I have no issue with people "stating solution ideas". I just think that your solution to keep focusing on the importance of weapon (i.e forcing a higher ilvl for the weapon) is more problematic than homogenizing the value of all equipped items.
Well the equipment system in place now was the one SE originally created and implemented at 2.0 launch.
It is way more work for SE to overhaul the entire equipment system than to just add a few extra DF queue requirements to their code.
Your idea: Overhaul of entire item level and equipment system. Have to modify every piece of gear currently in the game. Have to adjust equipment obtainment methods due to homogenization. Have redo mathematical calculations for the gear stats and weights.
My idea: Add a few more DF requirements that the game checks before allowing people to queue. So just some coding; that's all.
Example: Add a DF check that specifically looks at the weapon slot and makes sure the weapon equipped is not massively inappropriate to the point where the player cannot do their role properly. If it is an appropriate level/ilevel then let them queue, if it isn't then issue a DF error message explaining why they cannot queue.
So I disagree. I feel your idea of homogenizing the value of all gear to be way more problematic and as a solution to this particular issue it is too much work for SE to easily implement. So a simpler idea would be more viable in my opinion.
Not to say that later in the game's life or at Stormblood they won't overhaul some of the equipment system, but for specifically this topic's issue your idea would be too much work for them to quickly implement to fix.
Last edited by Miste; 02-24-2017 at 01:39 AM.
My idea : change the ratio between weapon damage and the main stat and...that's it.
Because, again, your idea doesn't change the fact that the weapon is way too important compared to other pieces of gear.
You realize that they changed main stat weight for tanks and that the world didn't crumble ?
Last edited by Reynhart; 02-24-2017 at 02:59 AM.
That's kind of the point tho, its the WEAPON. I don't know any game that relies on damage output where the weapon is not important.
Now imagine if everyone took a damage hit because they messed with the damage formula, suddenly everything is harder to kill. They balanced the game around the weapon scaling being the way it is. This would actually affect quite a bit of the game since a weapon damage ratio change would nerf players. They would have to go into the rest of the gear slots and put the removed damage into the other slots just to keep parity.
It wouldn't break the game, but suddenly everyone is going to be doing less damage unless they put the removed power into other slots or bake it in. It would also devalue the weapons at the minimum which is the hardest slot to upgrade and used as a reward for harder content.
A lot of work when you can just put a check in place to make sure they aren't using a weapon from 2 years ago.
Last edited by Vaer; 02-24-2017 at 03:38 AM.
That's a pretty bad idea. The weapon is important because it's a weapon. Miste has the right idea of making it so that if your weapon level is below the contents level, then you should not be able to enter.My idea : change the ratio between weapon damage and the main stat and...that's it.
Because, again, your idea doesn't change the fact that the weapon is way too important compared to other pieces of gear.
You realize that they changed main stat weight for tanks and that the world didn't crumble ?
If you remove the importance of the weapon, then why bother doing the Anima questline?
It doesn't have to be equalized. Just make weapon damage not 11-20x more important than a primary stat. Right now it's totally absurd.That's a pretty bad idea. The weapon is important because it's a weapon. Miste has the right idea of making it so that if your weapon level is below the contents level, then you should not be able to enter.
If you remove the importance of the weapon, then why bother doing the Anima questline?
It's posts like these that allow someone to get away with playing like an Ice Mage in Dungeons.
Last edited by Vivi_Bushido; 02-24-2017 at 05:19 AM.
I give you Kudos for the effors to dig 'em all!
Btw, OP is lamenting about a DUTY FINDER group. You know, a pug. A PUG. And, on top of that, of a duty they successfully done.
Tbh, this is more suited to an entitled elitism than a sincere concern about the use of duty finder. It feels to me as "I run with a PUG but I got people not geared as I demand they have to be. Fix that plox". Don't know if I need to laugh or cry.
I saw in the past people "cheating" the required ilevel using "exotic" accessories, but with a weapon, it is a first.
The proposal to require the weapon il as minimal is not viable, because when I level my characters from 1 to 59, hardly happened to get a decent weapon in the process, call it bad luck or anything else, but that proposal may lock away even legit people so it is difficult to accept as a solution, it is not uncommon to get a duty with a weapon not on par, while you are in your road to gear or level cap.
Why is it totally absurd?
Right now, weapon damage sets the scale of increases SE wants for the game.
If you lower that value of weapon damage, making it matter less, it would mean they just give weapons themselves higher weapon damage numbers.
IE:
1 WD on PLD equalling to 25 VIT
1 WD on PLD equalling to 5 VIT, then give that weapon 5 WD.
The stat itself 'compared' to the rest of the stats matters little because they purposely want weapon damage to be that important in the end.
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