus
They're a hinderance to their party because they have the potential to bring this huge benefit to their group and they refuse to do so. Just like a BRD who refuses to sing when they could boost their caster DPS or their healer has died and needs MP is a hinderance to their group. Bard songs aren't required for clearing any content, either, but it doesn't make it any more acceptable to refuse singing.While I won't disagree with laziness if a healer refuses to DPS, I have to ask - if the Dev's have stated healer DPS contribution is not calculated into their design, why would a healer not DPSing be a hindrance to the party? They're performing their baseline and expected duties by completing their healing role. Any DPS added by the healer is a bonus to party.
And it doesn't really matter what Dev's have claimed on the topic, when we the players know that Alexander Gordias or Midas could not even be beaten without healer DPS when they were released - even with the best possible DPS players in the world. Healer DPS was obviously needed to be able to beat that content.
Why do you keep trotting out this ridiculous nonsense? You have a toolkit that includes skills that do damage, you are expected to use them as appropriate to make use of GCDs that would otherwise go to waste.
Otherwise, I guess as a SMN shouldn't use E4E or Virus, because they don't add to my damage (I'M A DPS!!!!!!!!!), and mitigation is a task for tanks/healers.
As a BLM, I shouldn't use apocatastasis, because it doesn't help my DPS, and that's mitigation, a task for those tanks/healers.
As a MNK, I shouldn't use Mantra, because I'm not a healer and thus the burden of healing is not my concern.
As a BRD, I shouldn't sing songs, because they two of them reduce my DPS output (oh no!!!!), and the other doesn't help me do any extra damage. Besides, those are supportive skills, more suited for a healer's toolkit! Wanderer's Paean? Sorry, not a healer! Enjoy your Paralysis!
As a MCH, I shouldn't use Rend Mind or Dismantle, as those are mitigation skills (thus a tank/healer concern) and don't aid my DPS. Healer needs mana or someone else needs TP? Tough luck, buddy! Giving you either stops my turret from doing damage!
As a WAR, I shouldn't switch to Deliverance, because my job is tanking, not doing DPS! Storm's Eye? slashing damage buffs are a DPS concern, not mine! Butcher's Block 24/7, baybee!
DRK? Only gonna use my mana for Dark Arts>Power Slash, as I'm a tank and thus holding emnity is my only concern.
PLD? Could cast Clemency on you, but I'm a tank, not a healer. Sorry buddy.
Boy it's almost like every single class has skills that sit outside of their intended role.
And, again (yet again...) NO ONE is advocating for healers to dps while the party burns down. No one is saying they have to do it all the time, in every instance. Obviously if the party is taking damage, healing is the priority.
Dun Scaith week one: all I'm doing is healing.
Dun Scaith week three: I'm able to add dots here and there but mostly healing.
Dun Scaith week six: depending on my co healer and the party, I can spend most of the time in most fights in cleric stance.
It's situational, not one size fits all. I did an A12N this morning on WHM where all I did was heal. The SCH put up dps during down times. It felt balanced. We commed each other at the end.
The game itself advocates dps during downtime, when no healing is needed. Almost every fight or pull has room in it somewhere. The skilled healer will find and make use of it.
That's all we're saying.
Really? Im a healer so I should be excluded if I dont or cant dps? That is morally wrong. Especially as said before that healer dps is not an absolute requirement Hill skill yes but not doubling up on two classes no other class has around 36 skills they have to use. And I also have to state that scholar does have the heaing requirements necessary. Have to remind people here that sch mained a12s. Agai personal preference and your view is very biased towards sch being OHSorry, what?
Uh...no?
One would argue that healers aren't entitled to clears of high level content if they're not going to contribute to their group in the way the current meta expects. I have my own particular resentment toward healers.
"Is expected by a group doing endgame content that requires high skill" is NOT the same thing as being forced. You don't have to do savage. You don't have to do extremes before echo and everyone is so outgeared it's a joke. But if you want to, you have to be ready to meet the collective demands of the group.
Last edited by Feyona; 02-25-2017 at 01:28 AM.
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