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  1. #91
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deus_ex_Machina View Post
    ...
    While I do agree with you 100%, this situation is a bit different than the one OP was referring to... I mean, at lvl 50+ protect isn't optional. At that level you already have the slots for your 5 cross class skills, as opposed to low level dungeons where you have to choose which skills to prioritize.
    (4)

  2. #92
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LineageRazor View Post
    NINE PAGES, and NO ONE has brought up the most important reason to put Protect in slot one...

    Remember that we are talking about dungeons under level 20. At those levels, players' MND and INT stats are very close to one another, and Cleric's Stance provides very marginal improvements. "So?" you might argue, "Protect's benefits are also very marginal!" This is true, and also completely irrelevant to the following truth:

    If it was as marginal as you are trying to make out then mages wouldn't switch it off in early dungeons.

    The time the tank spends waiting around at the entrance for you to cast Protect, will COMPLETELY NEGATE any benefit Cleric's Stance would have provided for completing the dungeon faster. You might get "lucky" and wind up with a newb tank that runs off as soon as the dungeon starts, but most likely you're going to have a tank that knows to wait patiently for buffs before starting off.

    Unless you have a macro ready to say, "I don't have Protect, let's get this started," at the beginning of each and every dungeon, it saves a lot more time to just cast Protect. Optionally, you can swap in Cleric's Stance later on and get the best of both worlds. But by default, have Protect in the first slot, Cleric's Stance in the second.
    What a load of old s*** lol I can count on fingers and toes how many tanks have waited for protect. Also most actually realise once I put up clerics that I don't have protect. As for sprouts majority don't even have a clue when we get it at that level.
    (5)
    Last edited by Masekase_Hurricane; 02-17-2017 at 12:47 AM.

  3. #93
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Wait...so people are not aware that they can have both..? Oh my..¯\_(ツ)_/¯

    Today, you can also learn how to become great in 5 simple steps!
    • Put Protect in Slot 1 before you enter the duty, Cleric Stance somewhere in slot 2-5.
    • Cast Protect at the start of the dungeon.
    • Take Protect out(!) and move Cleric Stance over into the first slot.
    • (That way, none of your skill cooldowns are affected other than Cleric Stance, which has a cooldown of only 5 seconds)
    • Continue healing while you wait for those 5 seconds to pass.
    • Happily DPS away in Cleric Stance for the rest of the dungeon while also having provided the mitigation that is part of your job! Yaaay!

    Additional step:
    Get used to fending off claims that you are a cheater by people less experienced with the system
    (5)

  4. #94
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Spiroglyph View Post
    snip.
    Yeah, ofc, i'm not saying it's the same. I wanted to point out another view on the situation. And assuming OP's party member mentioned something about casting protect, and if he didn't respond, i could see why they dismissed him. HOWEVER! if op answered and they still kicked him, or just kicked him without saying a word, that's is completely abusing the vote dismiss function
    (0)

  5. #95
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I once got kicked for being a 'Famfrit Scrub' *shrug* just went ahead and requed
    (0)

  6. #96
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Atoli View Post
    Wait...so people are not aware that they can have both..? Oh my..¯\_(ツ)_/¯

    Today, you can also learn how to become great in 5 simple steps!
    • Put Protect in Slot 1 before you enter the duty, Cleric Stance somewhere in slot 2-5.
    • Cast Protect at the start of the dungeon.
    • Take Protect out(!) and move Cleric Stance over into the first slot.
    • (That way, none of your skill cooldowns are affected other than Cleric Stance, which has a cooldown of only 5 seconds)
    • Continue healing while you wait for those 5 seconds to pass.
    • Happily DPS away in Cleric Stance for the rest of the dungeon while also having provided the mitigation that is part of your job! Yaaay!

    Additional step:
    Get used to fending off claims that you are a cheater by people less experienced with the system
    Question : can this be macro'd?
    (0)

  7. #97
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Question : can this be macro'd?
    I believe so. Like if you start with Protect in slot one for example you could do...

