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  1. #11
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Atrayl View Post
    I've been pushing for the Garo mounts this past week. I'm currently on an 18 game losing streak at 7/10 for the silver one. Feels bad man.

    Anyway, I've been PvPing in MMOs for 15+ years, and these are my observations of what I think PvP in this game is doing wrong. Keep in mind that this is considering PUG vs PUG, which is the vast majority of PvP that occurs.

    1. Healing is too strong/Time To Kill is too high. From what I can tell, SE didn't even try to balance healing for PvP. The numbers seem to be pulled straight from PvE, where healers need to heal through raid boss damage.

    A semi-competent healer can heal through 6+ PUGgers attacking them or another player. It should be well known and should have been easy to foresee that expecting the level of coordination from a PUG that it takes to properly counter a healer is unreasonable.

    It's an imbalance of responsibility: one healer vs 6+ strangers needing to coordinate burst, CC, and cooldowns. In the case of the Feast, they need to do all of this without the ability to even talk in some cases!

    This is the #1 issue that sucks the fun out of PvP for me. Most encounters turn into two walls banging against each other for 10 minutes.

    2. Frontlines have too much RNG. Ice and Tomelith spawns contribute too much to the outcome of the game. When the winning team gets 3 Tomeliths close to their base, it's a real punch in the gut.

    3. Three-faction PvP doesn't work if people don't understand what tactics they should be using. When #3 keeps attacking #2, then the entire system breaks down and #1 just stays #1 uncontested.

    4. Losing points on death creates a "dead zone" where it's not even worth trying to win anymore, because you'll just lose faster. This is most noticeable in Sieze when someone is close enough to winning. You can't even assault their Tome because you'll for sure suffer some sort of causalities in the process, and the points from your deaths will put the enemy over the top anyway.

    5. If it isn't already, premades should be matched with other premades whenever possible. A premade on any side is too strong of an advantage given the other points I've made. It's a snowball effect.

    6. The available game types and sizes rarely allows for individual players to make a mark on the game. Whereas other MMOs have game types where a player can feel good stealing a node or capturing the flag, Frontlines (especially Shatter) are almost entirely about moving as a group.
    #1A - Healing is fine, DPS in FL usually uses PvE rotation resulting in a stun resist healer.

    #1B - 6+ DPS on 1 healer should be almost an instant kill, again bad DPS - if you don't know your PvP burst you're not going to kill much of anything

    #1C Very good healers in feast will almost never die (once or twice) during a match, that's just the facts of life. However, even the best healers run out of cooldowns and MP and you should be coordinating your bursts on squishy DPS, tanks that over stack and mele that pop blood for blood and extend too far into enemy lines

    #2 - RNG based matches do tend to favor the "let them fight" crowd, so unless your team pays attention to the score, the turtles tend to win. Even if your team is really good; RNG can win the game. - This is part of #3

    #3 see #2

    #4 You also gain points for killing and if many players on your team gets fever/high early you tend to become unstoppable. This requires good DPS and good healers keeping those fevers/highs alive

    #5 premades have been in existence since PvP became a thing, if you can't beat 'em; join 'em. premade groups are just as susceptible to RNG as the rest of us so it's possible to beat a premade through avoidance, gaining your own fevers/highs against stragglers and other members of the GC the premade is on and playing objectives

    #6 - Nex Cross - u just got to git gud
    (6)
    Last edited by Llus; 02-18-2017 at 01:44 PM.