Quote Originally Posted by Dzian View Post
for paladin they either need to change the entire games dps or gtfo meta to make defsive choices viable and actually desirable...
or they need to rework paladin into an offensive tank.... becase defence is just laughable...

you could pretty much just change 1 skill. divine veil. instead of having that as a buff that shields the entire party. make it offensive make it a divine buff to the parties attack power / attack magic power, and suddenly you'd find a lot of people looking at paladins... even if it worked by oath. shield oath you get the shield effect sword oath you get the attack power......

paladin would be instantly more desirable even with that one change. wouldn't even matter how much of an attack power boost it actually was.

either paladins need to move into a more offensive role, or the game needs to move into a more defensive meta than dps or gtfo
I seriously doubt that will happen. That meta has been around since 2.x and would require HUGE changes to implement. It will be easier and better for the entire community to simply give PLDs the offensive skills they need.
A change like that to divine veil would almost certainly make PLD the new go-to tank and groups would suddenly say PLD or GTFO. I agree, PLD needs help but it needs balanced improvements so that there's not this constant BiS party comp that excludes classes (MNK, PLD, WHM). SE needs to rethink these roles to make them, not just viable but, desirable with any party comp of 2 tank, 2 heal, 2 mele, 2 ranged