Page 1 of 2 1 2 LastLast
Results 1 to 10 of 233

Hybrid View

  1. #1
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    Bringing attention to a loophole is a thing. Stating a solution for that loophole is another.
    Well, to be fair, I never said any of my ideas were perfect solutions that had to be heeded and in my first post I asked what other people's thoughts are as well.

    I mean general discussion forum means to discuss general things so my topic was not only to get Dev attention about this but also to discuss the issue and possibly come up with solution ideas.

    I found a problem so I pointed out the problem, but getting a discussion going by bouncing solution ideas off of the community will also get more people posting their ideas as well so we can, you know, work together to find solutions that would be good and to do what the forum is there for. Discuss.

    So yeah I am unsure about what your issue is with people stating solution ideas. It does no harm and really doesn't seem like a bad thing to discuss with the community in my opinion.
    (1)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    So yeah I am unsure about what your issue is with people stating solution ideas.
    I have no issue with people "stating solution ideas". I just think that your solution to keep focusing on the importance of weapon (i.e forcing a higher ilvl for the weapon) is more problematic than homogenizing the value of all equipped items.
    (0)

  3. #3
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    I have no issue with people "stating solution ideas". I just think that your solution to keep focusing on the importance of weapon (i.e forcing a higher ilvl for the weapon) is more problematic than homogenizing the value of all equipped items.
    Well the equipment system in place now was the one SE originally created and implemented at 2.0 launch.

    It is way more work for SE to overhaul the entire equipment system than to just add a few extra DF queue requirements to their code.

    Your idea: Overhaul of entire item level and equipment system. Have to modify every piece of gear currently in the game. Have to adjust equipment obtainment methods due to homogenization. Have redo mathematical calculations for the gear stats and weights.

    My idea: Add a few more DF requirements that the game checks before allowing people to queue. So just some coding; that's all.

    Example: Add a DF check that specifically looks at the weapon slot and makes sure the weapon equipped is not massively inappropriate to the point where the player cannot do their role properly. If it is an appropriate level/ilevel then let them queue, if it isn't then issue a DF error message explaining why they cannot queue.

    So I disagree. I feel your idea of homogenizing the value of all gear to be way more problematic and as a solution to this particular issue it is too much work for SE to easily implement. So a simpler idea would be more viable in my opinion.

    Not to say that later in the game's life or at Stormblood they won't overhaul some of the equipment system, but for specifically this topic's issue your idea would be too much work for them to quickly implement to fix.
    (3)
    Last edited by Miste; 02-24-2017 at 01:39 AM.

  4. #4
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Miste View Post
    Your idea: Overhaul of entire item level and equipment system. Have to modify every piece of gear currently in the game. Have to adjust equipment obtainment methods due to homogenization. Have redo mathematical calculations for the gear stats and weights.
    My idea : change the ratio between weapon damage and the main stat and...that's it.
    Because, again, your idea doesn't change the fact that the weapon is way too important compared to other pieces of gear.

    You realize that they changed main stat weight for tanks and that the world didn't crumble ?
    (0)
    Last edited by Reynhart; 02-24-2017 at 02:59 AM.

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reynhart View Post
    My idea : change the ratio between weapon damage and the main stat and...that's it.
    Because, again, your idea doesn't change the fact that the weapon is way too important compared to other pieces of gear.
    That's kind of the point tho, its the WEAPON. I don't know any game that relies on damage output where the weapon is not important.
    (1)

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reynhart View Post
    You realize that they changed main stat weight for tanks and that the world didn't crumble ?
    Now imagine if everyone took a damage hit because they messed with the damage formula, suddenly everything is harder to kill. They balanced the game around the weapon scaling being the way it is. This would actually affect quite a bit of the game since a weapon damage ratio change would nerf players. They would have to go into the rest of the gear slots and put the removed damage into the other slots just to keep parity.

    It wouldn't break the game, but suddenly everyone is going to be doing less damage unless they put the removed power into other slots or bake it in. It would also devalue the weapons at the minimum which is the hardest slot to upgrade and used as a reward for harder content.

    A lot of work when you can just put a check in place to make sure they aren't using a weapon from 2 years ago.
    (1)
    Last edited by Vaer; 02-24-2017 at 03:38 AM.

  7. #7
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reynhart View Post
    My idea : change the ratio between weapon damage and the main stat and...that's it.
    Because, again, your idea doesn't change the fact that the weapon is way too important compared to other pieces of gear.

    You realize that they changed main stat weight for tanks and that the world didn't crumble ?
    That's a pretty bad idea. The weapon is important because it's a weapon. Miste has the right idea of making it so that if your weapon level is below the contents level, then you should not be able to enter.
    If you remove the importance of the weapon, then why bother doing the Anima questline?
    (3)

  8. #8
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Nestama View Post
    That's a pretty bad idea. The weapon is important because it's a weapon. Miste has the right idea of making it so that if your weapon level is below the contents level, then you should not be able to enter.
    If you remove the importance of the weapon, then why bother doing the Anima questline?
    It doesn't have to be equalized. Just make weapon damage not 11-20x more important than a primary stat. Right now it's totally absurd.
    (0)

  9. #9
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by CGMidlander View Post
    You still cleared didn't you? Gosh, stop being such an elitist.
    Quote Originally Posted by Callinon View Post
    I might consider this complaint more valid if you hadn't also cleared the instance. You're talking about imposing strict restrictions on by-definition casual content.
    Quote Originally Posted by Blackcanary View Post
    I think your over reacting as long as you cleared a dungeon it's not an issue at all.
    Quote Originally Posted by Clethoria View Post
    So what I'm getting from this post is "It's a problem if we clear something because it wasn't run the way I think it should have been run."
    Quote Originally Posted by RaijinSupreme View Post
    Did yall clear?
    Quote Originally Posted by Reynhart View Post
    Actually, this is completely different...in fact, it's the exact opposite. Would you hire someone having all the necessary skills/knowledge to perform the job but not dressed to look the part ?
    Quote Originally Posted by LalaRu View Post
    Hi people, sorry but my computer seems broken and my eyes too, I'm sure I was reading of a topic about someone complaining he was able to end a duty.
    Quote Originally Posted by Renius View Post
    It requires AVERAGE ilvl not actual. And at the end of the day who cares that is the easiest of the Alex runs let the guy have his fun. As long as it did not hinder your enjoyment or cause a wipe let them be.
    It's posts like these that allow someone to get away with playing like an Ice Mage in Dungeons.
    (10)
    Last edited by Vivi_Bushido; 02-24-2017 at 05:19 AM.

  10. #10
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Callinon View Post
    It doesn't have to be equalized. Just make weapon damage not 11-20x more important than a primary stat. Right now it's totally absurd.
    Why is it totally absurd?

    Right now, weapon damage sets the scale of increases SE wants for the game.

    If you lower that value of weapon damage, making it matter less, it would mean they just give weapons themselves higher weapon damage numbers.

    IE:
    1 WD on PLD equalling to 25 VIT
    1 WD on PLD equalling to 5 VIT, then give that weapon 5 WD.

    The stat itself 'compared' to the rest of the stats matters little because they purposely want weapon damage to be that important in the end.
    (1)
    Last edited by JunseiKei; 02-24-2017 at 05:32 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

Page 1 of 2 1 2 LastLast