


With HQ ironwork you will get the chance for HQ to 100% without any trouble. Who would fail to get a HQ from a lv1 recipe with that equip?
The equip play a role, because the better the equip the easier it is to get 100% or at least to come really near that 100%
Last edited by Felis; 02-13-2017 at 01:31 AM.


I think maybe she was talking about quick synthesis, BUT... even if so that was changed with patch 3.5 as well. From the patch notes:
"The difficulty for synthesizing HQ items using Quick Synthesis has been reduced.
Higher gear attributes in relation to the recipe's difficulty will increase your chances of crafting HQ items."
I don't know why anyone would use quick synth anyways unless they don't care what quality item they get. Going to have a bad time if expecting lot of HQ items from quick synth.


Oh I agree, I only use it for mass crafts that I don't care what quality they end up... but that is (was) the only way gear had no effect on rate of HQ.![]()



It does play a role, but it does not play a role in RNG. Your equipment will never increase your chance to successfully increase progress or quality. It only affects by how much you increase progress or quality if you succeed. If you do not succeed in the first place, you might as well be naked.
That's what I'm getting at. No matter what equipment you have, your skills always have the exact same chance to succeed. Hence, your equipment has no bearing on RNG. RNG is independent.
Last edited by Zojha; 02-13-2017 at 02:42 AM.



And increased quality will increase the chance for HQ.It does play a role, but it does not play a role in RNG. Your equipment will never increase your chance to successfully increase progress or quality. It only affects by how much you increase progress or quality if you succeed. If you do not succeed in the first place, you might as well be naked.
Better equip = better quality increase = better chance for HQ (at 100% a guaranteed HQ)
So breaking the RNG to make it look less broken?
Last edited by Felis; 02-13-2017 at 02:50 AM.





That's about what I said, yeah. Other games use streak breakers to prevent players from getting frustrated with RNG that doesn't reflect their expectations, like not getting 9 out of 10 on a 90% chance.
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