Quote Originally Posted by Chronons View Post
Now, will SE be able to make the jobs simple enough for new players, while also keeping them all equally desirable for competitive play? I'm not sure, but perhaps. My pointing to other games always having a meta is my suggesting that it is very, very difficult. Namely because most games have the same issue, catering to low and high skill players.
In the first place, it is a very hard task for MMOs to diversify raid picks. Unlike games with pvp, MMOs are constrained by how the raids interact with the players, sooner or later people will find the best comp, route etc. Compare to LoL, DotA2, CSGO, SC2 etc where opportunity is not presented the same way mainly because the opponents are human as well which means that diversifying raid picks on MMOs needs more variables to play against, all bosses so far have the same patterns with rngs. The root of the problem comes from the design itself where tactics on how you handle mechanics don't change, or rarely differ. As long as the formula stays, diversity on picks remain stale at the top competition.