im sorry missing 5 hits with a 99 percent success rate is neither true nor random. most people can agree they get shocked more with impossibly low success rates succeeding than what should at least guarantee a 1 in 4 no matter what. it almost feels like the actual success rate is whats missing between the success rate and 100, untill you have 100 then it works just fine
Edit: IMO crafting and gathering should have yes the initial success rating but scale based alot like how desunthesis works. Lets be real you crated a million of these damn leather wristbands, how often are you really going to fail at it at this point? its like rolling a d 20 for something a person can do in their sleep. "im sorry sir, you failed to turn the knob on the door, you die instantly"
		
		

			
			
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