That can't really be used for XIV especially if on a larger world like balmung, you could be there right when the server comes back on line and get stuck in a queue of 1000 people. So no person don't really have the same opportunity as everyoneIf they met the requirement (gil) at the time wards were opened, they had the same opportunity as those that succeeded to buy one. If you get to the store during a huge Sale for an item in high demand - the only way to secure yourself this item is to jump on it when the store opens. If you wait until the afternoon then you will likely miss out. It's simply real life.



I'd think the easiest way would be to put all the furniture on an npc (bonus if they remove all the furniture-splosion tags) regardless of house size. They could obviously go above and beyond and only do that for downgrades. For same size movements they could simply move everything over to the same spot and upgrades they could squish everything into one spot (I'd be surprised if they took the time to do this). I would not at all be happy if rooms got destroyed. My FC has been waiting a long time to attempt to upgrade via a moving system so members didn't lose their rooms. I would not find it acceptable for something that's essentially altering a house ID in a database to be too much of a stretch for the devs. As for the permits, perhaps transferring districts (and upgrading/downgrading) will simply have a default.I hope I'm wrong, but the more I think about it, the more I'm sure the moving system is simply going to automate relinquishing and purchase in one step (requiring all items/rooms to be removed first before you can proceed, same as relinquishing requires). My reasons for thinking this:
If the old/new houses were different sizes it'd be impossible to "relocate" the furniture into the new house/garden. At best the system could remove all items and put them in the resident caretaker, but it'd be easier to just make you remove them first like relinquishing. They also can't really bunch all items up in a corner because what if someone was actually downgrading the new house wouldn't necessarily have enough item spaces. There are also still some items left that can't be recovered once placed so it's in SE interest to make you destroy them rather than them get the blame later if they did it and you didn't realise.
The big thing though is with regards to the different permits (the actual house itself...) and how they aren't compatible with different areas. Goblet ones only work in the Goblet, Mist only work in the Mist, etc. Anyone who currently buys a house in a different area or different size, has to obtain a new permit (450k for small, 1 mil for medium and 3 mil for large) and try and sell their old one on to someone else. Any house moving would either have to do away with permits (unlikely?) or would have to add the cost of the permit to your purchase price or it would just have to purchase the plot only (the main part) and let you sort out the permit/house yourself since you have 30 days to do it before the plot gets demolished.
Making the moving system automate relinquishing/purchase of land would fix the biggest problem in that you risk ending up with nothing, but it won't help any FCs with workshops and airship progress.
Maybe they're planning to attach airship progress to the FC rather than the house, that'd be nice
Last edited by Dustytome; 02-22-2017 at 02:52 AM.



In the case of upgrades you also get an additional garden plot or two, more npcs available in the house as well as more crafting furniture that can be placed. It's not all just a change of scenery, often upgrades are rarely available (especially mansions of which there are only 3 per ward/subward) until something like this where a new housing area/additional wards are added.


I had hoped housing would have been on launch as i have been saving up gil and am taking holiday time the week of Stormblood, but do agree with their decision to delay housing and the move thing..
In a sense i think it is only fair those that have not an an opportunity to get housing sort of have first dibs over current housing owners, on the other side i could see if current house owners may get upset also.
Just hope i can finally have a chance at housing, may need to log on early before work or something, lol


Probably if you move house you will just get your zone specific stuff (like walls, fence, roof, etc.) replaced with the generic style of the area you are moving to with the same type (i.e. wood, composite, stone, custom). The whole reason the move thing is even being considered is because of airships. If your FC wants to move you have to destroy your airships and workshop.
Regarding delaying move feature and whether it is fair or not...the system we have now really isn't really "fair" it's more equal. Saying everyone has the same opportunity is not entirely true, you have to be lucky in order to get a house with the current system. A lot of people that had the money were not able to get houses due to login queues, etc. Also complaining about losing money or items because "oh I spent so much money" is just stupid, it's the same for everyone so stop crying about it. I demolished my house when I transferred and lost all my stuff too why should you get some special compensation as we are effectively doing the same thing?
Last edited by enthauptet; 02-22-2017 at 04:18 AM.

Additionally it's a new expansion. People spend millions of gil on gear all the time only for it to be outdated and replaced with every update. It doesn't give them a right over other players when new gear is released. If anything, those who have bought houses in the first waves have reaped the benefits of that spent gil already, and can continue to do so whether or not they get a new house in Shirogane or just stay where they are. Compared to new players, homeless long-time players and homeless FCs who haven't even seen that element of gameplay yet.
All said though. I hope something will be introduced to be fair for both sides. There are multitudes of good reasons for all players to want to get their hands on Shirogane housing, but if the system is gonna be the same as before, there is going to be a lot of disappointment. I hope on top of housing in Shirogane they open more wards in current areas on populated servers.
Last edited by Thagyr; 02-22-2017 at 07:38 AM.

You should only be able to own one house per account per server tbqh.
I am the Fist of Retribution



Agreed, people shouldnt be able to own 3 houses.


My guess is that the move feature will be a simple option with a price that can be executed from the housing placard if conditions are met. As for non-owners getting a priority on Shirugane, I doubt it. If anything, allowing current players to move opens up homes for folks that don't want to live in ninja land. I'm not going to get drawn into the argument of "fairness" or "equality", but given how housing has been rolled out so far, I doubt SE is either. That being said, I hope we get some heads up and details so folks can plan accordingly.
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