
Originally Posted by
LineageRazor
NINE PAGES, and NO ONE has brought up the most important reason to put Protect in slot one...
Remember that we are talking about dungeons under level 20. At those levels, players' MND and INT stats are very close to one another, and Cleric's Stance provides very marginal improvements. "So?" you might argue, "Protect's benefits are also very marginal!" This is true, and also completely irrelevant to the following truth:
If it was as marginal as you are trying to make out then mages wouldn't switch it off in early dungeons.
The time the tank spends waiting around at the entrance for you to cast Protect, will COMPLETELY NEGATE any benefit Cleric's Stance would have provided for completing the dungeon faster. You might get "lucky" and wind up with a newb tank that runs off as soon as the dungeon starts, but most likely you're going to have a tank that knows to wait patiently for buffs before starting off.
Unless you have a macro ready to say, "I don't have Protect, let's get this started," at the beginning of each and every dungeon, it saves a lot more time to just cast Protect. Optionally, you can swap in Cleric's Stance later on and get the best of both worlds. But by default, have Protect in the first slot, Cleric's Stance in the second.