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  1. #26
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Lambdafish View Post
    Wow, raiding must have gotten easy, I didn't know that putting up regen, and then dpsing, then the occasional cure (or hell SCH has rouse to make them a psudo SMN) is the equivilent to raid level play. I'll put this out there, I am not a raid healer, nor am I a particularly good healer, but DPSing as a healer is not hard. Read your tooltips and learn how to get downtime, because there is a lot of it if you play the way you are supposed to.

    What is arrogant is thinking you hold the high ground with an "I play how I want" attitude when there are three other people who have to work harder because you won't.
    ./sigh
    My first post. Which clearly hasn't been read properly. Funnily enough, the attitude i have towards healing is strikingly similar to those who keep trying to portray me as having the "I REFUSE TO DPS WHILE HEALING" attitude.
    Maybe people should actually read more than the first lines of a post.

    Quote Originally Posted by Sylve View Post
    Personally, I spend the entire run frantically spamming every heal in my arsenal in a half hearted attempt to keep the party alive through massive overpulls while standing in the fire and forgetting that cooldowns exist.

    When I'm not running out of MP healing idiots, I like to take long walks off short piers.



    Even in other games now, theres a focus on Healers being Healers as a secondary role to providing DPS.
    Its actually why i like AST more than SCH or WHM.
    As an AST, i spend my free time between heals setting up the biggest damage boosts i can for the party. If the Tank is good enough (Read: Can take more than 3 seconds to go from 100 - dead), Then I'll throw in some DoTs and maybe a nuke here and there.
    Some parties have this idiotic demand that Healers spend more time dealing damage than actually keeping the party alive. And if you did't cast a damage spell in the last 4 seconds, you must be doing it wrong and holding up the party.
    Its dependent on the party as a whole, as well as the encounter in question. Some fights just have too much unavoidable damage to apply much DPS while also maintaining heals.
    Some people don't understand that and assume the healer (who is doing his/her best to keep the party alive, and thus doing damage) is just being 'lazy'.

    Personally, I've been wishing that Bards had a Regen Song. It would be awesome to be able to support a Healer by reducing their burden enough that they felt more comfortable dropping some nukes.

    I would also love to see Dancer as a right and proper Support Class (with enough healing power to dedicate itself to healing if it wanted to, or to focus on damage dealing) whose playstyle revolved around doing DPS while healing and buffing the party. It could be a lot of fun to play a Job like that.
    TL;DR
    I joked about needing to spam heals and then went on to describe that not only do i DPS while healing, but that i would also support and enjoy a dedicated healer job whose primary role was to deal damage while healing.

    Quote Originally Posted by Neophyte View Post
    Seems you really like strawmans.

    No, i mean the forward player, who always loses the ball right away or kicked it accidently up to the stands or a basketball-player who never had a succesfull pass and never hit the basket, while also traveling a lot. You know... like a "bad" player.


    We're talking about ilvl 260+ players who just don't want to heal. Not "I'm to inexperienced" or "I'm undergeared" or anything like that. And this is why they are called "bad".
    Neither of those were part of your original post.
    Quote Originally Posted by Neophyte View Post
    like saying that every player of a sports team (doesn't matter if professional or just for fun) is good, just because the team won. Hell, no.
    A team can win, even if one of their players never touched the ball or didn't even attempt to go for the ball. And no.. this one isn't called "minimal good" then.

    Same in dungeons... if you're a SCH in some dungeons (with proper dps/tank) you can acutally do nothing. As a dps, you almost never fail a dungeon (unless you got kicked), if you don't attack at all, because 3 ppl are enough to clear any dungeon. So, if I auto-follow the tank and we still clear the dungeon, my auto-following was "minimal good"? Never ever.
    Had you said as such, my original reply would have been different.
    You've gone from generalizing "one of their players never touched the ball", to specifying the one member of the team that should always be in contact with the ball.

    As to the i260+ players, again, did their inaction regarding dps cost you the run? Or did it merely extend by a few minutes the time it took to end the run?
    (4)
    Last edited by Sylve; 02-10-2017 at 06:02 PM.

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