Quote Originally Posted by shao32 View Post
i disagree whit this in particular, the rest is nice, in HW change many thinks not only adding a new tank.
mp management was a think on healers, determination scale with autoattacks so sword oath was better, damage betwen PLD vs WAR was not really a great diference apart of the aoe and this one burn WAR tp like hell something that not happen anymore.
PLD have better mitigations tools,WAR have it a little worse but more versatile having the storm effects to complete the set, and parry scales a lot better making the shield more relevant that is now, and the figths was not built in heavy dps checks, WAR utility is something that they dont check when they release HW and add DRK bcs WAR original set was built to mach PLD and being they equal in a balance betwen 2 not 3, if DRK was there from the 2.0 sure the WAR rework was better built to balance it betwen the 3 being all usefull in any combination.
Parry was and is still useless and has no effect with your shield. If you were tanking end-game with PLD in 2.x, you'd remember why you took a high block rate shield vs a high mitigation shield...

I challenge you to run any of the following at min-iLevel and still tell me there weren't heavy DPS checks:
Titan Extreme (heart phase large DPS check, gaol mini-DPS check and gaoler mini-DPS check)
Ifrit Extreme (nails DPS check)
Garuda Extreme (Chirada and Suparna DPS check)
Ultima's Bane - the whole fight is a DPS check as well as healing check
Coil - just about every turn has a DPS check

This is why the STR tank meta came about. Wars had the HP to withstand tankbusters with proper CDs while wearing STR accessories max-melded with VIT and PLDs would roll VIT accessories max melded with STR. Stance dancing was still a thing then and good PLDs would sword oath through most of the fight while WAR would keep defiance off.