Page 8 of 17 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 169
  1. #71
    Player
    Arg0n's Avatar
    Join Date
    May 2014
    Location
    Klein-Ala Mhigo
    Posts
    5,110
    Character
    Dodogamo Bobogamo
    World
    Shiva
    Main Class
    Warrior Lv 100
    Is this really a thing on NA Servers?
    Kick players because they can't use protect pre level 30?
    Omg...

    Never heard of this before xD

    And yes, cleric must be on slot 1...

    When you vote kick someone you need to chose an option, not using protect as your 1st cross class is not one of them. So kicking a player for that is abuse of the function and there is a nice red disclaimer under saying that abuse of the kick function can be punished.
    *sigh*
    (4)
    Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
    https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc

  2. #72
    Player
    trashmyego's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Monas Ir'lar
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by worldofneil View Post
    I wasn't ignoring it, but you've clearly already made up your mind, but okay...

    As healer I believe you should always cast protect and in this thread no one seems to disagree that having it will lower the damage, just people who don't cast it are not casting it because they don't believe the amount of damage mitigation it gives is worth it.

    We're healers. Our primary job is to look after the party. I mean seriously, this thread has reached this many pages because of people not wanting to cast ONE spell which stops them from DPSing for half of the first group of mobs even though it will add some defence?
    I think the argument being made, that you're rephrasing to suit your opinion, is more that it's a defensive buff that changes no outcome of any heal or act of the healer doing their job in these dungeons. The amount of damage mitigated with each hit, versus the healing being done makes it merely for show.
    (12)

  3. #73
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Next thing you know, you'll be kicked out of Toto-Rak for not having Esuna.

    Geez, people. There are plenty of stories of Scholars practically (sometimes literally) going afk and letting the fairy do all the work for those dungeons.
    (1)

  4. #74
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    I wonder why we even have protect anyways. I'm sure the devs tune the upper level encounters to account for the mitigation. And they know it will Always be applied.

    I think it's just a placebo effect and something fancy looking in our buff bars.
    (7)

  5. #75
    Player
    Saito_S's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Ciel Rosemont
    World
    Hyperion
    Main Class
    Red Mage Lv 90
    Since I started writing this post, others have pointed out what I wanted to get at: WHAT buff? That's the point. It's almost nonexistent.

    As for me "already having made up my mind" - I've already made it clear that if someone wants to slot in Protect rather than CS, than hey, go for it. Not gonna berate anyone. You do you.

    But the animosity started from YOUR side of this debate. You called us lazy. Others said we're bad healers and don't care about our party, for not using Protect in Satasha. Hell, this thread stared because someone got kicked for it! All of which is absurd.

    And the proof is in the numbers: Protect does almost nothing. Literally 3-4 points of HP per attack is different! So it's less that this thread has reached this many pages because people aren't wanting to cast a spell that will add some defense, but people not wanting to waste time (sure it's just a minute but when you have to literally stand there doing NOTHING, 60 seconds feels like kind of a long time) on a spell that does almost nothing. And some others - including yourself - trying to tell us it's not okay to do so.

    So eh. You're probably right in that this thread is longer than it needs to be, but this whole idea just got under my skin because it's so ridiculous. 3-4 points of damage per attack is not worth kicking, withholding a comm, or insulting people's commitment to their party or role.

    EDIT: I'm replying to worldofneil, but the quote tags got screwed up while I was editing.
    (15)
    Last edited by Saito_S; 02-16-2017 at 04:41 PM.
    Un-retired Red Mage.
    Level 51 procrastinator.

  6. #76
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    At level 15-20, a typical player's defense sums up to, what, 3% mitigation? Maybe a whole 5%?
    So Protect gives a whopping .45 to .75% mitigation, rather than tripling your damage over most of your GCDs. Hmm...
    (6)

  7. #77
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I always slot in this order:

    Protect, Aero, Cleric Stance, Swiftcast, Blizzard II/Stoneskin

    In situations before level 30, You can protect as soon as you go into the dungeon, remove Protect and Add Cleric Stance. Cleric Stance will go into a 5 second timer and you will have all of your skills back up. No need to add protect back until the dungeon is over.

    Thats how I've always done it anyways.
    (0)

  8. #78
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Shurrikhan View Post
    At level 15-20, a typical player's defense sums up to, what, 3% mitigation? Maybe a whole 5%?
    So Protect gives a whopping .45 to .75% mitigation, rather than tripling your damage over most of your GCDs. Hmm...
    Precisely this. Some people just get nervous and angsty without Protect/Stoneskins, I guess, but there's really no logical reason for it.

    I once had a tank in Snowcloak who refused to tank unless he got a Stoneskin. I proceeded to point out to him that Stoneskin is a fairly useless crossclass as a SCH, and he proceeded to become angry and leave.
    (11)

  9. #79
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Honestly, it doesn't matter one way or the other. To those who argue that damage > DR, I'd remind them that at lower levels the difference in damage is negligible between cleric and non-cleric for Arcanists, and not really worth more than a footnote on Astro's either. In addition, the difference in protection at low levels with or without Protect is also pretty negligible. Basically, go with whatever you're more comfortable with.

    I think people are just used to seeing shiny buff icons though. They want to see Protect on whether they need it or not, just because they're used to having it not because it offers much in the way of protection at low levels.
    Quote Originally Posted by seekified View Post
    I once had a tank in Snowcloak who refused to tank unless he got a Stoneskin. I proceeded to point out to him that Stoneskin is a fairly useless crossclass as a SCH, and he proceeded to become angry and leave.
    I'm going to be controversial and say that Stoneskin in general is no longer very useful as a whole. With the one good trait long since removed from the game (Conjurer's stronger Stoneskin), it's basically a longer casting cure spell that costs more. With a single cure, I can restore 3k hp at high levels, the equivalent of Stoneskin on a 30k HP tank. I'll cast Stoneskin~ga at the start of a big fight, but it's not something that's worth recasting since it doesn't do anything of note anymore.

    So yeah, Stoneskin isn't just a useless crossclass, it's pretty useless in general these days.
    (4)

  10. #80
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lemuria View Post
    .
    With Mind gear, the difference is not negligible. Nobody is going to queue up for leveling roulette as Scholar and wear the Int/Mind gear. I agree with your point about Stoneskin though, that is more of a noob trap than anything... healers using stoneskin mid pull (double the cost of Cure, shields about half the health you'd recover with Cure).

    At the end of the day, these people are arguing that a placebo buff (and yes, that is literally all it is) is better than damage efficiency, and this thread will be laughed at for as long as it remains on the front page.
    (4)

Page 8 of 17 FirstFirst ... 6 7 8 9 10 ... LastLast