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  1. #91
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    "I only want a house in the new zone even though there a house available for the taking in older zones" Well I guess person has to ask themselves how much they really want a house, I lucked out when I got my house go it in the mist where I wanted and got pretty good plot but other then that when I saw a plot open I didn't hesitate the details of it I went there and bought it. Even if it wasn't in the mist I would still bought the house cause it just one of those rare things in the game. So rare that if you want to be picky about it you probably not going to get a house then.
    (6)

  2. #92
    Player
    Rinari's Avatar
    Join Date
    Jan 2017
    Posts
    129
    Character
    Rinari Swiftwind
    World
    Faerie
    Main Class
    Warrior Lv 60
    Idea for instanced housing;

    Homestead. A house in the country (choice of zone motifs from around neighboring cities) that sits in between small and medium in size with a bit of larger yard for being in the country. It is instanced, so it only exists when accessed like apartments and nobody will see your great works unless they visit it specifically. Have it replace your apartment (ie, can only have apartment or homestead), but not conflict with world housing, so a player could own both a homestead (vacation home) and a city home.

    This eases the housing crisis and allows the non-instance system to exist alongside it. The old houses still fulfill the purpose of providing medium/large housing with yards that can be shown off to everyone passing by. Medium/large houses would probably not lose much value. Smalls might lose a bit more as some players would be enticed to give up the small house if they don't care about showing off their yards or want the little bit bigger homestead.

    We probably won't see larger instanced housing though, since SE is leaning on the system to keep inactive players paying subs and logging in every so often to keep their houses. They get to pretend the only reason is 'to increase housing availability', but they aren't exactly refusing that money from inactive players. They could offset that by selling the homestead feature for a $2 month charge, but that'd miff a lot of people. I'd pay it though!
    (1)

  3. #93
    Player
    Emil_no7's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    14
    Character
    Kaine Aerie
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Make the moving house option available for all houses, FC and personal, but make it twice expensive the normal price of a plot. If you already have a house, moving to another area should be a luxury. At least you can have the option to migrate without taking the risk of losing your actual plot.
    (3)
    Last edited by Emil_no7; 02-22-2017 at 11:32 PM.

  4. #94
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Altena View Post
    I think the issue is more that it's already been and done. People have spent millions of gil on it and to change that now would be kind of short handing those people. I would be fine with swapping to an instanced version of my house because honestly I am the only one that goes there.. Though I do have to say it is nice to have met some neighbours that I run into all the time.
    So to make sure we don't disapoint the few ones that managd to get a house we should agree to prevent the vast majority of player from a feature ?
    Plus, don't forget we might get some new players with SB like we did with Heavensward and for those ones, getting a house is completly out of reach so bad ad for SE :/
    (6)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  5. #95
    Player
    Rinari's Avatar
    Join Date
    Jan 2017
    Posts
    129
    Character
    Rinari Swiftwind
    World
    Faerie
    Main Class
    Warrior Lv 60
    There is no reason that instanced housing would have to replace existing housing. Let people with rare non-instanced houses keep them and enjoy their big neighborhoods full of lawn ornaments. For players without houses, an instanced house with instanced lawn would be a huge upgrade, even without being able to show off decorating skills to neighbors. At least we could have friends visit and enjoy some gardening!
    (5)

  6. #96
    Player
    Celef's Avatar
    Join Date
    Dec 2013
    Posts
    2,581
    Character
    Aranie Crowley
    World
    Moogle
    Main Class
    Conjurer Lv 81
    Or even use the existing houses as instance entrance !
    Considering the inside is already instanced it would just be mirors onf that instance, add a back garden and problem solved ^^
    (3)
    Quote Originally Posted by Watachy View Post
    C'était en fait SE qui survolait Ishgard sur une liasse de billets

    Quote Originally Posted by KaivaC View Post
    People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.

  7. #97
    Player
    Rinari's Avatar
    Join Date
    Jan 2017
    Posts
    129
    Character
    Rinari Swiftwind
    World
    Faerie
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Celef View Post
    Or even use the existing houses as instance entrance !
    Considering the inside is already instanced it would just be mirors onf that instance, add a back garden and problem solved ^^
    That would be interesting. You'd have to deal with the non-instanced home owner's choice of lawn decoration though, and they'd have to deal with random people walking through their yard all the time, which some would love and others would hate.

    I think I'd rather just have a new house added to each ward that acts as the instance entrance. Give it a stately graceful front lawn and let the instanced back yard be crazy for decoration. That would drive some more people into the wards.

    Of course, I'd really rather just have country homesteads as the instanced homes, accessed from the main city aethercyte. Since you have no real neighbors anyway with an instanced house, might as well explain it by putting it out in the country!
    (1)

  8. #98
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Celef View Post
    Or even use the existing houses as instance entrance !
    Considering the inside is already instanced it would just be mirors onf that instance, add a back garden and problem solved ^^
    I wanted to make a post about it at some point cause poke poke SE please do it lol, but I've been thinking as you suggested - rather that screw over current house owners just make the physical FC districts doors point to the instanced area (also for those who own a physical apply that purchase to the void cost, lets be fair and kind - most house owners are not evil, only those house hoarders on a full server.. those monsters.. :P lol). Again cause screech broken record.. Just like a Howl's Door, in fact call it a Howl Door if you add it to the game SE :P lol (idea didn't originate there, but now its burned into my mind to reference Howl). So you could enter at your physical address and exit at your void address. You do not need a physical address to own a void address.



