Results -9 to 0 of 138

Threaded View

  1. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by CookieMonsta View Post
    IIRC this game uses an extremely high quality Mersenne Twister RnG system. This is about as close to true random as you can get from a software perspective. True random does not care about your subsequent RnG results, it only tends to average out over extremely large sample sizes.
    I would argue its because most other games use shielded or lower quality RnG engines thats why you don't suffer as much confirmation bias as this game.
    im sorry missing 5 hits with a 99 percent success rate is neither true nor random. most people can agree they get shocked more with impossibly low success rates succeeding than what should at least guarantee a 1 in 4 no matter what. it almost feels like the actual success rate is whats missing between the success rate and 100, untill you have 100 then it works just fine


    Edit: IMO crafting and gathering should have yes the initial success rating but scale based alot like how desunthesis works. Lets be real you crated a million of these damn leather wristbands, how often are you really going to fail at it at this point? its like rolling a d 20 for something a person can do in their sleep. "im sorry sir, you failed to turn the knob on the door, you die instantly"
    (6)
    Last edited by ADVSS; 02-12-2017 at 03:49 PM.