Results -9 to 0 of 95

Threaded View

  1. #34
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Zojha View Post
    More correctly: All it takes is one good DPS to burst down a bad healer.[/hb]
    I guess we will just have to disagree here. I spar with my brother at the dueling arena often. He has been a PVP healer since the Fold, heals over a million in FL modes often, and has saved my battle highs more times than I can count. In a 1v1 scenario I can take on his WHM and AST with relative ease as my NIN and WAR, low burst compared to some others jobs. SCH is the only thing that becomes tricky. However, even then he cant kill me and stay alive at the same time. So fights end up becoming an endless battle until he screws up or I get lucky with crits. Yes - in actual PVP modes there are a milieu of variables at play, making it harder to kill players. However, as a general rule of balance dps has an advantage over healing. Also, most dps classes have more than one interrupter at their disposal: multiple stun options, silences, stack removers, sleep, etc.

    Quote Originally Posted by ToasterMan View Post
    OP and the others have a point, people don't play this PvP because it IS bad.
    People dont play the PVP in the game for one of two reasons:

    1. They are not interested in it. It is a PVE game first after all. (we seem to agree here)
    2. The challenge associated with it.

    Ill elaborate a bit for context. Lets start with 2 as 1 is self evident, I think. PVP is challenging only in terms of player skill necessary to play well. The modes themselves are pretty straightforward. Plenty of people clear 95% of PVE content without having to know the in and outs of maximizing their jobs potential, the game is designed that way. Further, content is repeatable. Meaning you can practice a fight over and over until you get it down. When you step into PVP a few things are going to change from the PVE formula. If you dont know how to maximize your job, you will lose to most everyone who does. You will likely lose to anyone who knows more about maximizing the job than you do. Lets say you do know your job 100%, you now have to deal with having a sense of the playing field. If your enemy out smarts you, you lose. If you press too hard and are overwhelmed, you lose. If you allow yourself to be sneaked upon, you lose. No two fights are the same, and your playing against a person not the AI. That is challenging in a way much different than something like Savage content, especially in a game that people purchase for PVE.

    Now, if you can manage all of that properly and still dont like PVP in FFXIV you likely fall under number 1, which is perfectly ok. However, to parrot your own point- your lack of interest in something does not make it bad. There are some things wrong with PVP, no questions about it, but to suggest it is bad because its not as popular as the main focus of the game is fallacious at best. If you are interested in PVP, but struggle with these things that is also okay. Dont avoid playing it, or try to point out issues where issues dont exist. Find friends to play with and practice, practice, practice.

    TLDR: I utterly reject the notion that people dont play FFXIV PVP because there is some overwhelming systemic issue of its design. They are either uninterested in it, interested and learning, interested and complaining, or interested and thriving.
    (5)
    Last edited by Chronons; 02-24-2017 at 05:07 AM.