    /ac "Protect" <me>
    /wait 4
    /aaction "Protect" off
    /aaction "Cleric Stance" off (only needed if Cleric is already set in another slot besides slot 1, did testing and it errors that Cleric is already set somewhere else)
    /wait 1
    /aaction "Cleric Stance" on

    the /aaction command doesn't use numbers so it seems to just use the slot that is available to switch actions in and out. So for a dungeon where you only have 1 slot this seems to work. The only thing I am not sure about is your abilities going on cooldown or not since this removes actions and puts them back instead of just shuffling the placement. There doesn't seem to be a command to shuffle actions that are already set so you may have to do it manually.

    Edit: I tested by going into Tam Tara undersized and using this macro and only Cleric Stance ended up on cooldown after you put it in slot one. Everything else was fine so I am assuming the same would happen in sync'd because it seems only changing spells puts most of your toolkit on cooldown.

    Side Note: After using this macro (if you had Cleric in one of the other slots 2, 3 ,4 or 5) it will leave one of your slots empty, but you don't want to put Protect back into any of the other slots until you get out of the dungeon because slotting Protect puts most of your toolkit on cooldown when you add it.

    So if you are very dead set on having both this macro seems to be good. Normally I wouldn't go through this much trouble just to have Protect in Tam Tara though xD I can heal it fine without it, but it is cool to actually see and try out the things the macro system can do.
    (3)
    Last edited by Miste; 02-17-2017 at 03:28 AM.

  8. #98
    Player
    trashmyego's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Monas Ir'lar
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Deus_ex_Machina View Post
    snip
    I wasn't silent. I greeted them. I explained my reasons for not having it slotted. But yeah, you can not read the thread, make assumptions, and go to lengths to stretch out a justification for this behavior if you like.
    (11)

  9. #99
    Player
    Deus_ex_Machina's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    94
    Character
    Levi Invidia
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by trashmyego View Post
    I wasn't silent. I greeted them. I explained my reasons for not having it slotted. But yeah, you can not read the thread, make assumptions, and go to lengths to stretch out a justification for this behavior if you like.
    I'm sensing a little hostile against my post... well, guess it can't be helped. In the last page, i mention 1st impression means a lot with most people. I wasn't justifying their action, rather giving another view to the situation.
    (1)

  10. #100
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Miste View Post
    I believe so. Like if you start with Protect in slot one for example you could do...

    /ac "Protect" <me>
    /wait 4
    /aaction "Protect" off
    /aaction "Cleric Stance" off (only needed if Cleric is already set in another slot besides slot 1, did testing and it errors that Cleric is already set somewhere else)
    /wait 1
    /aaction "Cleric Stance" on

    the /aaction command doesn't use numbers so it seems to just use the slot that is available to switch actions in and out. So for a dungeon where you only have 1 slot this seems to work. The only thing I am not sure about is your abilities going on cooldown or not since this removes actions and puts them back instead of just shuffling the placement. There doesn't seem to be a command to shuffle actions that are already set so you may have to do it manually.

    Edit: I tested by going into Tam Tara undersized and using this macro and only Cleric Stance ended up on cooldown after you put it in slot one. Everything else was fine so I am assuming the same would happen in sync'd because it seems only changing spells puts most of your toolkit on cooldown.

    Side Note: After using this macro (if you had Cleric in one of the other slots 2, 3 ,4 or 5) it will leave one of your slots empty, but you don't want to put Protect back into any of the other slots until you get out of the dungeon because slotting Protect puts most of your toolkit on cooldown when you add it.

    So if you are very dead set on having both this macro seems to be good. Normally I wouldn't go through this much trouble just to have Protect in Tam Tara though xD I can heal it fine without it, but it is cool to actually see and try out the things the macro system can do.
    Thank you very much for this. While reading through the discussion I was considering that with any Job using cross skills, if there were cross skills that have a situational application, a macro could be used to switch them in and out as needed - especially when the number of cross skills is limited by level.
    (1)

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