Quote Originally Posted by DestroyerOfLargePlanets View Post
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Thank you. Genuinely. This is an exquisite example of an argument based in logic and reasoning. It also shows that you fully understand the counterpoint I was positing.

I would agree with your multi-step approach. It provides the much needed context that others seem to neglect. I think you have effectively tried to address the isolation affect of complicating classes. I also think that giving PLD, or all the tanks for that matter, different but equal contributions to DPS is generally good. The crux of this, I think, will be SE's ability to effectively balance. Low skill players will always be a limit to how interesting/complex they can make the jobs. There are plenty of players who are lvl 60 that don't have a clue what rotations, BiS, or cooldown management mean. And they generally will outnumber those of us who do. Now, will SE be able to make the jobs simple enough for new players, while also keeping them all equally desirable for competitive play? I'm not sure, but perhaps. My pointing to other games always having a meta is my suggesting that it is very, very difficult. Namely because most games have the same issue, catering to low and high skill players.