    Also I saw an example of the way one void address may look in FFXIV, in FFXIV:

    Pirate house base :3. Like Wildstar where you can choose your surroundings (except here it'd be like choose a base land theme / "island" structure if you wanted - to be clear not exclusively flying islands, just that you could make your void a flying island theme like seen above). Market ward/gil sink options explode when you can do stuff like that. "Buy umbral clouds, and floating pirate rock C" - pockets scream, gil vanishes.

    In order to make those who own a physical address not punished I think either add like 20 different theme'd packs that basically count as 1 item but when placed drop down like 20 items inside themselves (makes telling the server/other players what you have really simple "they have pack 5, put pack 5 stuff on screen"). To be cost effective and keep players having a designed physical to their newly design-able void zone. Of course they could just give physical owners a pool just for their outside, but that'd be extra work :P. Benefit besides lore/RP that you own a physical location is you could use it for teleport (sounds silly but it could mean a lot to lore conscious FC and also overtime can mean a decent amount of money). Actually at first SE doesn't even have to make an outside void area, just the house inside the instanced pocket that isn't limited - but I think it'd be a massive mistake to miss an opportunity to let players design their own area. Just imagine all the new items and farming players have to do lol. Gather weathers, create pocket lands that expand in the void, even if a FC doesn't use the earned lands and skyboxes they could still hunt it down to unlock like an orchestrion :P.

    Finally as I imagine the physical addresses start to get really quiet, unused, they could make the first ward or Ward 0 become an NPC ward. Why? So their resource isn't wasted, it is fairly neat looking. For those who've played Dark Cloud I imagine SE could allow players to save NPC and build relationships with citizens of that area - and help them place and or grow the area. The market area could turn into an excellent personal purchase area as you create your own NPC marketwards. May include your squadron too, basically WoW's Garrison system but on crack lol. Or to keep it useful but to save even more data, turn the system over to FCs. So a FC can use the system to bolster themselves as a group, and it gives FC many projects to work on as a team. Rather than per player, an entire FC works together to help these NPC and they gain special rewards for it.

    Dark Cloud:


    WoW Garrison:


    For those curious on the WoW refrence: http://www.icy-veins.com/wow/garrison-complete-guide , turning SE's current physical district into a better Garrison system could be interesting, perhaps even more so if the FC get to run it - I feel adding more team based (non-combat) objectives would be a good idea (and a good way to encourage gil to be spent).
    (0)
    Last edited by Shougun; 02-23-2017 at 02:16 AM.

  9. #99
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    My truly biggest problem with transfer system is not who gets new zone who gets old zone. In a fair system the transfer would be 1 to 1 neutral loss. Because while you may not like the zone you get if you are able to get a limited supply you should generally be happy and move forward. The issue is that it won't be even remotely as fair as the current first come first serve system. Which by the way isn't fair either when the server can't handle login. Balmung story FC spreads money to four different players each in different parts of the US and Canada with one extra PC at one persons house. All were coordinated and logging in when server went live. Not one of them was able to get in for hours (bad memory) between 4-6. SE system can't handle the load.

    So SE has proven multiple times of no for thought to the player base and how housing works. I am not even talking about system issues just basic player interactions. Free companies that move will probably make sure that one of their member's has a chance to get old plot. Zero gain for general population. I am transferring and let my wife/friend/FFXIV playing dog get my old plot. Again a zero gain for population. I have quietly put up an add on the reddit house selling page making all discussions outside of the game and unreportable. I transfer and some player happens to be at my old plot at the same time, almost like we are talking in some outside chat. They get my old plot and are just so happy they give me a transfer warming gift of millions of gil. Zero gain for general population. Last abuse but most risky I transfer and take a risk with the login server. I get lucky and login my alt right at the spot it needs to be at. Since the house was occupied and active might have a small window to get both houses. Potentially zero gain for general population. These are just off the top of my head and I am not even trying to cheat the system.

    Do you think SE has thought far enough to combat these obvious abuses? Or truly cares enough to put in the extra effort to even do this? Reason I say care, is tripling down on the same mistake shows a lack of something I hope it is heart and not brains.
    (0)
    Last edited by Stormrider; 02-23-2017 at 05:10 AM.

  10. #100
    Player
    Blackbird1's Avatar
    Join Date
    Sep 2015
    Posts
    203
    Character
    Blackbird Eingrad
    World
    Balmung
    Main Class
    Samurai Lv 70
    i think the real important question is...Will their be resrictions to keep people with fc house and like 6 or more private houses from buying a place in new residential zone so that people without a house can actually have a shot at getting a place i dont mind the fc moving but give up the ownership of the old plot automatically so they cant sell for extra profit. Because frankly it's annoying this is bullshit that people can buy more then one private house on a server should be one fc house and a private house per account
    (3)
    Last edited by Blackbird1; 02-23-2017 at 07:27 AM.

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