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  1. #21
    Player
    SnugglesD's Avatar
    Join Date
    Aug 2015
    Posts
    232
    Character
    Snuggles Doombringer
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    I think the real issue is that PvP wasn't even a thought when the battle system was designed. It was shoehorned in after the fact. They've done what they could with the framework they had to work with, but the system just isn't optimized for PvP. The GCD is too slow, movement speed is too slow, there's not an adequate cc balance, class balance just doesn't fit, the format of the Holy trinity that ffxiv runs on doesn't lend itself to Pvp etc. It'd take a complete rework from the ground up that had both pve and Pvp in mind to put it on par with other mmos.
    (1)

  2. #22
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    PvP's biggest flaw in this game is the innate latency and slow position updating. The PvP in this game lacks adequate variety of popular game types and sufficient dev to community communication. Other then that after many updates the jobs are pretty balanced in comparison to other MMO's PvP, not completely balanced of course *cough* mnk *cough*.

    Overall is pretty decent, imo the PvP isn't what requires an overhaul, it's the game's latency.
    (2)
    Last edited by KusoWat; 02-19-2017 at 08:04 AM.

  3. #23
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SnugglesD View Post
    I think the real issue is that PvP wasn't even a thought when the battle system was designed. It was shoehorned in after the fact. They've done what they could with the framework they had to work with, but the system just isn't optimized for PvP. The GCD is too slow, movement speed is too slow, there's not an adequate cc balance, class balance just doesn't fit, the format of the Holy trinity that ffxiv runs on doesn't lend itself to Pvp etc. It'd take a complete rework from the ground up that had both pve and Pvp in mind to put it on par with other mmos.
    well they said they were revamping abilities and cross class stuff for 4.0,, think there is a chance they will have this in mind?

    Quote Originally Posted by KusoWat View Post
    PvP's biggest flaw in this game is the innate latency and slow position updating. The PvP in this game lacks adequate variety of popular game types and sufficient dev to community communication. Other then that after many updates the jobs are pretty balanced in comparison to other MMO's PvP, not completely balanced of course *cough* mnk *cough*.

    Overall is pretty decent, imo the PvP isn't what requires an overhaul, it's the game's latency.
    agreed, .5 to about 2.5 seconds to process something is too slow. I am still baffled why FFXI is so much faster in that regard. I am getting tired of being hit by melee LBs though walls and miles away from the person. Hell I was even spiriting already, and running away from a person when the lb sound happened and he still hit me. The lag is so bad aura blast rarely works if people are moving.
    (1)

  4. #24
    Player
    Atrayl's Avatar
    Join Date
    Apr 2015
    Posts
    70
    Character
    Atrayl Aleron
    World
    Jenova
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Ama_Hamada View Post
    If you can't kill someone in PvP because of healers it has to do with the following:
    Lack of CC on the healer
    Lack of knowledge of the burst rotation in PvP
    Lack of coordination of 2+ people while ^ that is an issue
    The healer is skilled and knows how to precure and predict bursts in PvP
    Again, it is a fundamental design flaw and imbalance that an entire team, that cannot communicate, needs to be able to work together in perfect unison simply to be able to counter the effects of one player. Healers are too strong. Healers are too integral to a fight.

    "Count healers, determine winner." It's broken and unfun.
    (0)

  5. #25
    Player
    Atrayl's Avatar
    Join Date
    Apr 2015
    Posts
    70
    Character
    Atrayl Aleron
    World
    Jenova
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by loreleidiangelo View Post
    Why in god's name would you want healers to be nerfed because PUGs are bad??? In my opinion, you should NOT be able to 1v1 a healer because a healer CANNOT 1v1 you ever since the removal of Cleric Stance.
    If one party is literally unkillable, like healers are, and the other has no healing, then yes, a healer can indeed 1v1. That said, that never happens in any of the game types, so this point is moot regardless.

    I have no idea what is up with this recent influx of people who seem to think that people should just explode as soon as you sneeze on them
    Did I say that? No. Flawed, straw man argument.

    rather than DPS be forced to coordinate and stop doing their PVE rotations on squishies or blowing their burst on a 2-stack tank.
    Again, strangers who cannot communicate needing to coordinate perfectly to be able to counter one player is poor, unbalanced design.

    You can nerf my healing as soon as I get Cleric Stance back and Adrealine Rush is removed from the game
    If it means actual PvP takes place in PvP, with people actually dying instead of two sides hitting each other for 10 minutes until the match ends, then I'm all for it.
    (0)

  6. #26
    Player
    Atrayl's Avatar
    Join Date
    Apr 2015
    Posts
    70
    Character
    Atrayl Aleron
    World
    Jenova
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Culfinrandir View Post
    Unfortunately I can only give you one up vote Urthdigger, your post was worth ten times that. People seem to think healing in PVP is easy & too strong - I completely refute that.
    Well, no, you disagreed with it. You made no actual argument to refute it.
    (0)

  7. #27
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    You don't need to be in perfect unison to kill people through the presence of a healer. The DPS I know can do so by themself and I have proven such in the rankings.

    I've never seen a 10 minute stalemate in my life, what elo is this and how can I continue to avoid it?
    (7)

  8. #28
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Atrayl View Post
    If one party is literally unkillable, like healers are, and the other has no healing, then yes, a healer can indeed 1v1. That said, that never happens in any of the game types, so this point is moot regardless.


    Did I say that? No. Flawed, straw man argument.

    Again, strangers who cannot communicate needing to coordinate perfectly to be able to counter one player is poor, unbalanced design.

    If it means actual PvP takes place in PvP, with people actually dying instead of two sides hitting each other for 10 minutes until the match ends, then I'm all for it.
    Agreed, chat ban in feast needs removed.

    Disagree with giving healers cleric stance back; everyone will be healers and the new meta will be 24 WHMs on a team AoE destroying the other teams (like it used to be before they removed cleric stance)
    (2)

  9. #29
    Player
    Atrayl's Avatar
    Join Date
    Apr 2015
    Posts
    70
    Character
    Atrayl Aleron
    World
    Jenova
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by KusoWat View Post
    You don't need to be in perfect unison to kill people through the presence of a healer. The DPS I know can do so by themself and I have proven such in the rankings.
    We're talking about PUGs, not you and your friend's premade.
    (0)

  10. #30
    Player
    KusoWat's Avatar
    Join Date
    Jan 2017
    Posts
    282
    Character
    K'uso Watashi
    World
    Balmung
    Main Class
    White Mage Lv 60
    What premade? Are PUGs unable to do damage? Is a DPS single handily solo'ing a healer somehow also mean premade?

    Are you trying to say healing is OP because the same DPS you see in dungeons pulling numbers an eighth of their potential fail to place abilities together that would cause burst damage thus killing said target leaving their healer little time to respond if at all?

    Also, about this myth, 10 minute stalemate??

    PUGs just seems like another word for garbage to you.
    (2)
    Last edited by KusoWat; 02-19-2017 at 02:27 PM.

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